Commit Graph

18198 Commits

Author SHA1 Message Date
Zuhayr
1c627a94b9 Merge pull request #8991 from Kelenius/ofBotsAndMobs
Updates bots to be mobs. Several changes.
2015-04-27 11:29:32 +09:30
PsiOmegaDelta
967223364d Merge pull request #8988 from mwerezak/droplimb
Adjusts threshold for limb removal due to damage
2015-04-26 19:16:34 +02:00
Chinsky
e0c00bda55 Merge pull request #8973 from mwerezak/inventory2
Inventory updates
2015-04-26 20:13:21 +03:00
Chinsky
5f30d0fa9a Merge pull request #8982 from PsiOmegaDelta/Bullets
Adds practice rounds.
2015-04-26 20:06:37 +03:00
Chinsky
7359562e16 Merge pull request #8905 from PsiOmegaDelta/BorgModules
Silicon Subsystem update.
2015-04-26 20:06:21 +03:00
Chinsky
946373f8a0 Merge pull request #8975 from PsiOmegaDelta/Thunderdome
Custom ambiance music for holodeck programs.
2015-04-26 20:05:58 +03:00
Kelenius
37e2c6e109 Removes a wild unused file 2015-04-26 18:13:10 +03:00
Kelenius
b7a628d53d Merge branch 'dev' into ofBotsAndMobs
Conflicts:
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/secbot.dm
	code/game/objects/items/robot/robot_parts.dm
2015-04-26 17:18:20 +03:00
PsiOmega
fe09ed1a22 Merge remote-tracking branch 'upstream/dev' into BorgModules
Conflicts:
	code/game/objects/items/robot/robot_upgrades.dm
	code/modules/mob/living/silicon/ai/subsystems.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_upgrades.dm
2015-04-26 15:52:18 +02:00
PsiOmega
9df5048dbc Makes it possible for borg modules to include specific subystems. 2015-04-26 15:42:36 +02:00
Kelenius
baf19eb862 Merge remote-tracking branch 'origin/dev' into ofBotsAndMobs 2015-04-26 15:47:38 +03:00
Zuhayr
8e0d0900d9 Merge pull request #8875 from PsiOmegaDelta/TheSummoning
Destroy/qdel
2015-04-26 22:14:07 +09:30
Kelenius
6d1614cb7a Updates bots to be mobs. Several changes.
General:
Bots are now /mob/living/bot. They support player control fully. Just in
case an admin feels like letting a ghost take control of beepsky or
something.
Since they are bots, spooders and whatnot will attack them.
They now don't need an open panel to be emagged.
Spawns replaced with do_after, meaning that they will stop
injecting/cleaning/repairing/arresting if pulled away.

Medbot:
Emagger is added to ignore list.
Will now inject spaceacilin regardeless of disease type and level.
Previously: only if disease was past stage 1 or airbone.

Cleanbot:
Patrolling rewritten. They now find a closest beacon, and go to the NEXT
beacon after the closest one.
They will not wiggle out when pulled.
They will now ignore (for a while) the gibs they make if odd button is
pressed.
They will now freely claim cleanables. Previously, they would not target
ones targeted by other bots.

Floorbot:
This was a helluva buggy one.
They will now build bridges (but still won't do random repairs) in space
area.
They will now build bridges even if the tile directly next to them in
that direction is tiled.
They will now ignore for a while a tile they can't reach. This is to
stop them from hopelessly targeting tiles under grilles for upgrades and
getting stuck.
They will now slowly (200 ticks for a tile) build new tiles on their
own.
They will now preserve tile's icon when repairing it like a player
would.
They will now place first rods, then tile when fixing space breaches.
Rod costs two tiles.
When emagged, they will first always tear off the tile, then will (over
triple the normal amount of time) breach the tile to space. There are
noticeable warnings for both actions.

Secbot:
Will no longer run away to patrol when panel is open.
Now deals stamina damage instead of instastuns.
Small delay between approaching the target and stunning them.
Laserbots axed.
Removed their weird EMP act.
Will no longer stun lying people, just cuff.
They will also demand surrenderring (lying down) before smacking you. If
target moves, or 5 seconds pass, it will attack.

Farmbot:
It's alive!
It has settings to: water trays, refill its own water, uproot weeds, add
nutriment (ammonia, internal synthesizer), collect produce, and remove
dead plants.
2015-04-26 15:30:11 +03:00
PsiOmega
e54fbcb9ec Cleans up borg module code and responsibilities. 2015-04-26 12:00:30 +02:00
mwerezak
b20f604d0c Adjusts threshold for limb removal due to damage 2015-04-26 01:58:52 -04:00
mwerezak
78a02c705b Removes unnecessary and out of place item dropping in human icon code. 2015-04-25 13:55:47 -04:00
mwerezak
4829f1d82d Adds calls to mob_can_unequip() where appropriate 2015-04-25 13:55:24 -04:00
mwerezak
3a00fce32b Refactors mob_can_equip(), adds unequip checks 2015-04-25 13:54:59 -04:00
PsiOmega
4a35631af1 Attempts to save Yosh's code. 2015-04-25 16:39:09 +02:00
PsiOmega
d7bbc6f1c3 Makes it possible to define custom ambiance music for holodeck programs.
Cleans up holodeck code. Revives an old SS13 track, THUNDERDOME!
2015-04-25 10:53:14 +02:00
mwerezak
e50043fe99 Updates a few mask body cover flags, allows breath masks to be adjusted in hand 2015-04-24 22:00:51 -04:00
Zuhayr
173329f675 Merge pull request #8968 from Jarcolr/signed
Adds 9 new bar signs.
2015-04-25 03:09:35 +09:30
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
Jarcolr
28c037b6ce Adds 9 new bar signs. 2015-04-24 17:35:07 +03:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmegaDelta
ee88da4cea Merge pull request #8966 from Baystation12/master
Dev
2015-04-24 09:20:16 +02:00
Chinsky
60e7aacf79 Merge pull request #8951 from Dennok/patch-15
floorlayer
2015-04-24 10:04:29 +03:00
Chinsky
e0da322ee3 Merge pull request #8956 from mwerezak/gametime
Makes crit oxyloss and malf AI timer run in gametime instead of realtime.
2015-04-24 10:03:06 +03:00
Chinsky
2159045b81 Merge pull request #8879 from Dennok/patch-6
Fix speed and add rotate()
2015-04-24 10:01:13 +03:00
Zuhayr
24175051a2 Merge pull request #8961 from mwerezak/limb-augments
Fixes Snapwalk's Limb Augment item being removable through the inventory panel
2015-04-24 16:15:16 +09:30
mwerezak
0a7fd34f3f Limb augments no longer prevent putting on jumpsuits 2015-04-23 11:27:16 -04:00
mwerezak
7a6a54b671 Fixes Snapwalk's Limb Augment item being removable through the inventory panel
I haven't heard of any issues on the server about this, but it's probably best to prevent them from being removed.
2015-04-23 08:25:49 -04:00
PsiOmega
b9f8b0b8aa Re-shuffles huma/say(). Removes non-existing map variables. 2015-04-23 13:36:13 +02:00
PsiOmega
eee67109d1 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-04-23 13:15:43 +02:00
PsiOmega
2aa9a70496 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-04-23 12:59:47 +02:00
Zuhayr
f06326556a Merge pull request #8838 from Dennok/patch-5
Pipelayer
2015-04-23 20:03:20 +09:30
Dennok
dfa0735c1d Remove .contents in loop. 2015-04-23 11:59:34 +03:00
mwerezak
7a8ae91c6a Makes crit oxyloss and malf AI time run in gametime instead of realtime. 2015-04-23 04:42:58 -04:00
Zuhayr
c7ec25e8f8 Merge pull request #8855 from comma/soundenv
Sound environments
2015-04-23 17:04:30 +09:30
Zuhayr
3fc9260187 Merge pull request #8954 from GinjaNinja32/diona_speech
Fixes dionaea always using the verb "says".
2015-04-23 17:02:20 +09:30
GinjaNinja32
07cc28af8e Fixes dionaea always using the verb "says".
Not sure why, but speech_problem_flag is being set to 1 for dionaea, and only dionaea.
Fixes #8952
2015-04-23 08:03:07 +01:00
Chinsky
392cc1b0bb Merge pull request #8938 from GinjaNinja32/floorpainter
Fixes floor painter white-bot and white-delivery states
2015-04-23 09:20:13 +03:00
Chinsky
df21e9fc2e Merge pull request #8921 from PsiOmegaDelta/DirtyEngineers
Shower curtains no longer lose their default color upon being washed.
2015-04-23 07:34:44 +03:00
Chinsky
71ffa782c4 Merge pull request #8914 from PsiOmegaDelta/BadMove
Ensures new players cannot ghost by moving.
2015-04-23 07:34:34 +03:00
Chinsky
6cc8be6d90 Merge pull request #8936 from Dennok/patch-14
Automatic CableLayer
2015-04-23 07:34:00 +03:00
Dennok
813109af88 Add span classes 2015-04-22 23:30:46 +03:00
Dennok
b5317f398a Create floorlayer.dm 2015-04-22 23:16:20 +03:00
Zuhayr
b10a7e9fef Merge pull request #8924 from volas/striphtml
Return strip_html_properly() back
2015-04-23 02:12:38 +09:30
PsiOmega
4ce1ec1f3d Pipelayer feedback.
Adds span use. Updates and adds visible messages as necessary.
Corrects more instances where on was used instead of a_dis.
2015-04-22 16:49:54 +02:00