Commit Graph

63 Commits

Author SHA1 Message Date
giacomand@gmail.com
cd2fcfc920 -Fixed blood vomiting not hurting you.
-Removed an unneeded fingerprint proc.
-Fixed some of the blood/vomit/gibs spills not correctly processing.
-Reduced the life of a virus with no mob host.
-You can now tell how a virus spreads by the Pandemic.
-Made making vaccines quicker and making blood virals quicker too.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 16:37:35 +00:00
Kortgstation@gmail.com
0c4f441cb5 Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 04:12:22 +00:00
johnsonmt88@gmail.com
3f1fc2ef62 Reduced EMP grenade range.
- Traitor grenades: 10 heavy range and 20 light range is now 4 heavy range and 10 light range

- Chem grenades: Chemists can no longer make EMP grenades as powerful as traitor grenades unless they use two large beakers. They used to be able to make EMP grenades as powerful as traitor grenades, or twice as powerful with two large beakers. Now they make slightly weaker versions unless two large beakers are used.

- Updated the list of uplink items to show that EMP grenade boxes hold 7 grenades since someone forgot to change it.

- EMP grenade boxes cost 4 crystals instead of 3.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5222 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 02:20:09 +00:00
giacomand@gmail.com
fb8f3de22a Fixed an exploit with the Chem Master.
Added some general improvements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 05:04:01 +00:00
Kortgstation@gmail.com
a55b8b6ad7 Ported the last of the critters to simple_animal.
Removed all critter code/replaced it with their simple animal paths where applicable.

Replaced the critters on the maps with simple_animal versions.

If I missed any vars/icons/etc when I ported them over, let me know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 19:06:15 +00:00
giacomand@gmail.com
7cd6d5eaa4 -Added the previously unobtainable hallucigen disease to the virus crate. Increased the virus crate from 20 to 25.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5194 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:56:18 +00:00
giacomand@gmail.com
af523d3e8f Added a new symptom with a high level, so that it's not possible to gain through mutations.
Gave the high level symptoms their own preset diseases and added them to the virus crate, along with a bottle of mutagen.

Several disease fixes, such as disease stages going below 0. Diseases which spread by blood will longer spread when you touch someone (i.e: click on someone)

I also did some cleaning up with comments.

Made handheld radios broadcast if their messages aren't sent on the same level as they're on, meaning that turning off the relay to the station will not make it impossible to communicate with others with radios.

Made some events only effect people on the station Z level.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5192 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:32:07 +00:00
giacomand@gmail.com
f1d24f27f9 Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().

-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.

Other

-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
giacomand@gmail.com
9250be52a7 -Got rid of a redundant del() in the PANDEMIC. Fixes Issue 1116.
-Added a new symptom. Voice Change will randomly change the voice of the affected mob. It isn't obtainable by Mutagen and I'll likely put it in the virus crate when I have more dangerous viruses.
-Added two new symptom procs. Start() will be called once and it'll be called when the advance disease processes. Allows you to setup stuff for your symptom. End() will be called before the disease is deleted.
-Diseases that spread by blood won't spread by contact anymore. You will need to directly inject someone to get them to catch the disease.
-Put a limit on shivering and fevers.
-Added a specialvoice variable. You can use SetSpecialVoice() to set a special voice that the player will say instead. To unset it, use UnsetSpecialVoice(). GetSpecialVoice() will return the player's special voice value.
-Added two DEFINEs for the limit which is how much a human can take before taking burn damage from heat or coldness. 
-Some symptom value changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5136 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:39:11 +00:00
petethegoat@gmail.com
6db2d55bbd Improved rigged crate code for some anon on /vg/
Made syringe guns do no damage on behalf of coderbus.

Added some new book sprites and updated some books.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:06:14 +00:00
giacomand@gmail.com
6d05ae60de Balance change: Malf AIs can't shunt from APC to APC and must first return to their core. They can also start a takeover from their APC now. This is a test run with it and if people don't like it I'll remove it.
General work to advance diseases.
-Changed the possible cures to a list which is ordered from easiest to cure to -hardest to cure.
-Some tweak valuables to symptoms.

-Air alarms will update their window when you cut/pulse wires.
-Re-added analysers to mechanical (blue) toolboxes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 18:30:05 +00:00
giacomand@gmail.com
a0e8bb51e0 -Increased the amount of units the sprayer used to make water slippery again.
-Added a verb to empty the contents of the sprayer onto the floor.
-Admin spawnable only poisonousness apple added.
-Apples will always be eaten in one bite, to balance it, the apple can only hold 20 reagents now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5104 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 02:13:00 +00:00
giacomand@gmail.com
9894568500 -Cyborg Hypospray will no longer lose it's reagents when switching modes.
-Spaceacillin will now prevent the spread of diseases while it is a mob.
-Moved the "Create A Disease" code into a proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5101 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 22:28:48 +00:00
giacomand@gmail.com
e2acdcfe47 -Admins can now make their own advance diseases via the secret button! Instead of the useless "virus2" button, there will now be an option called "Create Your Own"! Use this button and pick from 5 symptoms to make your disease from.
-Fixed a bug where blood/vomit decals would be creating new viruses.
-Medical computer won't recognize advance diseases... for now.
-Used english_list when displaying symptoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5100 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 19:53:00 +00:00
aranclanos@hotmail.com
0258d5be22 -Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
-Reduced the chunks of code about minerals in door_assembly.dm

Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
d_h2005@yahoo.com
2aadd58680 Removes duplicate watermelon define.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5082 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 01:08:34 +00:00
d_h2005@yahoo.com
34905c08d4 Adds kudzu plants, which can be grown in hydroponics trays. They are only obtainable by injecting mutagen into a tray with lots of weeds.
Glowberries have uranium inside them now instead of radium, which caused overlap since glowshrooms also had radium.
Also tweaked cocoa pod sprites a little bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5081 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 23:56:28 +00:00
giacomand@gmail.com
78887723ca -New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.
-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 16:40:54 +00:00
giacomand@gmail.com
9afc2cbe7f -Chemical implants can now hold 50 units instead of 10.
-Made mutagen a catalyst instead of an ingredient. Fixes Issue 1100.
-Spellbook and Teleport Scroll doesn't show up for other players now.
-Added a syndicate intercom in the wizard's den.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 08:03:05 +00:00
giacomand@gmail.com
67906a03a0 -You can now name your advance diseases. You can only name unnamed diseases.
-Removed the mutagen requirement from a metroid recipe so it does not conflict with the mix_virus recipe.
-When deaf, you'll get a notice when you see someone talking but you don't hear them. Being blind and deaf will give you no message, because you won't be able to tell. Talking while deaf will give you a message, even while blind.
-Diseases can't be cured by having a high body temperature now.
-I cut down the copy+paste on the meter code.
-Advance diseases now have a limit of 3 in a single mob, increased the amount of symptoms you can have to compensate.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 02:30:29 +00:00
giacomand@gmail.com
7955d348d8 Lots of bugs fixed for advance diseases.
Fixed advance diseases using the same reference in mobs.
Fixed advance diseases referencing other advance diseases' symptoms, instead of just copying it.

I tested it more thoroughly this time and I can't find any issues but if you do please add them to the bug tracker and or contact me on #coderbus.

Added a new reaction which will remove symptoms from a disease. Needs blood and synaptizine.
Added a new symptom, shivering will make you cold.

Tweaked and balanced some symptoms.

Removed the "flex" emote that hulks will do randomly.
Reduced the change to speak for hulks and brain damaged mobs. ( 7% -> 3% chance)

Please let me know if anything is out of place or wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 00:28:07 +00:00
giacomand@gmail.com
d71cc8f3d6 -Advance diseases were given a good bug fixing based on reports and runtimes. Including the diseases spreading correctly.
=Proposals=

-Cyborgs can now beep and ping.
-Hulks will now talk in all upper-case and will spurt out random hulk phrases and flex.

=Sprites=

-Improved APC sprite by TankNut.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-09 21:12:59 +00:00
giacomand@gmail.com
0162968399 -Lot of runtime fixes for advance diseases.
-Added two new symptoms, fever and itching.
-Changed some stats on existing symptoms.
-Emotes sucks so I used visible_message if there was no preset emote.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 08:21:36 +00:00
giacomand@gmail.com
b00c0c2a9f -New sprites APC sprites by TankNut!
-New wraith sprites by TankNut!
-Decreased flare duration, again(!)
-Made a based interact proc and changed the updateDialog to call that instead of attack_hand. This caused issues with the APC and getting the power cell out of it. I then changed all machines that had their own defined proc (that was everywhere)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5001 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 14:45:29 +00:00
giacomand@gmail.com
bd67128dac -More work to advance diseases.
The Pandemic should be more compatible with advance diseases. Currently it's pretty ugly but when I get rid of the broken diseases and convert the rest to advance diseases I will clean up the pandemic.

Vaccines will now work properly with advance diseases.

Soon I'll add a system so that you are able to name your own diseases, as I've added ways for me to do that with the archive_diseases list.

Gave names to symptoms for the Pandemic.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4989 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:59:27 +00:00
giacomand@gmail.com
2cefee1282 -Added advance diseases! Virology can create and mutate advance with different symptoms and effects. Read my comments if you're interested in each symptom.
This isn't done, I still need to add more symptoms and a way for virology to identify and name them.

-Metroids will die in space again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-31 18:04:04 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
giacomand@gmail.com
f7c8e01955 Throwing eggs will result in the reagents of the egg reacting to the target. (Which can be a turf, object or mob) This creates possibilities like chloral eggs, lube eggs, and many more.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4956 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 03:49:08 +00:00
giacomand@gmail.com
bbd693f86d -Metroid eggs are now a child of eggs. Meaning you can throw them at people!
-Resin walls/windows will now block heat the same as regular walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4955 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 03:07:08 +00:00
giacomand@gmail.com
2fe846065a -Added "give disease" VV dropdown option.
-You cannot spread diseases which are marked as SPECIAL or NON_CONTAGIOUS via blood injections.
-Carp no longer drift in space.
-Captain helmet now protects you from facehuggers.
-All humanoid aliens can now Regurgitate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 00:29:27 +00:00
giacomand@gmail.com
0f88f133fb Commiting for Numbers:
* Flour produce should be accurate now producing a whole lot now
* Added multipliers to grinder nutriment transformation functionality. Any negative number is treated as a multiplier now -1.5 would turn x nutriments into 1.5x products etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 21:40:16 +00:00
aranclanos@hotmail.com
d25a5d5aa3 Fixes issue 1001.
Fixes issue 994. (Chemsprayers are not included)
Fixes issue 990.
Adding some instant admin logs and server logs for some stuff in emitters/PA. See image. http://i.imgur.com/7kQpH.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4904 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 14:27:23 +00:00
giacomand@gmail.com
3b95730028 -Committed RavingManiac (Smoke Carter)'s Roros laying eggs.
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10501
-You can insert the Auth Disk by clicking on the nuclear bomb.
-Changed how aliens are selected. It will filter the list of possible candidates by checking for players who aren't inactive for more than a minute. If no possible candidates are found, it increases the filter by another minute. It does this 5 times before giving up.
-Alien embryos cannot have carriers and they are more likely to infect someone.
-The time it takes before a larva bursts is increased a bit.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4897 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 06:04:25 +00:00
Kortgstation@gmail.com
80d18c4b1e Mediborg's hypospray produces Doctor's Delight instead of Tricord.
CMO's hypo starts filled with Doctor's Delight.

Syndicate simple animals have a higher block chance vs projectiles than they do vs melee attacks (there are just way too many guns strewn about my map for them to live long otherwise)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4877 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 19:05:48 +00:00
petethegoat@gmail.com
edb2283ab4 Removed the Boo! verb.
Fixed ghosts being able to rotate chairs.
Removed the chance for players to hear muffled speech when ghosts talk.
Removed the syndicream reagent, and replaced it with doctor's delight in the two snacks it was in.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4876 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 18:48:23 +00:00
johnsonmt88@gmail.com
a65f8c3ff8 Admin Observers have lost two verbs: 'gibself' and 'investigate' by request.
Telebacon has been commented out. Fixes(haha) issue 999.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4851 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 03:10:34 +00:00
giacomand@gmail.com
5a93673762 -Larva grow a little faster (an extra growth per life) when on weeds or when breathing in plasma.
-Observer following is cancelled when there's no client.
-Made facehuggers/eggs a little smarter. They won't try to go after people with masks covering their mouths (as that kills them), however when they're thrown they will still try to attach to the person.
-Improved alien stats(). You'll be able to see the max plasma and larva will see the escape shuttle.
-Blessing with a fire extinguisher wasn't working because of the volume check. Removed the check.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4842 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-10 19:56:51 +00:00
d_h2005@yahoo.com
4d74a9f252 -Adds cherry seeds to the seed vendor
-Adds some recipes for cherries and cherry jelly
-Standardizes the vendor's seed count to 3 for all (though the plants that make you high starting with more seeds than everything else was a humorous commentary). 
-New sprites for eggplants/seeds!!!
-Making ambrosia salads removes the toxin from them now. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4841 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 21:54:36 +00:00
giacomand@gmail.com
fd647f6cba -Renamed all other references to LSD to mindbreaker.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4822 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 03:19:32 +00:00
baloh.matevz
07a2721996 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4821 316c924e-a436-60f5-8080-3fe189b3f50e 2012-10-07 02:51:30 +00:00
d_h2005@yahoo.com
b0c1d91a6f Fixes issue 954.
Fixes issue 952. 
Fixes issue 951. 
Fixes issue 949. 
Fixes issue 946. 
Fixes issue 944.

Committing Aranclano's bevy of bugfixes. All credit/shrieks-of-fury to him.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4815 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 21:17:04 +00:00
giacomand@gmail.com
f6195ed777 -Hallucinations can be cured. Anti-Toxin and Synaptizine will cure it, while the latter being more effective at it.
-Forgot to commit a file.
-PDA codes aren't case sensitive anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4811 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 05:23:28 +00:00
d_h2005@yahoo.com
6aebb2b035 Masks and helmets with the Unacidable tag will now protect from acid when worn. Thanks to Zelacks for the patch!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4805 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 04:15:05 +00:00
giacomand@gmail.com
fd1df4d881 -Fixed a bug where you can get to CentComm with the wormhole generator.
-Fixed changeling runtimes.
-Fixed chunk runtimes.
-Fixed reagent grinder runtimes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4802 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-03 01:35:29 +00:00
CIB123
5d6203c8ff Bugfix: The feature to dissolve pills in a container with reagents in it now works.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4792 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-01 19:02:25 +00:00
giacomand@gmail.com
1c9b1a48fe -The use_power() proc, for machines, will now default to using it's assigned "power_channel", when the proc is used.
-Slightly increased the power usage of the chemistry dispenser. From 2000 to 3000.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4791 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-01 17:29:35 +00:00
d_h2005@yahoo.com
d8fcb3576f Commiting Pewtershmitz' wooden table and floor sprites.
Adds Cheri trees, sprites by Pewter. They're not in the vending machines yet, until we get some foods for them going.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4789 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-01 00:53:46 +00:00
CIB123
5e4535a58e Fix Issue 886: Appearance should now update after taking ryetalyn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4723 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 22:31:20 +00:00
d_h2005@yahoo.com
3c589fc824 -Replaces all metroid sprites with rorobeast sprites.
-Removes jars which were redundant and used nowhere else but metroid jelly stuff. Rorojelly now comes in a beaker.

I've replaced most of the important names and messages where applicable. Going through and replacing all instances of the word 'metroid' with 'roro' in the code is a project in itself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4714 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 19:39:11 +00:00
petethegoat@gmail.com
913d884e6c Updated some chemistry reagents- went over all of them which involve body temperature.
Fixes issue 916. (disposal chute spam)
Fixes issue 877. (cell chargers draw absurd amounts of power) The fix for this one is pretty crude, but luckily it's not like we have a beautifully balanced power system to worry about.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4712 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 14:47:48 +00:00