Tastyfish
aeafc2ffa5
can eat all foods with fork like a sane person now
2012-02-12 07:07:16 -05:00
CaelAislinn
0edd231592
added new custom items
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-11 07:24:50 +10:00
SkyMarshal
8b62eff01a
Cleaned up the fingerprint code
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Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
SkyMarshal
710bcbb42b
Final parts for the airlocks.
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Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
Melvin Melonstorm
f8f3f290c5
Fixed a bug with the wardrobe, changed a lot of strings and added a seal for the wardrobe, allowing people to check whether a wardrobe has been opened before or not.
2012-02-08 19:15:10 +01:00
Albert Iordache
e96e8bc19d
Moved the definitions of id cards from weapon.dm to weapons/cards_ids.dm
2012-02-08 08:10:15 +02:00
Albert Iordache
7df0181e60
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
SkyMarshal
e432958ab5
Bugfixes for airlocks
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Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
SkyMarshal
1f25c49c06
MOAR BUGFIXES
2012-02-05 21:56:12 -07:00
Albert Iordache
b2120f22e9
Merge pull request #368 from CIB/master
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Erthilo's sprites
2012-02-05 06:23:39 -08:00
SkyMarshal
2074313f7f
Updates to cigarettes and cigars
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Tables can now be thrown past
You can now put something in a disposal unit by throwing at it.
2012-02-04 18:24:22 -07:00
cib
d121b740d1
Added Erthilo's bone gel and bone setter sprites.
2012-02-04 11:59:46 -08:00
SkyMarshal
4290c35af8
Several detective fixes. 3 hour tape recorder.
2012-02-02 21:41:30 -07:00
SkyMarshal
a2237a10dc
Fixes for singularity beacon glitching
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further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
SkyMarshal
2ed57e0cc6
Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
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Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
Albert Iordache
43d1d5aaab
Merge branch 'master' of https://github.com/Hawk-v3/Baystation12 into Hawk-v3-master
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Conflicts:
code/modules/power/apc.dm
2012-02-02 08:50:33 +02:00
SkyMarshal
e7a7b8017d
Fix for fingerprints. (They work right, now!)
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Fixed the runtime related to brainmobs (sanity check)
do_after now works right.
Added the Decapitate objective, that is admin only ATM, which requires you remove their head and take it on the escape shuttle.
Fixes for a lot of surgery related bugs
Added a prompt to AI players when they are greeted, warning them not to stalk the traitor and so on. Cacophony and Spaceman approved of it.
Sanity check for limb removal and blood stuff.
Added in sprites for a Syndicate statis/sleeper for a secret thing I have planned!
2012-01-31 21:23:37 -07:00
SkyMarshal
6e3aef823a
Fix for wardrobes and lockers.
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Fix for Fingerprints.
2012-01-31 17:58:22 -07:00
SkyMarshal
beffc2299a
Final updates on Fingerprints
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fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
5dba3ccf88
WIP on detective work overhaul
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Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
d2eff85c17
Porting much of Aryn's stuff
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-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
quartz235@gmail.com
2f1b019396
TG Update: Fix for issue 246
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2705 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 18:03:57 +00:00
Albert Iordache
76c695c88b
Merge pull request #330 from CIB/master
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Autopsy fixes
2012-01-29 09:33:42 -08:00
SkyMarshal
4b79c258b6
Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
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Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
SkyMarshal
820f3c1242
Merge pull request #324 from CIB/master
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Stuff
2012-01-28 20:31:25 -08:00
SkyMarshal
21381780c4
Fixed bug with wardrobes.
2012-01-28 19:51:11 -07:00
cib
179d5a55ea
A lot of fixes to autopsy.
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- Projectiles now leave wounds that can be scanned through autopsy.
- The "fake" weapons selected by the scanner are no longer completely random.
- The scanner now displays age and severity of the wound.
2012-01-28 18:04:59 -08:00
SkyMarshal
42772d545e
Suicides clonable, takes time to cut off limbs.
2012-01-28 16:58:20 -07:00
SkyMarshal
795d07fc6a
Suicide bugfix, uplink bugfix, Made the electrical storm disrupt radio again, buugfix for the new door stuff, retoring UI+UE recovers identity.
2012-01-28 15:47:26 -07:00
cib
e14dfc5ace
Added autopsy.
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- When a human is attacked, data about the weapon is added to a special wound datum on the organ.
- This data can be extracted and processed by opening up the limb and using an autopsy scanner on it.
- Added the autopsy-scanner to the map.
2012-01-28 02:26:44 -08:00
SkyMarshal
12afd61ffc
Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant.
2012-01-27 20:15:06 -07:00
SkyMarshal
e8de0a1dca
Bugfixes for some of the previous commit. Added new icons that are less derpy.
2012-01-26 23:18:57 -07:00
SkyMarshal
cd5e2476bd
Added a new object, for storing premade outfits, that is in clothing closets.
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Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00
SkyMarshal
c1246323f9
Prepping...
2012-01-25 14:14:30 -07:00
SkyMarshal
54d3ab562f
RCDs now make plating instead of full floors.
2012-01-25 13:55:09 -07:00
SkyMarshal
db995ad625
Pimped out the RCD, is now more flexible about amounts, and a subtype (/obj/item/weapon/rcd/industrial) that starts preloaded with 60 units.
2012-01-25 13:53:57 -07:00
SkyMarshal
a9520990f7
More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members.
2012-01-22 22:41:17 -07:00
SkyMarshal
94c38b8206
Fixed book titles not showing up properly in some instances, Death alarm is now labeled as such, robot lighter works right.
2012-01-20 16:40:55 -07:00
SkyMarshal
1bf1d5db1f
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
Tastyfish
51780a5c05
Merge pull request #291 from SkyMarshal/master
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Radio and map update.
2012-01-18 23:16:15 -08:00
SkyMarshal
18bd946668
Finally fixed the access stuff for medbay. It was a bug introduced by Doohl.
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Also made electric chairs amazing, but the sprite needs work.
2012-01-19 00:12:24 -07:00
Hawk-v3
7358dfa1a8
Merge pull request #289 from Tastyfish/master
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allow non-MMI brains to ghost (since they can't do anything), admin-spawnable bone repairing syrum
2012-01-17 18:03:09 -08:00
Tastyfish
d1fc384533
allow non-MMI brains to ghost (since they can't do anything), admin-spawnable bone repairing syrum
2012-01-17 20:34:12 -05:00
SkyMarshal
0d7ce5f347
Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
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We were able to restore functionality after we blew up half the radio equipment, as well.
AI satellite is now the Comms satellite.
2012-01-17 00:12:30 -07:00
Albert Iordache
b33a54b825
Renamed the bone cracker to "bone setter"
2012-01-15 23:59:21 +02:00
SkyMarshal
70cb3417ef
Added weldpack, clipboards fit on belt, food and other things can now be wrapped
2012-01-12 11:13:05 -07:00
SkyMarshal
80761ed2e5
Added pink labcoat.
2012-01-11 22:21:26 -07:00
SkyMarshal
98b6019f99
Implanters now work properly. This is a bugfix.
2012-01-11 21:28:34 -07:00
SkyMarshal
66322d580c
Bugfix for implanters.
2012-01-11 11:26:56 -07:00