Commit Graph

4 Commits

Author SHA1 Message Date
ShadowLarkens
6b802b61e8 Port VOREStation PR 6914 Speed up map load significantly
- Set initialized = FALSE on unsimulated turfs that need to intialize.
- Most of area/New() to initialize
- Faster lookup of self-init on atoms
- Split air alarm and fire alarm files, move new to initialize
- Tweak decals and opacity

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-03-27 20:37:02 -04:00
Heroman3003
e1fd4cc80f Allows restriction of z-levels from spawning xenoarch finds 2019-04-11 09:54:25 +10:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Leshana
676efe73e5 Move Xenoarcheology globals and initialization into a subsystem
* Move the global spawning_turfs lists from master_controller into SSxenoarch.  Rename all references.
* Move the call to SetupXenoarch from master_controller.setup() to SSxenoarch.Initialize()  Put SSxenoarch init order near the end to match current behavior.
2018-02-06 01:08:10 -05:00