Commit Graph

22753 Commits

Author SHA1 Message Date
Mark9013100
2a2084a2b5 Buffs forensics investigation equipment crate 2016-05-18 23:16:22 -04:00
Mark9013100
8dc9d450ef Lowers revolution required players to 12 (#1692) 2016-05-18 21:15:26 -04:00
Spookerton
ec4e5c548f Merge pull request #1686 from Yoshax/revert-1678-altitles
Revert "Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles"
2016-05-19 01:49:43 +01:00
Neerti
174229f4b2 Perhaps fixes the revive bug. (#1691) 2016-05-18 20:41:21 -04:00
EmperorJon
c15dd72442 Merge pull request #1688 from VOREStation/plastique
Makes plastique better
2016-05-19 00:13:02 +01:00
Arokha Sieyes
5f4bde83b2 Makes plastique better
It destroys the wall it's placed on, rather than slightly somewhat dismantling it a little and requiring you to have a toolbelt to finish the job.
2016-05-18 18:24:10 -04:00
Yoshax
96b7772f55 Revert "Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles" 2016-05-18 22:43:08 +01:00
Mark9013100
e3a63ffc5a Corrects the name of the engineering drop pouches 2016-05-18 11:39:49 -04:00
SinTwo
47176f4912 Communicator Texting And UI Overhaul (#1670)
* Communicators ui moved to FakeNanoUI

* Removed test file.

* Back to NanoUI

* NanoUI

* Communicator Texting and UI overhaul.

* Comment Fixes
2016-05-18 09:29:07 -04:00
Arokha Sieyes
33145046a0 Fixes examine text casing. 2016-05-18 01:25:42 -04:00
Arokha Sieyes
769cb0d32f Makes robolimbs repair completely
Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.

This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.

As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.

Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
2016-05-18 01:25:34 -04:00
Yoshax
c53f214b7b Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles 2016-05-17 16:48:12 +01:00
Datraen
a17b92f46a Merge pull request #1672 from VOREStation/microdrop
Makes items fall through holders
2016-05-17 01:26:14 -04:00
Datraen
eb0dc892fe Merge pull request #1676 from silveryferret/be_renegades
Adds Be renegade underneath Character Setup
2016-05-16 22:49:42 -04:00
Datraen
0d1c912b08 Merge pull request #1673 from Yoshax/shotglasses
Adds shot glasses + code qol
2016-05-16 22:34:19 -04:00
silveryferret
82f09c1642 Replaces BE_MONKEY with BE_RENEGADE
As title. Also adds Renegade into the antagonism tab underneath
character set up.
2016-05-16 21:20:30 -05:00
EmperorJon
d5295eccd1 Merge pull request #1674 from VOREStation/offsetfix
Revert to old_x and old_y after attack animations
2016-05-17 01:18:55 +01:00
Arokha Sieyes
15fbac6ef1 Revert to old_x and old_y after attack animations
Does not use initial(pixel_x) and initial(pixel_y) for 'finishing' attack animations, so that mobs can have old_x and old_y updated to reflect a natural pixel offset (e.g. for mobs that are longer/taller than 32x32 and are nudged to fit into a tile).

For example, we have a 32x64 cyborg module which sets pixel_x, pixel_y, old_x, and old_y when selected, however attacking with it resets it to 0 as this doesn't respect old_x and old_y like all other mob anims do (see floating, etc).

Also why define this on atom and then literally never use it on anything other than a mob, in the... mob/animations.dm file?

_Sorry to keep making QOL PRs. I promise I'll send something cool eventually._
2016-05-16 17:02:12 -04:00
EmperorJon
d8dabceb19 Merge pull request #1668 from Yoshax/loadoutpoints
Can now see how many points have been spent in each loadout category.
2016-05-16 21:50:54 +01:00
EmperorJon
0d61e9b47e Merge pull request #1667 from Yoshax/beltfix
Belts no longer drop when dragged to /obj/screen
2016-05-16 21:45:48 +01:00
EmperorJon
56c286c073 Merge pull request #1671 from VOREStation/namedefines
Generic Station & System Name
2016-05-16 21:44:53 +01:00
EmperorJon
e740d42b79 Merge pull request #1664 from silveryferret/death_alarm_change
Changes Death Alarm
2016-05-16 21:43:34 +01:00
EmperorJon
755e1957cb Merge pull request #1658 from VOREStation/improper
Fix the letter ÿ in nano-ui displays
2016-05-16 21:42:58 +01:00
Arokha Sieyes
b91065dabb Makes items fall through holders
As in, scooped mob holders, like Teshari. If they throw an item, it falls out now rather than being trapped and eventually deleted in their holder object.
2016-05-16 16:11:24 -04:00
Yoshax
c6c372056a Gives reagents/reagent_containers the absolute pathing treatment 2016-05-16 21:07:20 +01:00
Arokha Sieyes
8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00
Yoshax
5cb4ae9879 Adds shot glasses
Cleans up a list in the booze vendor
Removes tea from contraband and puts into the normal product list in the booze vendor
Adds the shot glasses to the autolathe and makes glasses there no longer children of bucket recipes
2016-05-16 20:06:10 +01:00
Yoshax
49a249af00 Multi-tile airlock building FIX 2016-05-16 18:31:32 +01:00
PsiOmegaDelta
6ce5eef293 Can now see how many points have been spent in each loadout category.
Also adds a small hack to fix #12560. Validation no longer occurs if the preference mob doesn't exist.
2016-05-16 17:23:08 +01:00
Yoshax
f059a542b0 Belts no longer drop when dragged to /obj/screen 2016-05-16 16:36:27 +01:00
silveryferret
540a1cd21f Changes Death Alarm
Changes the Death Alarms from announcing to general comms, to just
Security and Medical. Because sometimes hearing your best friend has
died over Common channel is not the best scenario to hear that someone's
died.

Used the captain's headset to keep things slightly cleaner, and it gets
deleted after as far as I can tell.
2016-05-15 22:42:54 -05:00
Yoshax
be6ab03d13 Fixes a problem with discount never being displayed correctly on uplinks 2016-05-16 01:14:25 +01:00
Neerti
cac5133828 Merge pull request #1657 from VOREStation/tesharispawn
Makes Teshari admin-spawnable like all other species
2016-05-15 18:32:58 -04:00
ParadoxSpace
48ab0fbc57 Gives Cult Cultist Language (Again) (#1651)
* Spooky Speak 2.0
2016-05-15 18:32:31 -04:00
Yoshax
718b249b1d Uplink changes and additions (#1645)
* Splits uplink categories into separate files and moves other files around

* Corrects an incorrect description

* Puts uplink categories in uplink_categories into the same order as they are individual files

* Mercenaries now spawn with their own private uplink.

* Adds a random discount to uplink items that is applied every 15 minutes

no message

no message

* Adds changelog

* Fakes announcements are now once again purchasable from the uplink and actually work

* Removes a debug line

* Adds several existing items to the antag uplink including stun rounds for shotguns, metal foam grenades and more

* Refactors boxes.dm to use absolute pathing and for loops for contents

Adds changelog
2016-05-15 18:31:34 -04:00
Neerti
b2eb3211a2 Merge pull request #1650 from VOREStation/autolathe
Fix - Prevents making oversize stacks in autolathe.
2016-05-15 18:28:31 -04:00
Neerti
d1d4101ed2 Merge pull request #1648 from ParadoxSpace/Hissing2.0
Enhances Unathi Language
2016-05-15 18:27:18 -04:00
Neerti
79b91df133 Merge pull request #1615 from redstryker/Varsity-Jackets
Adds Varsity Jackets V2 (Because I'm an Idiot)
2016-05-15 18:24:57 -04:00
Neerti
caa06eae18 Merge pull request #1594 from Kelenius/radioFix
Fixes broken logs
2016-05-15 18:24:45 -04:00
Neerti
d7b7d3da3c Merge pull request #1653 from VOREStation/fiximplants
Fixes Loyalty Implants
2016-05-15 18:23:32 -04:00
Datraen
a77e968b25 Merge pull request #1659 from Yoshax/floorfix
Removes tags from blue carpet
2016-05-15 09:39:08 -04:00
Hubblenaut
f09df76e4a Hacktool (#1607)
* Adds hacking tool.

In normal mode a hacking tool acts and functions just like any multitool. Use a screwdriver to toggle between normal and hacking mode.
Hacking attempts will take 20 +(0 to 20) seconds (triangular distribution, averages at +10 seconds).
Once an airlock has been successfully hacked the user will have full access to the door operation interface normally restricted to silicons.

A hacking tool will remember the last 6 to 8 hacked airlocks.  No time is needed to again hack remembered airlocks.
Once the limit has been reached the least recently accessed airlock is forgotten. Hacking a remembered airlock will update the last accessed time.

Also adds a basic observer/listener pattern implementation to, for example, make it easier to catch when objects have been destroyed and clear references.

* Corrects and adds more sanity checking.

* Adds hacktool to uplink devices
2016-05-15 09:38:10 -04:00
Yoshax
5958a4a585 Removes tags from blue carpet 2016-05-15 13:57:47 +01:00
Leshana
e0a77f7d2f Fix the letter ÿ in nano-ui displays
* Particularly noticable on the cartridge button of the PDA, any time we transmit a name containing \improper or \proper using nanoui it shows up as ÿ
* This is becuase BYOND internally handles these escapes by simply using character 0xFF etc.
* We'd better strip them out before sending them as JSON data so they aren't rendered as ÿ when treated as utf-8 encoding.
2016-05-14 23:26:15 -04:00
Arokha Sieyes
373afab6a3 Makes Teshari admin-spawnable like all other species
Just adds them to the same list as all other species, so they can be spawned by admins for events or to replace bodies for players or whatever.
2016-05-14 22:25:10 -04:00
Arokha Sieyes
6c9346d0c4 Prevent Unexpected SQL Errors (#1628)
* Don't nag me, game.

* Added disabled message, made config consistent

* Missed adding 'else'
2016-05-14 21:09:21 -04:00
Arokha Sieyes
c55ae551d7 Fixes Loyalty Implants
Why would you define a proc on /mob/living/carbon/human for implanting something then ask to be passed your own src? Also why would you try to pass /job/datums as something to implant? Silly.
2016-05-14 17:50:12 -04:00
Leshana
846272f3ee Fixes #21 - Prevents making oversize stacks in autolathe.
- Previously when making stack'd items in autolathe, it lets you make as big a stack as you have materials loaded, even if it is larger than the maximum stack size for that material.
- Now autolathe recipies remember this, and autolathe respects maximum stack size.
2016-05-13 20:31:07 -04:00
ParadoxSpace
76d9cfb510 Update station.dm 2016-05-13 15:39:03 -06:00
Datraen
25827b3b14 Merge pull request #1581 from Neerti/5/6/2016_pda_multicaster
Adds PDA Multicaster
2016-05-13 00:37:18 -04:00