Commit Graph

24191 Commits

Author SHA1 Message Date
redstryker
adf4d6a00e Shoes 2016-09-21 18:08:52 -04:00
Anewbe
a55698ef50 Merge pull request #2519 from SpadesNeil/commando-fix
Fixes Death Commando having Loyalty implants
2016-09-21 16:48:29 -05:00
Yoshax
653610e194 Adds the ability to apply pressure to bleeding wounds 2016-09-21 22:22:47 +01:00
Spades
b6a288ed35 Removes implants from Deathsquad 2016-09-21 12:51:09 -04:00
Yoshax
153199f08e The door hacker now only pings the user 2016-09-21 17:39:39 +01:00
comma
7af5606bab Adding a article 2016-09-21 17:30:32 +01:00
comma
297a5a936c Makes cigs branded too
Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.
2016-09-21 17:26:51 +01:00
Yoshax
95533dd3cb Long, time-consuming not one-line fix 2016-09-21 17:16:51 +01:00
PsiOmegaDelta
79baa0258e Tweaks vent crawling.
The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.
2016-09-21 17:16:12 +01:00
Zuhayr
18c2f33eab Ported ventcrawling from vg. 2016-09-21 17:16:03 +01:00
Yoshax
fbf645afd9 Removes a stray world << 2016-09-21 04:44:11 +01:00
Yoshax
22e46e08bb Adds shanking 2016-09-21 03:34:51 +01:00
redstryker
840801c684 Ripped Jeans (And White Shorts) 2016-09-20 21:42:25 -04:00
Neerti
34cc19cf1e Merge pull request #2510 from Anewbe/riot_armor
Tweaks Riot armor
2016-09-20 21:21:51 -04:00
Mark9013100
3367a5ff94 Fixes a typo in the DNA Modifier 2016-09-20 20:44:39 -04:00
Anewbe
a13f438836 Tweaks Riot armor 2016-09-20 19:31:21 -05:00
Anewbe
8693f7b89b Merge pull request #2509 from SinTwo/Fixes-9-14-16
Fixes
2016-09-20 18:55:02 -05:00
Anewbe
02032690b2 Merge pull request #2504 from Neerti/9/19/2016_daily_circuits
Circuit UI and Assembly Tweaks
2016-09-20 18:25:03 -05:00
SinTwo
c24f14374a Fixes #2431 2016-09-20 18:40:51 -04:00
Yoshax
cb4c5cc42b Re-adds a nice, useful macro 2016-09-20 23:30:34 +01:00
Neerti
0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00
Neerti
72cc5f0646 Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.
2016-09-20 13:40:54 -04:00
MementoVile
c5297e65ce Use sanitizeName for the guest pass terminal name input to prevent excessively long names. 2016-09-19 15:04:00 +01:00
Anewbe
0bb15b2732 Merge pull request #2502 from Neerti/9/18/2016_shotgun_tweak
Shotgun Reloading Tweak
2016-09-18 22:38:46 -05:00
Neerti
05954c7fb9 Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.
2016-09-18 23:31:09 -04:00
Anewbe
d049e1347b Merge pull request #2501 from Neerti/9/18/2016_technomancer_tweaks
Technomancer Tweaks
2016-09-18 21:57:35 -05:00
Neerti
8e46089350 Merge pull request #2500 from MagmaRam/medbotfix
Fixes not being able to put things in medkits.
2016-09-18 21:21:43 -04:00
Neerti
8d37a86ba5 Technomancer Tweaks
Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.
2016-09-18 20:48:01 -04:00
MagmaRam
4d239d27a3 Fixes not being able to put things in medkits. 2016-09-18 19:37:20 -05:00
Anewbe
57a98b30fd Merge pull request #2498 from Neerti/9/18/2016_circuits2
Adds EPv2 Circuit
2016-09-18 18:12:38 -05:00
Neerti
ba2c7507d6 Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.
2016-09-18 18:24:13 -04:00
Anewbe
a7c2546e73 Merge pull request #2497 from Neerti/9/18/2016_circuits
I Can't Believe It's Not Circuits (it is)
2016-09-18 15:23:49 -05:00
Neerti
c8fab7d070 I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.
2016-09-18 16:13:25 -04:00
redstryker
1a94474605 Dress Loadout Additions 2016-09-18 15:24:46 -04:00
Anewbe
3756a5d4a8 Merge pull request #2493 from Cameron653/master
Allows jobbaning from cargo jobs again
2016-09-18 13:16:04 -05:00
MagmaRam
c73bfe021f Re-adds balance changes to heavy lasers.
They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.
2016-09-18 10:47:03 -05:00
Cameron653
50baa75af0 Allows jobbanning of cargo department jobs 2016-09-18 11:33:08 -04:00
Anewbe
9974306ae5 Fixes stuff 2016-09-18 00:28:46 -05:00
Anewbe
e03bc0f6a6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bridge_bunny 2016-09-17 23:52:57 -05:00
Anewbe
41113637f1 Slightly cleans up the occupation screen, adds uniform to locker 2016-09-17 23:49:36 -05:00
Anewbe
e8360b0fb0 Adds bridge bunnies 2016-09-17 23:25:46 -05:00
MagmaRam
22adc0411a Lasers, energy projectiles, and muzzle flashes now produce light.
It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe
2af3fd537f Merge pull request #2484 from MagmaRam/robot_fixer
Allows robots to be constructed with prosthetic limbs as well as borg…
2016-09-17 17:43:12 -05:00
Neerti
d3498d6e91 Merge pull request #2487 from Anewbe/burstlaser
Tweaks burst laser
2016-09-17 17:02:59 -04:00
Anewbe
bbb11cfb6e Tweaks burst laser 2016-09-17 15:23:28 -05:00
Anewbe
2fe7af22f8 Secbelt can hold stun revolvers and eguns 2016-09-17 14:28:41 -05:00
Neerti
b1867f638f Merge pull request #2481 from Anewbe/ce_rig_two
CE RIG gits gud.
2016-09-17 14:27:58 -04:00
Anewbe
0b54deb2fc Merge pull request #2483 from Neerti/9/17/2016_yet_more_circuits
Even More Sodding Circuits
2016-09-17 13:14:48 -05:00
MagmaRam
4ac1357f0b Allows robots to be constructed with prosthetic limbs as well as borg limbs. 2016-09-17 13:08:05 -05:00
Anewbe
5146488a6c Part the first 2016-09-17 12:58:32 -05:00