Adds some 'plain' goggles that are airtight, and as such protect your eyes from things like phoron. Also allows eyewear to protect you from phoron if it's airtight (and hiding your eyes). Added airtight flag to science goggles, welding goggles, and 'plain' goggles I added. Weldning goggles only protect your eyes when down, since it removes the covers eyes flag when up.
Peacoats: Requested.
Black corset/skirt combo: Requested.
Flower dress: First ss13 sprite I made, threw it in.
Red swept dress: A new, nicer red dress.
* Added a proc to the map datum which returns what zlevels a nanomap capable computer should display.
* Updated the atmos control, power monitoring, crew monitoring, and camera consoles to use it.
* Changed templates to not show the map button if no map levels are available.
* In addition to showing APCs on a sensor'd powernet, the same APCs can be shown on the nano-ui map!
* Hover tooltip shows basic information on the APCs.
* Makes it easier to spacially understand where APCs are when you send people out to work on them.
* In addition to showing a list of air alarms, the atmos computer now shows them as pins on the nanomap.
* Since the atmos computer shows all z-levels, the nanomap will be mutli-z. Limited to station levels of course.
My reasoning behind this request is because, aside from a small armor
pen value, a puny little .45 pistol is better in every other way to a
bolt _rifle_, and that just doesn't make any sense, and isn't very fun.
It basically just exists as a lousy gimmick right now.
This PR makes it slightly less of a gimmick and more of a weapon people
might actually use if they don't have many options. This weapon is
especially popular during cult rounds when Cargo needs some kind of
guns.
ToDo: Fix the Lever rifle to not have speedloader ability. Also, why
does the Lever rifle already use 7.62 ammo? Did anyone know this?
* Loremaster was loading all subtypes of /datum/lore/organization, but some intermediate subtypes are never meant to be used (such as /datum/lore/organization/mil)
* These intermediate subtypes have no names, and no ship_prefixes, so crash the ATC.
* Fix by not loading ones not meant to be loaded. Detected by checking if they have a non-null name.
* lighting_overlay objects belong to a turf. Turfs never move. Neither should the lighting_overlay, even of an overzealous shuttle controller thinks they should.