Commit Graph

13064 Commits

Author SHA1 Message Date
Zuhayr
2f344ed111 Adds a confirmation to user-activated ninja self destruct. 2015-12-02 19:55:54 +10:30
Zuhayr
6623c1650f Rig unEquip() amendments. 2015-12-02 19:55:43 +10:30
Zuhayr
1b6282b43f Fix for a merge error resulting in very wonky hardsuit behavior. 2015-12-02 19:55:32 +10:30
Zuhayr
1eabcfeffe Removes a leftover world << 2015-12-02 19:55:23 +10:30
Zuhayr
0c23217d7c Fixes drop pods activating each other's doors. 2015-12-02 19:54:57 +10:30
Jon
03a4b91ad0 Removes erroneous world.log line. 2015-12-02 03:47:05 +00:00
Jon
230d676c3f Changes the arbitrary failure return for surgery from 2 to -1. This is because ORGAN_BLEEDING in damage_organs.dm is now 2 so some statements evaluate to 2, which causes bleeding clamp surgery to fail as it triggered the "This is an error that's already been dealt with" condition coincidentally.
Surgeries which report failures (like trying to stick a brain in someone who's already got one) now throw back a -1 not a 2.
2015-12-02 03:45:24 +00:00
Mark9013100
97a52b3815 Replaces the default berets with /tg/'s. 2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961 BERETS DAMMIT 2015-12-01 20:53:25 -05:00
Zuhayr
1a0eecd09a Runtime fixes. 2015-12-01 18:07:50 -05:00
Zuhayr
622fb93a3e Emergency fix for HasProximity being passed a turf. 2015-12-01 18:07:21 -05:00
Neerti
602493cc08 Removes gun firing logs due to possible lag. 2015-12-01 14:12:35 -05:00
Zuhayr
4487db9c14 Fixes several issues with drones. 2015-12-01 09:38:12 -05:00
Neerti
765ac00c6c Merge pull request #367 from Neerti/12/1/2015_armor_refactor
Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Datraen
f48bdb3c66 Merge pull request #366 from Datraen/DevTweaks
Lets mods see and toggle attack logs.
2015-12-01 01:15:23 -05:00
Datraen
1886eaa066 Lets mods see and toggle attack logs. 2015-12-01 01:07:45 -05:00
Mark9013100
7a26afb464 Merge branch 'master' into 11/29/2015FixesandEdits1 2015-11-30 23:39:25 -05:00
Datraen
6f6cb4661f Merge branch 'master' into Devtweaks 2015-11-29 22:36:08 -05:00
Datraen
3506e0861c Fixes jumping, adds dev access to msay and ahelps. 2015-11-29 22:34:00 -05:00
Neerti
75c574eddd Adds verb to toggle hub visibility. 2015-11-29 22:06:05 -05:00
SinTwo
bc2f3ce654 Merge branch 'master' into Moderator 2015-11-29 13:40:27 -05:00
SinTwo
8d747eed8d Moderator Logs 2015-11-29 13:34:00 -05:00
Neerti
5b59945032 Fixes gun aiming, adds logging for aiming and firing, and ballistic weapons should no longer be named 'the three round burst' or such. 2015-11-29 12:44:10 -05:00
Mark9013100
880ba681e6 Combination of my previous PRs, mostly fixes 2015-11-29 11:13:17 -05:00
Jon
36755f077c Removes the Resomi clothing from the custom loadout to prevent confusion as we're not intending to have Resomi crew, to my knowledge. 2015-11-27 16:58:48 +00:00
Neerti
dd05d385c5 Adds Mockingjay00's title screen.
Adds a system to randomly pick a title screen for the round.
2015-11-26 11:33:16 -05:00
Neerti
78e5701b5c Replaces most instances of Nyx to Vir. 2015-11-26 01:01:06 -05:00
Jon
782ae235e9 Changes the lobby screen's image name from "Baystation12" to "Polaris". 2015-11-24 20:19:38 +00:00
Neerti
b635a64530 Fixes socks. Again. For the third time. 2015-11-20 08:50:30 -05:00
PsiOmegaDelta
df0188662c Character setup tweaks.
Adds client verb to access the character setup screen from anywhere.
Moves name validation to species level, making it possible for IPCs to have numbers in their name.
Adds gender validation, also adds support to add neuter/plural genders in the future if ever desired.
Now sanitizes preferences before applying them to a mob.
Fixes #11433.

(cherry picked from commit e40246e9df)
2015-11-20 07:50:12 -05:00
PsiOmegaDelta
e715c16093 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
2015-11-20 07:46:31 -05:00
Neerti
05ec2e7c28 Fixes gun mode switching. 2015-11-19 07:27:34 -05:00
Neerti
dd3ab4dac0 Finishes new ling, need better sprites but that's for another time. 2015-11-18 16:20:28 -05:00
SinTwo
c88689662c Merge pull request #1 from PolarisSS13/master
Update
2015-11-08 18:51:43 -05:00
SinTwo
8c816a9f28 Helmets 2015-11-08 18:10:34 -05:00
SinTwo
05377d0f5d Hoods 2015-11-08 18:10:19 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti
f3c1be4241 Fixes socks and preview icon. 2015-11-06 23:20:50 -05:00
Neerti
45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
mwerezak
db59f87cb0 Merge pull request #11424 from PsiOmegaDelta/151106-RuntimeFlashing
Fixes  #11422.
2015-11-06 13:10:24 -05:00
PsiOmegaDelta
b1fe5e3eab Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/antagonist/outsider/ert.dm
2015-11-06 17:50:34 +01:00
PsiOmegaDelta
e81f42840a Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/species/station/station.dm
2015-11-06 17:43:05 +01:00
PsiOmegaDelta
31536c6a56 Fixes #11422.
There is nothing to see here...
2015-11-06 11:13:31 +01:00
Datraen
a1757ee696 Removes acetone and hydrazine from the chem list. 2015-11-05 19:41:04 -05:00
Datraen
6660b6f61c Tweaks plants to create a more diverse selection, different environment constants. 2015-11-05 18:43:05 -05:00
PsiOmegaDelta
73f99a4c01 Secondary diona nymphs now get non-restricted/whitelisted languages on split. 2015-11-05 10:04:00 +01:00
PsiOmegaDelta
5f4af85af9 Refactors diona split code for maximum reuse. 2015-11-05 08:15:10 +01:00
PsiOmegaDelta
daa9b0e0bc When a diona splits, the main nymph inherits all known languages.
Fixes #11401.
2015-11-04 17:50:51 +01:00
PsiOmegaDelta
1648e46dcf Merge pull request #11408 from Baystation12/dev-freeze
Dev
2015-11-03 17:50:53 +01:00