- Fixes Paper and font tags stacking across rounds, as shown in: 
- Fixes Persistence being always-on because of if("persistence_enabled") config.persistence_enabled = 1. As explained:
> it's on by default, which means config.txt will be read and if it's not there it stays at 1. If it is there,it gets set to 1. There is no way to disable it
- Adds config options to enable/disable **Persistence for Maploaded objects**, as well as a verb to toggle such.
- Adds Persistence to config.
Currently IGNORE_MAPLOAD for Persistance is **Disabled.**
Maploaded objects/dirt/etc will be saved by persistence, preserving current behavior.
You will need to update config.txt with the following lines:
\## Uncomment this to DISABLE persistence
\#PERSISTENCE_DISABLED
\## Uncomment this to DISABLE maploaded trash/paper/etc from being saved by the persistence system.
\#PERSISTENCE_IGNORE_MAPLOAD
Also adds an extra sanitation to prevent a synth body wearing an ID (and thus getting "(as name)" slapped onto the display name) from breaking regex with rogue ()s by forcing the bad display name into the target's real_name var and trying to shove those "(as" and "name)" raw into the chat mention system.
* Mulebot and vehicle updates - they now run over mobs!
* Remove unneeded safety check, and lying check
* Fix Mulebots running over themselves, fix runtime with blood.dm
Appliances previously had 60k resist and 30k resist, for fryer and oven respectively.
This meant that fryer would heat up in 62 minutes and oven would heat in 35-45. Obviously completely out of wack.
Now grill heats in at 6:50, fryer at 10:35, and oven at 12:10 to reach peak/cap temperatures!
Fixes mice having no melee damage stats, meaning they just inherited the default values, which are apparently enough to one-click delete lockers and crates and stuff like that.
* Begins work on internal exosuit components, similar to Borgs.
* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.
* Component Sprites
* Actually implement component repair, I knew I missed something.
* Magic numbers, properly typed lists, and indentations oh my
* Changeling
Any recipes that had reagents involved in them would fail, because of a SINGLE MISPLACED ).
I spent two hours looking for this, I feel dumb as shit, but this should fix the recipe issues on live.