* Adds lunchboxes to dinnerware vendor and buffs the amount of ingredients the chef starts with
* Revamps cargo supply code to allow for multiple items to be ordered on one line and nukes the remaining multiple lined orders
Corrects a number mistake
Fixes some list formatting
Actually fixes list formatting
* Removes a stray comma
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
Ports Bay's port of this. Did it manually because of ugly merge conflicts.
What Psi did:
Admins can now see and set ambitions in antag panel.
Makes is_special_character() a bit better.
What I did:
Setting ambitions, with the verb or with admin powers, is now logged.
Round-end text changed to be blue instead of bolded, for better readability.
Makes the ambition system known to the antag at the bottom of the chat log instead of before the 'you are a X' prompt.
Previously a second list was used, rather than a proper removal of the components_list. The procs were restricted rather than checking for if it was a machine and proceeding appropriately.
- Synthetics now show on the crew manifest properly. This might as well be a bug fix since they already had the category, it just didn't work at all, since they don't have official security/medical/employment records.
- This does not mean synthetics are part of crew. They just show on the crew manifest for the sake of knowing who is in game when you are joining. I often saw people join a specific position, only to see that all work has already been done by a cyborg.
- As a note, Syndicate/Combat module cyborgs don't show on the manifest. Emagged cyborgs do show, however.
- This does not (probably) support the PDA manifest (which is currently broken anyway)
- Example screenshot: http://i.imgur.com/RSPuuom.png🆑
rscadd: Cyborgs and the AI now show on the crew manifest.
:/cl:
Improves camera EMP handling. Now uses a var and processing to determine when the EMP should end, preventing inconsistent states when a camera is EMPd multiple times.
Reduces the process and bandwidth need for cameras.
* There is now a common camera repository, responsible for setting up cameras once for every invalidation.
* Camera consoles now only updates when the camera cache is invalidated, not every second.
* The console now only presents one network at a time, and only sends the data necessary to view that network (as opposed to sending the data for all cameras).