Commit Graph

10953 Commits

Author SHA1 Message Date
Yoshax
233b9a5d11 Adds Sabess' custom item 2015-04-29 16:47:20 +01:00
Kelenius
bd6a8e4d54 Chemistry-Holder.dm: absolute paths 2015-04-29 13:53:04 +03:00
Chinsky
34bbe33030 Merge pull request #8993 from PsiOmegaDelta/PortableNanoUI
Portable atmospheric pump/scrubbers now use NanoUI.
2015-04-29 09:43:47 +03:00
PsiOmegaDelta
851d5423f3 Merge pull request #8971 from mwerezak/burst-fire
Gun firemode system, burst firing
2015-04-28 20:24:03 +02:00
Zuhayr
cc19bbb604 Merge pull request #8972 from DeeUnderscore/paper-functionality
Paper functionality additions
2015-04-29 02:46:21 +09:30
mwerezak
19aff88b90 Fixes #9017 2015-04-28 12:22:21 -04:00
Zuhayr
74db1f71b5 Merge pull request #9018 from Kelenius/ofChemAndTwo
Chemistry recipes: absolute pathing
2015-04-29 00:15:20 +09:30
Kelenius
185aadb5a9 Chemistry recipes: absolute pathing 2015-04-28 16:55:13 +03:00
Chinsky
04b994f939 Merge pull request #9008 from PsiOmegaDelta/CameraPoff
Adds the APC & camera damage events.
2015-04-28 13:49:50 +03:00
PsiOmega
86d2fa5f61 Build fixes. 2015-04-28 09:04:00 +02:00
PsiOmega
f760d44127 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/objects/items/weapons/candle.dm
	code/modules/paperwork/paper.dm
2015-04-28 08:43:31 +02:00
PsiOmegaDelta
bf43270624 Merge pull request #9015 from Kelenius/ofChemAndOne
Chemistry update - part one
In spite of the sassy tone.
2015-04-28 08:39:27 +02:00
Kelenius
d9e2947b32 Updates chemistry colors 2015-04-28 09:23:39 +03:00
mwerezak
9d9de73f03 Firemode bugfixes 2015-04-28 02:09:39 -04:00
mwerezak
472b284f24 Adds hitscan to the heavy sniper projectile 2015-04-28 02:08:12 -04:00
mwerezak
e93e9c1434 Expands firemodes to include energy gun settings
Expands on firemodes to include settings for the egun/adv egun,
floraray, and pulse rifle.

By default attack_self() now cycles firemodes for any gun. Updates
several projectile guns in a desperate attempt to avoid the need for an
unload ammo verb.
2015-04-28 02:06:54 -04:00
PsiOmegaDelta
bb7cd10cbb Merge pull request #8984 from volas/master
Fixes #8913
2015-04-28 07:53:45 +02:00
Chinsky
0ff3d9af99 Merge pull request #9005 from mwerezak/master-fixes
Fixes (master)
2015-04-28 06:26:32 +03:00
Chinsky
afa82e5d83 Merge pull request #9003 from mwerezak/dev-fixes
Fixes
2015-04-28 06:26:22 +03:00
Chinsky
1328414485 Merge pull request #8960 from mwerezak/item-color
Fixes #8577, cleans up item_color, clothing/under and backpacks
2015-04-28 06:25:35 +03:00
volas
59e17f7a9b small fix 2015-04-28 00:41:14 +03:00
mwerezak
36d9944dfd Fixes #8977 2015-04-27 14:55:18 -04:00
mwerezak
d0615430ec Fixes #8997
Gibbing a human now causes all items on or in their person to get thrown around.
This includes implants and bullet shrapnel.
2015-04-27 14:48:55 -04:00
PsiOmega
27e91b3fa0 Cameras now have a small chance of being permanently destroyed. 2015-04-27 19:09:46 +02:00
Daranz
8b792b6361 Merge branch 'dev' into paper-functionality 2015-04-27 12:37:31 -04:00
PsiOmega
4bddde11ae Using cameranet cameras to avoid burning out things like ERT/mercenary helmet cameras and traitor spy cams. 2015-04-27 11:14:31 +02:00
PsiOmega
ed81d9fd63 Adds the ACP damage event. 2015-04-27 10:56:14 +02:00
PsiOmega
8626a83675 Adds the camera loss event. 2015-04-27 10:47:45 +02:00
PsiOmega
a78c559f6c Merge remote-tracking branch 'upstream/master' into dev 2015-04-27 08:08:39 +02:00
mwerezak
290a7d5000 Fixes #8536
Also removes a bunch of redundant comments
2015-04-27 01:11:40 -04:00
Kelenius
159ad76fab Fixes #8998 2015-04-27 08:06:21 +03:00
mwerezak
529a0e3fe9 Fixes #8992 2015-04-27 00:37:16 -04:00
mwerezak
c2751b0b12 Fixes #8823 2015-04-27 00:26:53 -04:00
Zuhayr
1c627a94b9 Merge pull request #8991 from Kelenius/ofBotsAndMobs
Updates bots to be mobs. Several changes.
2015-04-27 11:29:32 +09:30
mwerezak
549270c73c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
Conflicts:
	code/game/machinery/washing_machine.dm
	code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00
PsiOmega
952cdda4e6 Merge remote-tracking branch 'upstream/dev' into PortableNanoUI
Conflicts:
	baystation12.dme
2015-04-26 19:40:05 +02:00
PsiOmegaDelta
967223364d Merge pull request #8988 from mwerezak/droplimb
Adjusts threshold for limb removal due to damage
2015-04-26 19:16:34 +02:00
Chinsky
e0c00bda55 Merge pull request #8973 from mwerezak/inventory2
Inventory updates
2015-04-26 20:13:21 +03:00
Chinsky
5f30d0fa9a Merge pull request #8982 from PsiOmegaDelta/Bullets
Adds practice rounds.
2015-04-26 20:06:37 +03:00
Chinsky
7359562e16 Merge pull request #8905 from PsiOmegaDelta/BorgModules
Silicon Subsystem update.
2015-04-26 20:06:21 +03:00
Chinsky
946373f8a0 Merge pull request #8975 from PsiOmegaDelta/Thunderdome
Custom ambiance music for holodeck programs.
2015-04-26 20:05:58 +03:00
PsiOmega
e2ce3d1e01 Scrubber NanoUI interface.
Ports https://github.com/d3athrow/vgstation13/pull/4142 with added Bay-flavor.
To operate once must be adjacent to the scrubber.
Silicons can view the status panel from any distance they are able to access the scrubber from.
This preserves the current behavior.
2015-04-26 17:34:56 +02:00
Kelenius
b7a628d53d Merge branch 'dev' into ofBotsAndMobs
Conflicts:
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/secbot.dm
	code/game/objects/items/robot/robot_parts.dm
2015-04-26 17:18:20 +03:00
PsiOmega
fe09ed1a22 Merge remote-tracking branch 'upstream/dev' into BorgModules
Conflicts:
	code/game/objects/items/robot/robot_upgrades.dm
	code/modules/mob/living/silicon/ai/subsystems.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_upgrades.dm
2015-04-26 15:52:18 +02:00
PsiOmega
9df5048dbc Makes it possible for borg modules to include specific subystems. 2015-04-26 15:42:36 +02:00
Kelenius
baf19eb862 Merge remote-tracking branch 'origin/dev' into ofBotsAndMobs 2015-04-26 15:47:38 +03:00
Kelenius
6d1614cb7a Updates bots to be mobs. Several changes.
General:
Bots are now /mob/living/bot. They support player control fully. Just in
case an admin feels like letting a ghost take control of beepsky or
something.
Since they are bots, spooders and whatnot will attack them.
They now don't need an open panel to be emagged.
Spawns replaced with do_after, meaning that they will stop
injecting/cleaning/repairing/arresting if pulled away.

Medbot:
Emagger is added to ignore list.
Will now inject spaceacilin regardeless of disease type and level.
Previously: only if disease was past stage 1 or airbone.

Cleanbot:
Patrolling rewritten. They now find a closest beacon, and go to the NEXT
beacon after the closest one.
They will not wiggle out when pulled.
They will now ignore (for a while) the gibs they make if odd button is
pressed.
They will now freely claim cleanables. Previously, they would not target
ones targeted by other bots.

Floorbot:
This was a helluva buggy one.
They will now build bridges (but still won't do random repairs) in space
area.
They will now build bridges even if the tile directly next to them in
that direction is tiled.
They will now ignore for a while a tile they can't reach. This is to
stop them from hopelessly targeting tiles under grilles for upgrades and
getting stuck.
They will now slowly (200 ticks for a tile) build new tiles on their
own.
They will now preserve tile's icon when repairing it like a player
would.
They will now place first rods, then tile when fixing space breaches.
Rod costs two tiles.
When emagged, they will first always tear off the tile, then will (over
triple the normal amount of time) breach the tile to space. There are
noticeable warnings for both actions.

Secbot:
Will no longer run away to patrol when panel is open.
Now deals stamina damage instead of instastuns.
Small delay between approaching the target and stunning them.
Laserbots axed.
Removed their weird EMP act.
Will no longer stun lying people, just cuff.
They will also demand surrenderring (lying down) before smacking you. If
target moves, or 5 seconds pass, it will attack.

Farmbot:
It's alive!
It has settings to: water trays, refill its own water, uproot weeds, add
nutriment (ammonia, internal synthesizer), collect produce, and remove
dead plants.
2015-04-26 15:30:11 +03:00
PsiOmega
e54fbcb9ec Cleans up borg module code and responsibilities. 2015-04-26 12:00:30 +02:00
mwerezak
f1c2cbe519 Adds gun firemodes and burst firing
Adds support for different gun firemodes, and defines firemodes for various automatic weapons, as well as the double-barreled shotgun
2015-04-26 03:13:52 -04:00
mwerezak
229f4cb043 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
Conflicts:
	code/modules/customitems/item_defines.dm
2015-04-26 02:04:59 -04:00