Commit Graph

2270 Commits

Author SHA1 Message Date
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Atermonera
728bb26524 Repaths collapsible white canes to not anger beepsky (#6896) 2020-03-25 13:37:44 -07:00
Unknown
7e509b0ea3 Fixes Manifest Bug
Cargo jobs no longer show under civilian. Civilian jobs returned to their proper place.
2020-03-19 19:43:16 -04:00
Cerebulon
9fbd9b2caf prefs/tweaks 2020-03-15 17:20:02 +00:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Neerti
24fbd0b87e Half-Refactors Jobs (#6762)
* Somewhat cleans up a piece of job code, makes new ID computers not be awful.

* Changes ROLE_ defines to DEPARTMENT_ to be clearer. Backports the new ID computer's assignment section of its UI to the old ID computer.

* Swaps back to southern cross map.

* Removes a block of commented code.
2020-03-03 13:27:37 -08:00
Greenjoe12345
5f4053911c canes and crutches (#6694)
* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider
added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout

* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider

added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout
also fixed config.txt fuckup

* fixed a spelling error
2020-02-19 11:33:28 -08:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
ZekeSulastin
21b78fcde9 Changes DBCore connection procs to check for config value SQL_ENABLED instead of ENABLE_STAT_TRACKING. 2020-01-27 22:25:46 -05:00
Nalarac
88e79b30c5 Adds NOCONDUCT to Some Items 2019-08-07 09:46:39 -05:00
Andrew
efe63b90ac Adds Precursor Tech to Research Debugging Device 2019-06-27 13:24:28 -05:00
Neerti
b477178fdf Hides AI Shells from the manifest. 2019-04-19 01:55:08 -04:00
Layla Crosse/Occula Drenn
b9af45b2da Research QoL changes (#6042)
* Research QoL changes

* Reverts changes relating to blanket print times and Protolathe storage

* Actually changes the design print time.

Why do you hate me github.

* Fixes an enter key error caused by the editor.

* Actually does all of the things I needed to do like a smart person

Which apparently I am not.

* Fixes a newline

Because goddamn it the online editor hates me too.
2019-04-17 01:50:36 -07:00
Mechoid
d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Anewbe
aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Verkister
75c872ccd6 Fixes PDA manifest excluding all non-syndie borgs (#5695)
* Fixes PDA manifest excluding all non-syndie borgs

I'm preetty sure the original PR had the opposite intention of what it actually did.

* Update obj.dm

* Update obj.dm
2018-10-21 11:23:25 -07:00
Atermonera
6a6f4aeafb Hides syndi-synths from the manifest (#5411)
* Manifest doesn't show the same stationbound cyborgs and AIs that the upload consoles don't show

* Manifest doesn't show borgs with scrambedcodes set
2018-07-15 12:26:36 -05:00
Lorwp
2d793fb738 Add \the when practical
Also `[station_name()]` to `the [station_name()]` in dust.dm
2018-05-02 08:58:07 +10:00
Lorwp
dbcc4efb7c Cleans up Event messages
Mainly just adding [station_name()] when needed
2018-04-27 18:57:39 +10:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Heroman3003
29d20e34eb added icons for improved capacitors and scan. modules (#5029) 2018-03-10 15:07:15 -06:00
Woodratt
dd7bfd6c43 Wilderness Overhaul
- Heavy rework of the wilderness, minor adjustments to mining and outpost z-levels. To get to the wilderness you now have to travel through the mine z-level to do so, follow the green flagged path through the mine.
  - Shuttles can now land at a site near the entrance to the wilderness. Removal of the mine shuttle landing pad to move it to the wilderness.
  - New addition of warning sign, thanks to Schnayy.
  - Bugfixes for Heist shuttle not going back to raider post, light overlays on shuttle areas, and certain shuttles not leaving behind floor tiles when they should.
2018-02-26 20:10:46 -08:00
MarinaGryphon
72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Atermonera
bed08c7b7b Synthetics show up on the manifest (#4664)
* Silicons actually show up in the pda manifest now
2018-01-29 12:04:25 -08:00
Atermonera
7a6b0fd750 Cleans up PDA Manifest template (#4540)
* Cleans up PDA Manifest template, adds Planetside and Silicon sections

* Cleanups up some testing code

* A rogue space-indented line

* Hides empty manifest categories
2018-01-18 11:33:09 -06:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Belsima
1f5c40106b weapon.dm fixes 2017-10-27 11:27:13 -04:00
killer653
0080539924 More fixes 2017-10-15 19:54:50 -04:00
Neerti
0a3d85647a Merge pull request #4011 from Anewbe/railgun
Ports Bay's railguns, and assorted gun sprites
2017-10-14 01:43:45 -04:00
Anewbe
ff7c4fe45a Makes a bunch of things fit in holsters 2017-10-07 17:24:18 -05:00
Anewbe
a248a4a4a1 Ports Bay's railguns, and assorted gun sprites 2017-10-02 17:29:24 -05:00
Anewbe
915264f98b Merge pull request #3821 from Cameron653/LEGCUFF_FUNCTIONALITY
Makes legcuffs work once more.
2017-09-23 17:04:06 -05:00
killer653
8b7c0576a5 Fixes legcuffs 2017-09-12 20:47:42 -04:00
Unknown
44b3905eca REmoves chemspill volatile fuel. Adds Oxidizing N2o 2017-09-12 09:41:08 -07:00
Mechoid
1ddad57245 Fixes 'The data cable retracts rapidly into its spool.' times a billion. 2017-08-28 20:12:26 -07:00
Neerti
0210414388 Changes some arrival messages so traitors buying fake records fit with the new shuttle arrival message. 2017-08-14 21:46:27 -04:00
silveryferret
af7fe828d8 Removes more unneeded gas_fuel defines/references, adds XGM_GAS_FUSION_FUEL flag to phoron 2017-07-21 23:47:53 -04:00
silveryferret
7567726c07 Ports R-UST from Baystation12 + small admin debug verb 2017-07-19 20:33:16 -04:00
Cerebulon
340845babd Fixed various hand sprite issues.
Several circuit boards/modules did not have sprites despite hands sprites existing.
Green and pink lunch/tool boxes appeared in the wrong place in the right hand.
Fixed defib sprite for new code, and added jumper cable sprite.
2017-04-04 08:29:53 +01:00
Leshana
32437f2418 Fix mob.loc = X on spawn
* When spawning into the game (both latejoin and normal join) the job controller used loc = X  to set location.  This meant that Enter() was never called for entering the spawn location, and all other associated problems.
* This screws up the new jukebox music system because mob.lastarea is not set correctly.
* Fixed signpost teleporting for the same reason (nobody wants beach tunes playing forever)
2017-03-22 23:05:44 -04:00
Neerti
aa889d51db Fixes typo in research defines for a few things
Not sure how TECH_MAGNETS compiles if it doesn't exist but...
2017-01-28 14:52:02 -05:00
killer653
ebaa115d0e Removes an unused gas from the code
I have no idea why this is in the code.
Its unobtainable in game and would be difficult to create even with
admin powers, as there's no canister to spawn it in or anything like
that so you'd have to VV an already existing gas.
2017-01-02 18:41:05 -05:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
redstryker
2839d26e19 Multitude of Halloween Stuffs 2016-10-01 20:33:11 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
SinTwo
976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Yoshax
d4e8589d8f Ports Mloc's HUD fixes from Bay and further fixes ours because of code differences 2016-07-11 16:35:21 +01:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00