* The world/Topic() bot integration API's manifest output uses the same logic as datacore's get_manifest(), except it omits the part that includes synthetics. The `set_names` variable clearly shows bots are intended to be included, they are just arent.
* Copying the logic from datacore.dm ensures a consistent view of bots and AI.
Seriously, why the hell is this suit such a nightmare to move around in?
Mechanically, it has ZERO armor besides bio/radiation protection, and
the only real perk of it is that it's space worthy.
Xenoarcheology is just tedious and annoying with these dumb suits being
so clunky, so I've eliminated the slowdown to only slow you down as much
as voidsuits.
It returned before it got to the bottom with robotic limb repair, which would leave the wound sprites on them unless an admin forced an icon update on them. So now we update them just like we do for organics a few lines below when wound levels change.
Allows an admin to fabricate radio messages, like the arrivals announcements, but with arbitrary sender and message content, as well as being on any channel.
* Fixes#2643, unifies list syntax within /code/modules/clothing/suits/jobs.dm
* Capitalizes "Hush" in chaplain's hoodie examine text.
* Pulls Anewbe's Sec Gear Tweak changes, should resolve the conflicts.
* Ok, now I think I did it. Forgot to add cigarettes and lighters to the forensics jacket inventory.
* Forgot a comma, thanks Yosh
* Revert fix. I'm a donk
* Properly reverts fix for #2643
* Fixes#2643
* Unifies List syntax within /code/modules/clothing/suits/jobs.dm
* Config snuck into a commit
Such as allowing you to get water on a floor with spacelube to replace the lube with normal water which will eventually dry. Otherwise there is literally no way to clean up space lube. Which is a little ~~fun~~ crazy.
Maps in a new Grid Checker machine, located in an expanded substation room in Engineering. When a grid check happens, Engineering can hack that machine to restore power sooner. Wearing insulated gloves is highly recommended.