Commit Graph

406 Commits

Author SHA1 Message Date
Cerebulon
c6c7124583 Fixes emergency locker sprites 2020-03-07 10:10:00 +00:00
Mechoid
af98219a50 Fix and tweak railguns. 2020-02-22 21:43:23 -08:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
d9076dbaff Xenoflora expansion take2 (#6592)
Xenoflora
2020-01-08 10:44:41 -08:00
Cerebulon
f3e3703aae Coffee Shop Revamp (#6559)
* Adds bagels and decaf coffee

* Remaps the coffee shop to be a bit more appealing to visit.

* Map merge fuckery.

* Map merge fuckery. also changelog.

* took out blank line just in case

* why did the dmi do that

* revert unintended revert
2019-12-22 19:53:11 -08:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
TheFurryFeline
96e9358564 Orange Is The New Orange Part 2
Refactors prison jumpsuit slightly to not be a child of the orange jumpsuit, which in turn gets its own sprite. Left/right hand uniforms don't seem to be applying in-game when carrying the suits but that's not too bad of an issue. Uniform on the mob shows properly and works with sleeves rolled and uniform rolled down.
2019-09-07 12:30:41 -04:00
Heroman
0f2cfe7d0b Adds hardhats to engineering lockers 2019-08-31 07:01:53 +10:00
TheFurryFeline
bbf0dac15e Freebie Orange Jumpsuit
Splits the orange jumpsuit into two objs. One for loadout and one for prison clothes. Closets updated to reflect changes. Follow-up of https://github.com/VOREStation/VOREStation/pull/5561 which has no effect here but will fix a bug that results from it.
2019-08-05 19:33:47 -04:00
Mechoid
40277238a4 Pipe Clamps, Shutoff Valves, and Leaking Tubes, oh my. (#6279)
* Pipe Clamps, Shutoff Valves, and Leaking Tubes, oh my.

* Fix processing fuckery.

* Deal with Forever-Seals, and Infini-clamps.

* Update clamp.dm
2019-07-24 00:44:59 -08:00
Heroman3003
e27c9c3f0a Fixes fireaxe cabinets 2019-04-16 10:54:44 +10:00
mistyLuminescence
f33073ba64 Beakers for Botany 2019-03-10 19:57:45 +00:00
mistyLuminescence
4b99995c02 Adds departmental turtlenecks 2019-03-07 01:05:05 +00:00
Neerti
76b077af4a Finishes seperating ZAS logic from CanPass(). 2019-02-10 01:46:38 -05:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
Cerebulon
5d601302b7 Religion Overhaul 2019-01-12 05:35:53 +00:00
kevinz000
ab3f30b28f Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-12-09 20:34:39 -08:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
kevinz000
a52c341861 Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-12-06 10:20:46 -08:00
lbnesquik
2f1ac17adf Remplace the plant clippers with a hedgetrimmer 2018-10-18 21:08:17 +02:00
kevinz000
2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Anewbe
e6384dabd7 Graves (#5622)
* Adds support for closets storing closets, and graves

* More Grave Things
2018-10-13 14:57:42 -07:00
Anewbe
7f84aeab9f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool 2018-08-02 22:35:14 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
bca0350348 Fireaxe cabinets find their fireaxes in initialize(), rather than new() 2018-07-26 22:42:36 -05:00
Anewbe
705203dc67 Fixes the fireaxe cabinet 2018-07-20 19:06:20 -05:00
Arokha Sieyes
53cb0b70a5 Radiation closet hood fix 2018-06-01 23:52:00 -04:00
Arokha Sieyes
f9b409549e Makes closets/crates like boxes
Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Arokha Sieyes
91f0c05a4b SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:38:22 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Anewbe
8c5dc66a13 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-21 23:33:17 -06:00
Anewbe
25a1f47a30 Headset sprites, planetside headset functionality (#4869) 2018-02-20 12:36:22 -08:00
Anewbe
cce3c607f2 HoS/Warden helmet tweaks 2018-02-17 15:57:26 -06:00
Anewbe
b7658d49ab Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-17 15:22:28 -06:00
Anewbe
7cc8fa0cba Gives Miners shinybits. (#4840)
* Gives miners marker beacons, moves their locker to another file

* Makes marker beacons ITEM_SIZE_SMALL
2018-02-17 11:19:48 -08:00
Anewbe
5c9fd04ed3 Fixes some goofs 2018-02-17 01:19:57 -06:00
Mechoid
251297a2ba Promethean Balancing, Lore-compliant Modification of Security Equipment (#4722)
* Works on Balancing Prometheans

* Reorganize from Master Merge

* Tries to fix that gun conflict that the DMI merger apparently did fine?
2018-02-08 14:58:17 -06:00
Woodratt
7ee2b5266a Shuttle Upgrades and Map Fixes
- Upgrades the shuttles with enviroment sensors and the ability to see if the rear hatch is open.
- Gun cabinets station side in the hangar control rooms. Explorer, Pilot, Armory Access.
- Surgery room redesign, replaced closets with wall closets.
- Multiple other smaller map bug fixes.
2018-02-06 22:58:44 -08:00
Woodratt
f68cf380ae Gun Cabinet hotfix
- Should fix explorers not being able to get into their gun cabinets
2018-01-31 23:13:30 -08:00
Woodratt
d1f8e875a8 Southern Cross Bugfixes and additions
- Multiple fixes for map errors, and removal of christmas decor
- Addition of a gym station side, deck one
- nav beacons and beepsky added
- overhaul of the centcomm z to look more like the Northern Star
2018-01-18 20:01:01 -08:00
Arokha Sieyes
1f595cd59a Two interface QoL changes (closets and mechs) 2018-01-14 03:58:15 -05:00
Mechoid
ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
mistyLuminescence
c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
Anewbe
3b89c5e320 Merge pull request #4384 from Belsima/maid
Adds maid bonnet, more hair pins, and adds maid uniform to locker.
2017-12-12 19:51:35 -06:00
mistyLuminescence
4b102b7870 Adds food bags! (#4389) 2017-12-07 17:49:59 -06:00
Belsima
0a76047cef Loadout adjustments. 2017-12-02 08:59:46 -05:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
mistyLuminescence
0431c2d23c Changes the old hyposprays to the new hyposprays. (#4223)
* Hypospray mk1 -> Hypospray mk2

* Medical random spawns no longer have the new hypo.

* Medic syndiecrate now has the old hypo
2017-11-15 16:31:50 -06:00
mistyLuminescence
9dad109f22 Putting wielded fire axes back now works correctly. 2017-11-06 10:27:55 +00:00
Sabess
c96781499f Allows detectives to take an optional revolver + some other stuff (#4217)
* I'm like 99% sure this works

* uhm

* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00