Commit Graph

184 Commits

Author SHA1 Message Date
Neerti
e8c51b9291 Makes R_EVENT go everywhere. 2020-03-11 23:17:24 -04:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
kevinz000
46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
Neerti
7bfad11a60 Removes dangling references to corgis and constructs. 2018-10-21 22:32:36 -04:00
Neerti
8c952bf7a8 Finishes removal of old slimes, fixes maps. 2018-09-19 01:08:25 -04:00
Anewbe
0c0246e3fa Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
2018-08-28 11:25:33 -07:00
Anewbe
807a765c56 Updates and replaces simple_animal constructs 2018-07-25 17:28:17 -05:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti
a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Cameron653
97957fcaee Replaces more macros. (#3647)
* MORE MACRO CHANGES

AHHHHHHHHHHHHHHHHHHHH

* Fixes a few typos

* Fixes compile error

* Fixes for real

* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
Neerti
1cfd2f08f2 Adds AOOC functionality for antags.
AOOC can be granted on a per-antag type basis.  If the type has can_use_aooc equal to true, they can both use and see AOOC.  It is true by default to allow for the upcoming Infiltrator type to automatically be able to use it.
The types disallowed from AOOC are ERT, Traders, and Renegades.  This means admins can now use AOOC to talk to the real antags and not the ERT.
2017-06-24 12:31:18 -04:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Arokha Sieyes
c55ae551d7 Fixes Loyalty Implants
Why would you define a proc on /mob/living/carbon/human for implanting something then ask to be passed your own src? Also why would you try to pass /job/datums as something to implant? Silly.
2016-05-14 17:50:12 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Neerti
d6b58cfe8d Ambition system tweaks
Ports Bay's port of this.  Did it manually because of ugly merge conflicts.
What Psi did:
Admins can now see and set ambitions in antag panel.
Makes is_special_character() a bit better.
What I did:
Setting ambitions, with the verb or with admin powers, is now logged.
Round-end text changed to be blue instead of bolded, for better readability.
Makes the ambition system known to the antag at the bottom of the chat log instead of before the 'you are a X' prompt.
2016-04-06 06:27:32 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
1f5a7ea1f2 Adds a new optional 'ambitions' system. Players can set custom objective-like goals for themselves, which everyone can see at the end of the round. 2016-03-22 23:14:00 -04:00
Datraen
6df5225059 Adds comments, changelog. 2016-01-03 01:27:44 -05:00
Datraen
37e1913fda Creates telecrystal item for exchanging telecrystals between antags. 2016-01-03 01:22:48 -05:00
Datraen
ef0337fccf Refactors Telecrystals into individual pools, adds a new command to allow for admins to modify telecrystal levels. 2015-12-11 21:14:11 -05:00
PsiOmegaDelta
a0a09c04e4 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs 2015-08-20 14:09:07 +02:00
Zuhayr
71214d859e Merge with master. 2015-08-18 11:31:10 -07:00
mwerezak
dadc6e4b77 Adds logging for admin spawning antags 2015-08-17 21:10:24 -04:00
PsiOmegaDelta
0ba7643217 Updates files as necessary to adhere to the new standard. 2015-07-27 09:32:51 +02:00
PsiOmegaDelta
34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
Zuhayr
cd380aba24 Removed the last few references to MODE, fixed some oversights with player_is_antag(). 2015-07-14 05:19:00 +09:30
Zuhayr
7bb9ca6ec2 Fixes #10129 2015-07-14 05:18:58 +09:30
Zuhayr
48cf00ca54 Merge with dev-freeze. 2015-06-21 20:45:47 +09:30
Zuhayr
ec5e05b9f1 Antagonist system refactor. Fixes #9495, #9290, #9521, #8800 and #9465. 2015-06-21 18:08:26 +09:30
PsiOmegaDelta
e094ca3d26 Span correction. 2015-06-16 10:59:45 +02:00
Zuhayr
cef958cac2 Fixes #9503 2015-06-10 23:14:33 +09:30
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
=
d77010221c Merge with dev. 2015-03-30 08:36:52 +10:30
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Zuhayr
aa6439096c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 23:25:26 +10:30
Zuhayr
16b2c9cab8 Fixes a minor thing with vox. 2015-03-26 15:54:29 +10:30
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Zuhayr
b9072baa97 Merge with dev. 2015-03-24 14:41:07 +10:30
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
PsiOmega
7f68403ae4 NanoUI - Silicon law manager
NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
PsiOmega
173f0527eb Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/nano/nanomanager.dm
	code/modules/surgery/surgery.dm
2015-03-05 08:05:44 +01:00
PsiOmega
05c487ca8f Fixes NanoUI transfer runtime.
No longer unconditionally attempts to transfer NanoUIs from one mob to another.
Previously caused runtimes if the source-mob was gibbed or otherwise destroyed.
2015-03-04 09:46:49 +01:00
Zulker Nayeen Nahiyan
0a3f523066 Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
Conflicts:
	code/__HELPERS/maths.dm
	code/__HELPERS/type2type.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/spacesuits/captain.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/spacesuits/rig/rig_pieces.dm
	code/modules/clothing/spacesuits/rig/suits/light.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/event_manager.dm
	code/modules/mob/living/living.dm
	code/setup.dm
2015-02-04 04:44:09 +06:00
volas
8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
Loganbacca
fbabdce615 Finished renaming nuclear mode to mercenary
Mostly cleans up the admin side of things.
2015-01-27 13:42:27 +13:00
Zulker Nayeen Nahiyan
6e550d7308 Cleanup helper files maths.dm, time.dm, type2type.dm, add macros for bit-manipulation
`maths.dm`:
	Rewrite `Gcd(x)` to remove recursive behaviour.
	Remove `RaiseToPower(x)` and its usage from `event_manager.dm`.
	Rename `Lerp()` to `Interpolate()`.
	Add `Square(x)`, which squares a number.
	Rearrange most of the functions in the file. (trigonometric functions together, etc.)

`type2type.dm`:
	Rewrite `num2hex()` and optimise `hex2num()` for superior clarity and a 100% speed improvement.
	Correct indenting, spaces, make switches more concise.

`time.dm`:
	Remove old, slanderous commented-out function `/proc/time_stamp()`

`lists.dm`:
	Add the macros, `BITTEST(bitfield,index)`, `BITSET(...)`, `BITRESET(...)`
	  and `BITFLIP(...)` for bit-manipulation and use them where 20+ files
	  do it manually, for arguments of reader clarity and standardness.
2015-01-09 21:55:11 +06:00