Camera network key itself is useless without security camera program. Created hidden version of this program and added it to each laptop. In short: it works.
Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.
Also made secure closets not automatically spawn them unless the config
is set to allow it.
Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.
Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.
Signed-off-by: Decius <deciusreln97@gmail.com>
Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.
Added working engines system. Only defined type currently is thermal engine.
Acceleration is now based on total thrust and ship's mass.
Added engine control console.
Changed shuttle control console to use custom interface to pick destinations.
Shuttles can now go between any types of sectors, not just ship->sector.
Shuttles cannot return to base if they are too far on overmap.
Moved helm computer to NanoUI.
Helm computer now stores navigation data records instead of polling info from actual overmap objects every time.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Can add and delete records.
Also added cancellation buttons here and there.
Prevented an exploit, resulting in ability to issue same passes with different ID, even if it doesn't have those accesses.
-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap