kortgstation@gmail.com
28bc2896b9
TG update: Lowered the trigger rate on the teleport armour and the teleport radius (from 8 to 6).
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2681 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:32:44 +02:00
Albert Iordache
ef0a9b3632
TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:30:34 +02:00
Albert Iordache
1fac967212
TG update: Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.
2011-12-26 20:30:45 +02:00
rockdtben
f38a590009
TG update: Removed a proc that does nothing anymore.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:19:12 +02:00
rockdtben
382b6681fd
TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
n3ophyt3
e449a886b7
TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
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Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.
THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.
While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.
I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.
This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
VivianFoxfoot@gmail.com
d631e11e78
TG update: Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:35:33 +02:00
uporotiy
df54c71559
TG update: Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:35 +02:00
VivianFoxfoot@gmail.com
f340f3fbd7
TG update: Adds a cooldown to changeling lesser form. (30 seconds)
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:25:11 +02:00
Albert Iordache
cf43b6726d
living/say(text) is now logged before applying any filters to the text.
2011-12-25 14:41:39 +02:00
Albert Iordache
88bcb26710
Fixed a compiling error.
2011-12-25 01:05:43 +02:00
vageyenaman@gmail.com
75c7670e75
TG update: Small changes and bugfixes:
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◦ Metroids can now be observed by ghosts.
◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
◦ Captain announcements now require the player to be next to the console. (Issue 220)
◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
◦ Some other insignificant back-end shenanigans.
◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:15:22 +02:00
rockdtben
fac10fb031
TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
rockdtben
ea79e4b272
TG update: Removed some redundant checks
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2652 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:06:57 +02:00
ryantennessee@yahoo.com
7707864437
TG update: Jetpack changing to wrong sprite when turned on fixed. Syringes will autochange inject/draw when full/empty. Medborg syringes start full and set to inject even though the icon is still messed up.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:05:16 +02:00
Miniature
d74592c99e
Merge branch 'master' of github.com:Baystation12/Baystation12
2011-12-24 03:34:53 +10:30
Miniature
803bed1c18
Custom items for special people
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They have to be manually coded in atm, but someone will no doubt eventually make it use a database when we get that going again (if we don't already)
2011-12-24 03:34:25 +10:30
Tastyfish
8f53cb2d87
spaceman requested everyone having christmas hats admin verb for possible christmas event. it was possibly a joke I took seriosuly
2011-12-23 02:20:16 -05:00
Tastyfish
cee9634606
stick id's in computer by using id on it, better ear examine text
2011-12-22 01:47:40 -05:00
Tastyfish
db806b85d0
improved ear examine phrasing
2011-12-22 01:29:47 -05:00
Tastyfish
619ebeba66
updated NT law wording,NT law module in upload,lizards scratch instead of punch via space's rq,fixed downloading books
2011-12-21 03:55:16 -05:00
Mister Fox
9f52aef132
Added toggle-godmode, invisibility for Game Admins, BS12 versions of proccall for Game Masters
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Signed-off-by: Mister Fox <traitor.foxy.brown@live.com >
2011-12-20 08:01:54 -05:00
Mister Fox
2dffc6d00d
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2011-12-20 06:43:08 -05:00
MlocMcMloc
9024737097
Merge pull request #126 from MlocMcMloc/master
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Removing EI NATH and gib-dropping.
2011-12-20 02:57:06 -08:00
Mloc
d906d1358f
Removed wizard gib spell, make gibbing and dust-ing drop everything on the person.
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Signed-off-by: Mloc <mloc@mloc.netii.net >
2011-12-20 10:12:51 +00:00
MlocMcMloc
7f540f6811
Merge pull request #121 from SkyMarshal/882fb96574109859b6e503804190390b27e1c738
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Yet again, check the description.
2011-12-19 08:09:25 -08:00
MlocMcMloc
eebad1184b
Merge pull request #119 from Tastyfish/master
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added 2 ears! (DNA scan this time!)
2011-12-19 08:08:53 -08:00
Mister Fox
35b68d10e1
Automatic guest kicking
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Signed-off-by: Mister Fox <traitor.foxy.brown@live.com >
2011-12-19 08:30:15 -05:00
SkyMarshal
1c67be2707
Several fixes/additions. Will list in pull request.
2011-12-18 20:56:39 -07:00
CompactNinja
f401c2e9ed
Yes CN, ckey IS all in lower case. Lil' insignificant bugfix on my behalf.
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Signed-off-by: CompactNinja <kulzernite@hotmail.com >
2011-12-19 01:37:53 +10:30
Tastyfish
e3219fd09d
2 ears!
2011-12-18 06:02:15 -05:00
SkyMarshal
159ce32cc7
Improved pepper spray, added a safety catch to pepper spray and space cleaner, added a wire to reset the module of a borg.
2011-12-15 23:58:17 -07:00
Albert Iordache
45fa16929e
Merge #93 cleanup.
2011-12-11 11:11:06 +02:00
cib
4d00ed6890
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/mob/mob.dm
code/modules/chemical/Chemistry-Reagents.dm
code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/humanoid/queen.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/life.dm
maps/tgstation.2.0.8.dmm
2011-12-10 01:11:00 -08:00
Albert Iordache
9d774ed3c9
Coffee and black tea now gets rid of the slurriness from alcohol. Also added Cib's slur proc.
2011-12-10 22:33:18 +02:00
Albert Iordache
e72ae5e8f6
Added a new slurring variable, and set it up in the right places
2011-12-10 14:25:49 +02:00
Albert Iordache
c68a22f497
Merge branch 'SkyMarshal-764432e'
2011-12-10 12:35:15 +02:00
cib
d970d2b4f9
Added a drunk variable and a text filter specifically for drunk talking, originally coded by Aryn.
2011-12-09 16:44:13 -08:00
SkyMarshal
764432e4e8
Fixed minor errors.
2011-12-08 22:13:51 -07:00
SkyMarshal
61d21b3cab
Added the ability for borgs to ude departmental radios
2011-12-08 22:02:46 -07:00
Albert Iordache
ae34949324
Merge branch 'master' of github.com:Baystation12/Baystation12
2011-12-09 18:58:32 +02:00
Albert Iordache
3efa552eda
Merge branch 'master' of https://github.com/Miniature/Baystation12 into Miniature-master
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Conflicts:
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
2011-12-09 14:56:32 +02:00
Tastyfish
afd1aca53b
let everyone do me emotes properly! (bots,monkeys,...)
2011-12-09 02:24:33 -05:00
unknown
8f11c4acfb
DO NOT USE.
2011-12-08 17:07:25 -07:00
Albert Iordache
dd6ddaa8c3
Revert "removed cloaker"
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This reverts commit 1fa97843f8 .
2011-12-08 15:28:35 +02:00
Albert Iordache
00e8e13d1e
Merge pull request #76 from Tastyfish/master
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The closet tg merge broke charge crates
2011-12-08 05:27:20 -08:00
Uristqwerty
74c2b7c55b
Stealth PM fix: hide stealthmin names in the input box title.
2011-12-07 12:50:05 -05:00
Tastyfish
1fa97843f8
removed cloaker
2011-12-07 12:29:04 -05:00
Miniature
af301633f6
Merge branch 'master' of git://github.com/Abi79/tgstation13-git
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Conflicts:
baystation12.dme
code/defines/obj/vending.dm
code/game/machinery/vending.dm
html/changelog.html
maps/tgstation.2.0.8.dmm
2011-12-07 07:53:20 +10:30
Miniature
5fec6c6319
DM why you so shit
2011-12-07 07:46:08 +10:30