* Move gameticker to subsystem folder before editing to track history thru rename.
* Refactor the gameticker into SSticker
- Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
- Convert relative path indentation procs to absolute path as per modern style standards.
- Break apart the inner loops into separate procs so you can see what is actually going on.
- It now shows up in MC tab, along with stats about what phase it is in.
* Revamp Start Now admin verb to actually wait until init is done before starting.
* Update Lobby stat panel to show voting and server init status.
* Fix: Only call autogamemode vote once.
* Spawn statistic_cycle off to not sleep SSticker.
* Add SStickere changelog
* Change to use to_world and add wrapping spans.
* Added filtering spans by specific request of Polaris.
- There is a new option in the player panel labeled "Send back to
Lobby", which will send a given player back to the lobby.
- The player panel also has a shortcut to the "Spawn Character" verb.
- Finally, there's a new config option that disables the warning
message about multikeying if two mobs with the same CID are found;
this option should NOT be enabled if multikeying is prohibited by the
server rules. It is simply a developer tool, as multikeying is
sometimes necessary to test new features that require two clients
interacting.
Adds the PARANOIA_LOGGING setting to config.txt (and PANIC_BUNKER which was missing for some reason) and updates example.
PARANOIA_LOGGING (also available as a verb for admins in Server) begins notifying admins of any 0day byond accounts, or users who have never joined before. For when you don't quite want to panic bunker.
Also makes this information available in player panel. Requires SQL connection.
* Removes 'independant'
* Update Space Station 13 areas.dm
* Fixes the AI law typo
* Fixes another typo.
Somewhat out of scope(?), but it's just a typo.
* Hooks up informing Master the gameticker actually starts and stops the round subsystems will actually fire! What ho!
* We should convert the gameticker as an MC subsystem someday, and probably completely rewrite it while we are at it becuase it is crazy. But this should bridge the gap until then.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
Allows an admin to fabricate radio messages, like the arrivals announcements, but with arbitrary sender and message content, as well as being on any channel.
* Add browser styles to Admin Secrets panel to make it look nice.
* Show only one category at once, with buttons to switch between categories at the top.
Ports Bay's port of this. Did it manually because of ugly merge conflicts.
What Psi did:
Admins can now see and set ambitions in antag panel.
Makes is_special_character() a bit better.
What I did:
Setting ambitions, with the verb or with admin powers, is now logged.
Round-end text changed to be blue instead of bolded, for better readability.
Makes the ambition system known to the antag at the bottom of the chat log instead of before the 'you are a X' prompt.
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.