Commit Graph

14042 Commits

Author SHA1 Message Date
Atlantiscze
4e588c6602 Better version, less copypaste code. 2014-07-16 15:25:30 +02:00
Walter0o
8baf6e4661 another missing battery check 2014-07-16 15:20:23 +02:00
Walter0o
9d3a87115a missing power check
people could still use this without any charge
2014-07-16 15:13:13 +02:00
atlantiscze
4f2b47e57b Update telecomunications.dm
bad characters fix
2014-07-16 15:11:16 +02:00
Atlantiscze
21397d0ac7 Adds ability to repair TCommsat machinery without having to dismantle the machines and rebuild them from scratch. Applying nanopaste will restore 10-20 integrity points. 2014-07-16 14:54:18 +02:00
Atlantiscze
56ef90a0fb Fix for issue which caused telecomms machinery to take no damage when temperature was 70C. Now it adds damage according to temperature. Higher temperature will cause the machinery to fail faster. 2014-07-16 14:52:48 +02:00
Chinsky
4c4c248a72 Merge pull request #5623 from Decius-R/aeneas_labcoat_edit
Changes labcoat sprite to be closed on custom item...
2014-07-16 16:23:43 +04:00
Chinsky
61f8713941 Possible fix for #5645
I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
2014-07-16 16:22:26 +04:00
Chinsky
5018330a5a Fixes #5650
Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
2014-07-16 14:37:12 +04:00
Mark Aherne
75e2a703b0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 11:20:39 +01:00
Zuhayr
f4ff51f146 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:32:00 +09:30
Zuhayr
f795712a95 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:30:41 +09:30
Chinsky
d1687dc50e Fixes #5648
Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.
2014-07-16 13:39:56 +04:00
Chinsky
561eb99561 Fixes #5647 Fixes #5646 2014-07-16 13:26:13 +04:00
Chinsky
bd080c237f Merge pull request #5641 from JimTheCactus/limb_sparks_fix
Fixes #5640 Make sparks effect target mob, not organ
2014-07-16 13:03:14 +04:00
Chinsky
d04433aa87 Merge pull request #5626 from mwerezak/damage-fixes
A few damage and defence related fixes
2014-07-16 12:19:29 +04:00
Chinsky
47a61c66a7 Merge pull request #5629 from mwerezak/throwing
Fixes #5586
2014-07-16 12:19:15 +04:00
Chinsky
a7379f925a Merge pull request #5634 from Whitellama/master
Made LOOC show character names of living players, fixing #5633
2014-07-16 12:18:49 +04:00
Chinsky
857cbe23bf Merge pull request #5635 from mwerezak/air-alarm-fix
Fixes air alarms not updating icons, fixes siphoning or cycling being stopped even though environmental mode is set
2014-07-16 12:17:52 +04:00
Zuhayr
9fe00c09a6 Merge pull request #5625 from JimTheCactus/med_records_fix
Corrects Issue With Record Entries Containing All Whitespace (#5538)
2014-07-16 15:32:29 +09:30
JimTheCactus
ff382bb231 Fixes #5640 Make sparks effect target mob, not organ
The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-15 20:34:08 -06:00
Atlantiscze
db18074f90 Designed to replace AI's intercoms. Integrated headset-like device which has access to all department frequencies. Also let's AIs use radio on intellicard.
AI's communication can however be disabled by using intellicard option. Communication will be disabled until it is restored via intellicard again,
even if the AI is moved back into physical core. ICly it's software lock which prevents the AI from using communication circuits which are standard in all
AI cores/intellicards/etc. This does not stop AI from using intercom, however.

 Forum link: http://baystation12.net/forums/viewtopic.php?f=5&t=6536&start=1260
2014-07-16 00:54:54 +02:00
mwerezak
a4bef09a69 Fixes air alarm icons not updating
I'm not sure how I missed that the first time.
2014-07-15 18:27:15 -04:00
mwerezak
c469b188ee Fixes air alarms not siphoning or cycling 2014-07-15 16:35:03 -04:00
Whitellama
8ec8c615e4 Made it so admins see global LOOC character names/BYOND keys based on whether that player is alive/dead 2014-07-15 13:33:52 -07:00
mwerezak
90f7029f4e Adjusts the volume change in space
Did some playtesting with energy guns and revolvers in space.
2014-07-15 16:26:05 -04:00
Whitellama
866a486ad6 Made LOOC show character names of living players and BYOND keys of observing/dead players 2014-07-15 12:55:21 -07:00
PsiOmega
08e13c7d46 Merge branch 'dev' into Engine 2014-07-15 21:31:53 +02:00
mwerezak
005c6589c2 Limits hearing sounds in a vacuum 2014-07-15 15:30:10 -04:00
PsiOmega
0bb878d198 Makes it possible to activate emitters using control buttons. 2014-07-15 21:16:27 +02:00
Hubblenaut
4ee6b77289 Adds new syndicate closet and adjusts nuke setup 2014-07-15 17:22:03 +02:00
Hubblenaut
fbd8d48532 Rigs spawn in backpack, uplink spawns without locker, code spawns at special spawnpoint 2014-07-15 17:21:52 +02:00
Hubblenaut
768306c4ce Rechargers being able to charge weapons in Syndicate HQ/Ship and added to
map
2014-07-15 17:20:49 +02:00
Hubblenaut
38895916b6 Adds grey shuttle tiles and drug syringes 2014-07-15 17:20:04 +02:00
Zuhayr
de7a887184 Adjusted suit cycler code, added cyclers to EVA, Engineering and Mining. 2014-07-15 17:17:07 +02:00
Zuhayr
1ce07a0e63 Neatened a few oversights with the suit cycler up. 2014-07-15 17:16:51 +02:00
mwerezak
08f45dc1cf Thrown sharp objects no longer always embed 2014-07-15 02:33:52 -04:00
mwerezak
dbf507062e Moves human specific hitby code to human_defense 2014-07-15 02:33:27 -04:00
Zuhayr
ccb95c996c Made Vox-Pidgin and Rootspeak untranslatable even by pAIs. 2014-07-15 15:57:28 +09:30
Ccomp5950
67bf27e6f4 Merge pull request #5602 from Hubblenaut/food
Grid Placement for Food
2014-07-15 01:22:47 -05:00
mwerezak
852215834a Bad indentation causing robot modules to embed 2014-07-15 01:55:24 -04:00
mwerezak
fd6181c54f Fixes melee attacks using area effect armour values
def_zone is normally not set when attacking with a melee weapon, and the
melee armour check didn't use target_zone for some reason.
2014-07-15 01:37:29 -04:00
mwerezak
4448784402 Fixes suits being punctured by projectiles when...
...fully blocked by a shield.
2014-07-15 01:37:08 -04:00
mwerezak
f49e709394 Fixes organs not being removed due to damage
Because the dismemberment check was being done before brute_dam was
updated, the attack that actually brought brute_dam above the threshold
would not be able to pass the check, regardless of how much damage was
actually done.
2014-07-15 01:36:48 -04:00
mwerezak
2edfda5682 Thrown momentum no longer depends on fingerprints 2014-07-15 01:26:08 -04:00
mwerezak
f2845dbe76 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
mwerezak
836d2e40a8 Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
2014-07-14 23:53:27 -04:00
JimTheCactus
41904850d4 Fixed not-quite-blank field issues in the various record keeping computers.
Added trim to most fields in Medical Computer
Added trim to most fields in Staff Computer
Added name verification in Staff Computer
Added trim to most fields in Security Computer
Added name verification in Security Computer
2014-07-14 20:55:39 -06:00
mwerezak
177560cf4b Moves turf collision handling into living_defense 2014-07-14 22:06:14 -04:00
Decius
3a92fe188c Changes labcoat sprite to be closed on custom item...
Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 21:11:46 -04:00