Commit Graph

19502 Commits

Author SHA1 Message Date
Rykka
24f754f558 Fix Recipe Dump + Reagents, reduce # of commits by 1 2020-07-23 23:46:27 -04:00
Rykka
6ff4642233 Merge branch 'master' into shep-dev-aurora-cooking 2020-07-22 23:09:42 -04:00
Rykka
b367193908 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 21:45:03 -04:00
Schnayy
074e9a6ca5 Adds clothes. Fixes rat sprite turning you into a square. (#7359) 2020-07-22 03:13:09 -07:00
Rykka Stormheart
abc53cb88d Port Medibot Tipping! (#7356)
This PR lets you tip over medbots which prevents them from moving or healing, and they'll slowly get more and more distressed and desperate asking for help from people around them. After a few minutes (currently moments, but can be tweaked), if no one helps right them, they'll manage to right themselves up and snitch on whoever tipped them over to medical so the psychologist can keep an eye on them.
2020-07-22 03:09:23 -07:00
Neerti
0688793334 Reduces spam from new event system. (#7355) 2020-07-22 03:03:27 -07:00
cadyn
3b114e373a Added options to shapeshifter verbs for gradients (#7348) 2020-07-22 03:00:28 -07:00
Rykka
b5b5298250 Change to_world debug messages to runtimes instead 2020-07-22 01:55:26 -04:00
Rykka
92650867eb Makes the Oven start closed. Recipe updates will come in a second PR 2020-07-21 20:23:33 -04:00
Rykka
aae41604d7 Clean up commit history, bugfixes, etc. 2020-07-20 23:47:36 -04:00
Shadow Quill
a23b8a274b CheckTick 2020-07-19 15:57:41 -05:00
Rykka
2b8f7ccaad Add text2list, remove Virgo Recipes, Gets it to pass compile 2020-07-16 21:17:56 -04:00
Rykka
e56d0d7f1f Remove Alraune Check that would fail, as species doesn't exist here 2020-07-16 20:57:49 -04:00
Rykka
7c37997619 Aurora Commit 3 2020-07-16 20:55:23 -04:00
Rykka
aaf223b256 Aurora Commit 2 2020-07-16 20:52:28 -04:00
Rykka
74cde3b15b Aurora Cooking Port Commit 1 2020-07-16 20:50:11 -04:00
Atermonera
70b1803378 Merge pull request #7338 from r4d6/patch-1
Fix Pink Slime Extract Description
2020-07-15 11:36:21 -07:00
Atermonera
ac3a39ed80 Merge pull request #7336 from Cerebulon/mouseSpeed
Mice Go Fast Again + Rat Sprites
2020-07-15 11:35:45 -07:00
Cerebulon
b3f9ecdc91 Reorganized Library Computer Menu (#7334) 2020-07-13 20:07:55 -07:00
Cerebulon
4474f3f713 Flavour Enhancement: Guns (#7333)
* Flavour Lore: Guns

* New guns/sprites, crates, etc.

* couple o oversights fixed

* couple o oversights fixed

* final tweekz
2020-07-13 20:04:59 -07:00
Kates
124ac24257 Make the quick create less less ugly & re-add proper mecha after their last item path change. (#7327) 2020-07-13 19:26:01 -07:00
Shadow-Quill
3a31174c0c Removes Punpun's sensors (#7332) 2020-07-13 19:24:45 -07:00
r4d6
719d21594f Fix Pink Slime Extract Description 2020-07-13 14:08:50 -04:00
Killian
66cc3568d5 pain_mod implementation (#7330) 2020-07-13 09:08:25 -07:00
Cerebulon
71ac04fd58 Mice fast again + Rat Sprites 2020-07-13 06:11:20 +01:00
Atermonera
d5c6caf66c Merge pull request #7326 from Neerti/arrival_announcement_fix
Arrivals Shuttle Message Fix
2020-07-09 15:28:22 -07:00
Atermonera
03553bff9c Merge pull request #7325 from Mechoid/FixTheStunShotsAgain
Fix runtime in projectile.dm, 664.
2020-07-09 15:26:22 -07:00
Schnayy
9b5c2222a8 Merge pull request #6799 from Cerebulon/booksprites
New book sprites + inhands
2020-07-09 16:32:01 -05:00
Killian
a60a0ab21b Update robotics.dm (#7321) 2020-07-08 18:20:55 -07:00
Killian
d64326509f Streamlined Voidsuits Upgrade (#7300)
* veymed voidsuits upgrade

* unathi streamlined suit polish

* link to #7301

removes the specific checks from SSU.dm and adds no_cycle

* teshari subtype
2020-07-08 18:20:14 -07:00
Neerti
91402f4f50 Should fix a few bugs and also get us a step closer to overmap. 2020-07-07 09:30:12 -04:00
Leshana
6dabed403f Fix indentation syntax error. (#7320)
Bad extra indent causes compile failures on strict DM compilers.  Breaks linting.
2020-07-06 23:41:15 -07:00
Mechoid
9670de91dc Fix, AGAIN, the runtime in projectile.dm, 664. Stunrounds actually poof when needing to. 2020-07-06 23:38:48 -07:00
Atermonera
65a0d269f1 Merge pull request #7307 from Verkister/patch-40
Makes mob/obj/turf spawn windows pop up in proper size
2020-07-05 11:03:23 -07:00
Verkister
4c5352c170 Fixes prommies passively chonking it up (#7292)
* Fixes prommies passively chonking it up

Fixes prommies passively gaining nutrition on every tick to reach the maxcap within minutes by just standing around regardless if they're even standing on dirt or even standing on a turf at all.

* Update prometheans.dm

* Update prometheans.dm
2020-07-04 02:33:54 -07:00
Layne
21d0112661 ice cream 2: electric boogaloo (#7319) 2020-07-03 21:35:30 -07:00
Atermonera
8b3bdd0863 Merge pull request #7268 from VOREStation/Arokha/baylockers
Ports Bay's lockers/cabinets/crates/etc
2020-07-03 16:09:06 -07:00
Kates
ce9ceb46e9 Add clickable action buttons from /TG/, rework a lot of backend and other improvements. (#7315)
* Fix a typo in a verb.

* Add straffing to mechs. This took my entire morning goddamnit.
You now have a straffing verb. Very convenient to shoot while firing back.
Thanks to @drexample even if i didn't use all that much of the original code i stole.

* Change straffing to strafing.

* Correct an oversight.

* Add a variable that determines whether or not you are in a mech or fighter at the moment.

* Rework a lot of mech code backend and add clickable buttons.
- Gygax overload, Durand defence mode, phazon phase, marauder smoke, zoom and thrusters have been made into modular things. Just put the 'smoke_possible' var to get those actions.
- Move most abilities that aren't for default mechs to 'Mecha_actions.dm' for less huge of a file. Marauder abilities to be moved shortly.
- Lot of verbs have been broken into procs such as toggle_lights() now being a verb refering to a lights() proc for easier work later on.
- Delete some movement code duplications.
- Changed the smoke system to be more up to date, inspiration taken from the cooking machines.

* Space out some things for ease for reading.

* Improve the damage readout for mechs on examine

* Improve speed boost code to an easier to modify version.

* Deleting a couple few forgotten debug messages.
2020-07-03 15:28:08 -07:00
Layne
4d70bd70e5 ice cream (#7313) 2020-07-01 15:54:16 -07:00
Atermonera
11b0798ea7 Merge pull request #7311 from Mechoid/FixTimingError
Fix timing error that allowed processing to reference a nulled list.
2020-06-28 22:24:54 -07:00
Aronai Sieyes
9d5f32d8ac Adds get_cell to drill heads so you can use an inducer on them (#7274) 2020-06-28 00:32:24 -07:00
Mechoid
4ecdc08f35 Fix timing error that allowed processing to reference a nulled list. 2020-06-26 18:30:09 -07:00
Atermonera
97c1085ebf Merge pull request #7304 from KillianKirilenko/kk-bio
Offload Defibrillatability from NO_SCAN
2020-06-25 12:44:20 -07:00
Atermonera
d40af2f1e2 Merge pull request #7303 from BillyBangles/deep-blue-can-suck-my-toe
Adds chess pieces and chessboard holodeck program
2020-06-25 12:42:33 -07:00
Atermonera
0f1297cf7e Merge pull request #7308 from VOREStation/vplk-fix-multiz
Fix sector initialization overflow crash.
2020-06-25 11:40:53 -07:00
Atermonera
0bd45a5f9b Merge pull request #7301 from KillianKirilenko/kk-misc
Suit Cycler Tweaks/Improvements
2020-06-25 11:35:00 -07:00
Leshana
07d483203d Fix sector initialization stack overflow crash.
- Replace changes from 8c7371c5d4
    - Removed debugging prints in skybox generation
    - Reverted change to GetConnnectedZLevels to avoid the chicken-or-egg initialization issue of find_z_levels() requiring knowledge of a sector's z-levels during the attempt to determine a sector's z-levels.
    - Make find_z_levels() always called again so that lazy open space initialization works on landable ships again.
- Instead, allow static configuration of sector map_z to override the default behavior of calling GetConnectedZLevels()
2020-06-25 10:40:22 -04:00
Killian
fa96bf3483 no_cycle logic 2020-06-25 11:43:37 +01:00
Verkister
adb86c61ef Update create_turf.dm 2020-06-24 18:38:25 +03:00
Verkister
1743dab941 Update create_object.dm 2020-06-24 18:37:59 +03:00