Commit Graph

1183 Commits

Author SHA1 Message Date
Ren Erthilo
60caca6a2a TG: Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's
capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.
2012-04-23 21:40:36 +01:00
Ren Erthilo
e174e7ca76 TG: (Does not actually remove c20r) Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles
and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If
he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored
objects. This should reduce the power of the item/reduce lag while I get sprites
and finalize details with Urist for reworking it as the Sphere of Annihilation
(as in, this is temporary)

Updated the changelog
2012-04-23 21:24:13 +01:00
Ren Erthilo
7d04c9c169 TG: Added Spacevines to the random events. Added a spawn space-vines option to the
secrets panel.
Fixes  issue 250  (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: 	 elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
c23a674710 TG: - Using robot parts on a suit that already has that part no longer eats up the
part you used on it
Revision: r3127
Author: 	 quartz235
2012-04-23 19:30:06 +01:00
Ren Erthilo
2a32365032 A better fix for scanner verbosity toggle. 2012-04-23 00:01:35 +01:00
Ren Erthilo
873ca4e4b2 Fix for scanner verbosity toggle. 2012-04-22 23:21:47 +01:00
Erthilo
a164d6f1a2 Compile hotfix. 2012-04-23 00:10:14 +02:00
Ren Erthilo
c4a1dd4f0f Fix for health scanner not switching modes. 2012-04-22 21:55:00 +01:00
Ren Erthilo
bae7ec23d9 TG: - Desk lamps are now just fancy flashlights. Which means you can pick them up.
They have w_class set to 4 and don't have the onbelt flag, meaning you can't put
them in any container and you can't put them in a pocket. Click on them to pick
them up, use the toggle-light verb to turn them on or off. They are no longer
affected by light switches (desk lights generally aren't anyway)
- Updated lamp type path on both uterus and 2.0.8
Revision: r3115
Author: 	 baloh.matevz
2012-04-22 21:16:52 +01:00
Ren Erthilo
b1900af5fb TG: Commited on behalf of Nodrak
- Fixes:  Issue 257 ,  Issue 346  and  Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested
it, seems to be fine now as it's way more effort than it's worth to empty a
vending machine.
Revision: r3107
Author: 	 trubblebass
2012-04-22 20:25:21 +01:00
Ren Erthilo
b710813ed0 TG: Crayon boxes are now storage items. I have no idea why they weren't storage
items to being with but now they are.
6 storage slots, can only hold crayons. Icon_state is properly updated when
crayons are taken out as well as when crayons are put in.

Updated uterus and 2.0.8 with the new type path, which is
/obj/item/weapon/storage/crayonbox
Revision: r3082
Author: 	 baloh.matevz
2012-04-22 19:29:03 +01:00
Ren Erthilo
bc02dbff87 TG: - Moved three (well two, one was doubled for some reason) screen/attackby()
procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.

- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: 	 baloh.matevz
2012-04-22 19:22:02 +01:00
SkyMarshal
169ee52065 Merge pull request #904 from Erthilo/TGUpdates
TG Updates up to r3077
2012-04-21 21:26:20 -07:00
Ren Erthilo
f6b22b9d2c Adds null rod properly. Removes effects from bible. 2012-04-22 05:05:54 +01:00
Ren Erthilo
d823d5ef0d Clean up Syringe and Notebook code. 2012-04-22 02:29:21 +01:00
Ren Erthilo
52ee45859a TG: - CE's locker spawns the hazard vest above the toolbox
- CE's locker spawns with an industrial backpack at the bottom
- Sec locker spawns with a sec backpack at the bottom
- HoS locker spawns with the injectors lockbox above the flashbang box
- HoS locker spawns with an armor vest at the bottom for the convenience of HoS' who want to play with regular armor.
- Added this to the changelog, I used the old format because the new one is just too tedious to do by hand, sorry.
 Revision: r3062
Author: 	 baloh.matevz
2012-04-21 23:48:57 +01:00
Ren Erthilo
ac246cc805 TG:- Hacking wallsafes/briefcases is now properly interruptible.
Revision: r3053
Author: 	 quartz235
2012-04-21 20:28:35 +01:00
Ren Erthilo
bcebd2b7c4 TG: - Brought 2.0.8 and uterus up to date with the new type paths.
- Added an atmostech belt that spawns with the same tools as the engineer full
belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which
contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet -
closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that
hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly
clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits
instead of that crate.
Revision: r3039
Author: 	 baloh.matevz
Date: 	Feb 5, 2012
2012-04-21 20:04:31 +01:00
Ren Erthilo
43d36dec6e Reverts throwing and cigarette code for fear of trout. Also updates object paths. 2012-04-21 17:09:29 +01:00
Ren Erthilo
96042a419c TG:Partial r3307 update. You can now pick your underwear and backpack preferences.
Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for
changelist.
Revision: r3307
Author: 	 petethegoat
2012-04-20 02:04:39 +01:00
Ren Erthilo
616b75806a Update clothing fix. 2012-04-20 00:39:55 +01:00
Ren Erthilo
fea287e1fc TG: Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.
Revision: r3036
Author: 	 petethegoat
2012-04-20 00:33:42 +01:00
Ren Erthilo
69dea97b26 TG: Added a cheap lighter so that zippos will have some company.
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.

Technical info:

The path
/obj/item/weapon/zippo

was changed to
/obj/item/weapon/lighter/zippo

The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: 	 baloh.matevz
Date: 	Feb 4, 2012
Review scores: No one has yet scored this revision.
2012-04-20 00:02:00 +01:00
Ren Erthilo
2a3369e99a Adds detomax and grenade logging. 2012-04-19 23:01:06 +01:00
Ren Erthilo
242648c256 Properly adds attack logging to a separate attack log. Also adds logging for flashbangs. Config change too! 2012-04-19 20:18:24 +01:00
Ren Erthilo
f0d5829369 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-17 23:30:21 +01:00
Ren Erthilo
a41c696216 TG: Comitted on behalf of BubbleWrap
- Boxes can now be collapsed down into cardboard sheets.
- Cardboard sheets are stackable (like glass and metal).
- Cardboard sheets can be made back into boxes when needed.
- Cardboard sheets can also be made into a cardboard cyborg costume.
Revision: r3028
Author: 	 trubblebass
2012-04-17 23:15:27 +01:00
Ren Erthilo
638e04e285 Compile fixing. 2012-04-17 22:50:38 +01:00
Ren Erthilo
b5ddd447cc TG: - Fixed it so you can't place plasma tanks on your back.
Revision: r3027
Author: 	 trubblebass
2012-04-17 22:41:45 +01:00
Ren Erthilo
70d378a419 TG: Herp-de-derp Missed a file off the last commit.
Revision: r3023
Author: 	 trubblebass
2012-04-17 22:38:46 +01:00
Ren Erthilo
505e300950 TG: Fixes courtesy of BubbbleWrap
- The first makes it so floor tiles are actually used up when placed on lattice.
- The second fixes the pepperspray so it isn't blocked by
cigarettes/cigars/etc...
Revision: r3022
Author: 	 trubblebass
2012-04-17 22:32:17 +01:00
SkyMarshal
973f87a044 Merge pull request #874 from Erthilo/master
Silences CentCom report with no auto code blue, fixes ERT headsets, adds a click sounds for empty guns, adds supervisor text for the AI, adds some A17 implants and sprites
2012-04-17 13:50:11 -07:00
Ren Erthilo
3b36e6b161 TG: - Pepper spray is back, and now can only be filled from the pepper-spray
dispensers.
- Readded the pepper-spray dispensers to the Armoury and to Sec.
- Readded the pepper-spray to Sec Lockers.
Revision: r3011
Author: 	 trubblebass
2012-04-17 21:13:15 +01:00
Ren Erthilo
f0e6f64a52 Fixes ERT headsets not appearing. 2012-04-17 21:02:34 +01:00
Ren Erthilo
249f38d464 Adds a click sounds for empty guns. Adds supervisors for the AI. Adds some A17 implants and sprites. 2012-04-17 19:02:18 +01:00
Apple_Master
5dc14b6d4c Added another barsign wooo yayyyy wooooo
Signed-off-by: Apple_Master <cheeckan@gmail.com>
2012-04-17 17:46:01 +01:00
Ren Erthilo
4679d0335b TG: Fix for issue 324 (what the hell was the point of moved_recently if it's stuck
at one after moving and has no impact outside of electropacks)
Revision: r2997
Author: 	 quartz235
2012-04-16 23:54:06 +01:00
Ren Erthilo
03acac6e8b Compile fix. 2012-04-16 23:38:12 +01:00
Ren Erthilo
4b2c5a91f9 TG: Lattice is now removed when you create plating or floor, from Donkieyo.
Monkeys now take damage in crit, and cyborgs now have a supervisor defined, from
Nodrak.
Removed borg RCD sparks, as per Donkieyo's suggestion.
-Borg RCD can no longer take down r-walls.
Revision: r2988
Author: 	 petethegoat
2012-04-16 23:33:25 +01:00
Ren Erthilo
99a6e06754 TG: Exciting new d20 sprites by TedJustice.
Dice will now face the side they rolled!
Revision: r2986
Author: 	 petethegoat
2012-04-16 23:20:24 +01:00
Ren Erthilo
2749475bcc TG: moving all the git stuff over to this so people who don't want to spend 8 years
figuring out the bass ackward git system can actually run our server code
Revision: r2983
Author: 	 quartz235
2012-04-16 23:13:06 +01:00
Ren Erthilo
a5613a7aa0 TG: Simple mobs who can attack (not Ian) can now destroy windows/grilles.
Ectoplasm can now be used to make GHOST BURGERS.

Fixed a bug from my last commit involving simple mobs interacting with walls.
Revision: r2978
Author: 	 kortgstation
2012-04-16 22:19:57 +01:00
Ren Erthilo
301838688f TG: - (Added for Rolan) Medscanners now have a toggleable option to check for injury
on each limb, and the help intent now shows what kind of damage someone has on
each limb.
Revision: r2972
Author: 	 LastBatt...@hotmail.com
2012-04-16 21:07:09 +01:00
CIB
a7daefcef8 Merge pull request #852 from Erthilo/master
Fixes implanter messages, fixes a small typo with Jobbans
2012-04-16 08:13:04 -07:00
CIB
193efcd6a0 Merge pull request #844 from Erthilo/TGUpdates
TG Updates up to r2962
2012-04-16 08:05:11 -07:00
Ren Erthilo
16c9ff9e28 Fixes implanter messages. 2012-04-16 16:01:28 +01:00
Ren Erthilo
32320b71d4 Small fix for detective's scanner printing blank ID cards. 2012-04-16 12:37:21 +01:00
Ren Erthilo
02ecc3da75 TG: Added in stationary, super-high-capacity scrubbers. Currently two are located in
the toxins gas storage room and one in the incinerator. They are controlled by
an area air control computer, so you can turn them on at a distance.

Added into code a legacy emergency closet which contains one oxygen tank and one
gas mask, committing my version of oldstation. It still needs lighting and wires
added as well as room wall-mounted things like air alarms, fire alarms, light
switches and lights.
Revision: r2955
Author: 	 baloh.matevz
2012-04-15 18:41:41 +01:00
Ren Erthilo
c548c02637 TG: Readds the clusterbang.
Eye damage over 20 units now causes permanent vision impairment,
Eye damage over 30 units now causes permanent welder-vision.
Eye damage is treated by Imidazoline or eye surgery.  Full blindness still only
treatable by eye surgery.
Revision: r2951
Author: 	 VivianFoxfoot
2012-04-15 17:57:47 +01:00
Ren Erthilo
d713e59699 TG: Fixes fire extinguishers in space, removes empty hand requirement, which wasn't
supposed to be committed.  My bad.
Adds the ability for door buttons to both close the doors they're attached to,
and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!
Secure safes can now hold 8 weight units of stuff by default.
Adds a reply function to the comm. console prayers as well as a confirmation
button on BSA.
Revision: r2946
Author: 	 VivianFoxfoot
2012-04-15 17:38:33 +01:00