So, seems that there's been issues of running out of spray bottles sometimes. So here we are, printable in the autolathe for 300-375 glass/steel each.
Changelog Note:
- Allows printing of a spray bottle in the Autolathe.
- job_access_type on ids is used literally nowhere. Removed.
- spawnId is only called on people who already have ids, and does nothing because of it. Removed.
- idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets. Replaced with new has_headset variable
- equip_backpack and equip_survival on jobs are also useless, since outfits handle that. Removed.
- spawnId put access on ids, but equip_id doesn't. Made equip_id for job outfits put access on ids.
- With equip_id putting access on ids we don't need all the different subtypes of id. Removed a lot of them.
* Add Sounds to stuff! (Port from VOREStation)
* Port of https://github.com/VOREStation/VOREStation/pull/6119
* Adds to_chat as described
* Change << to , , not entirely sure what it does but it's the same as others
* Starts work on the Medical Expansion.
* Further Work
* Save Everything!
* Large volume of things.
* Log of Change
* I'm an idiot.
* Kidney assisted sprites. They didn't exist, for some reason.
* Fixfix
* Fixfix
* Update encased.dm
* Update glass.dm
* Update Chemistry-Reagents.dm
I am once more an idiot.
* Split augs.
* Fixfix
* Ports MREs from Baystation
- Ports MREs from Baystation
- Adds an 'Emergency ration' that contains liquidfood rations
- Two new ration packs that have the new rations.
* Placates travis
* Lynxlog
* Adds liquidprotein rations
* Sacrifice for travis
* Changes desc
* Fixing missing filling in crayon paste
* Fixes missing side for random rations
* Renames Paste Supplypack
* aaaaa minor error
* Slight organization
* Fixes some errors
* Why am I like this
To help break up the uniform.dmi into smaller chunks so we can add more stuff.
- Made the solgov uniforms use the accessories system for denoting department instead of having several different sprites in the uniform dmi folder. (Stuff was already ported from Bay just not linked together.)
- Removed redundant solgov uniforms from uniform.dmi and moved the sprites for the solgov uniforms to their own dmi.
- Fixed storage vests and drop pouches disappearing when one rolls down a uniform.
* Adds Laser Tag Turrets
* Adds changelog
* Reverts Lethal Turrets Shooting to Kill
* Small No Longer Means Misc Life
* Revert "Merge branch 'master' into Turret"
This reverts commit 0300e6723b, reversing
changes made to 219348783d.
* Revert "Revert "Merge branch 'master' into Turret""
This reverts commit ca3d13b337.
* Github why
* Change laser.dm to master?
* Revert "Change laser.dm to master?"
This reverts commit da562f6bc1.
* Adds Specialized SMES Coils to Suppy Console
The capacitance and transmission coils are order-able for 90 points in the engineering section. (Standard coil is 75)
* Adds changelog
Allows light tubes and light bulbs to be printed 5 or 10 at a time.
Changes the is_stack var to be more general. Non-stack items with it will be able to produce 5 or 10 of said item at a time. This means it can be applied to other items if desired.
* tinytweaks
* 5 != 2
* smfix
* requested changes + fixes exploit from 6212
* it compiled and worked anyway but go off i guess travis
* requested changes
* Redoes the suit-wearing bugs, renaming them to the Zaddat.
(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)
* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites
adds three new accessories of dubious stylistic value for the gaudy-ass suit people
* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags
* gives zad a larynx
* gives Zaddat assisted languages
* zad sprites now have weird growths
* activate starvation mode
* mask is now red-faced so as not to give the zaddat skin cancer
* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them
* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild
* adds zad hypos to the fitness vendor
* new purple zaddat icons (untested, probably fine)
* appeases anewbe
* something bad has happened
* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier
* adds changelog
* Update zaddat.yml
* appeases anewbe