Commit Graph

277 Commits

Author SHA1 Message Date
Mechoid
af98219a50 Fix and tweak railguns. 2020-02-22 21:43:23 -08:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
d9076dbaff Xenoflora expansion take2 (#6592)
Xenoflora
2020-01-08 10:44:41 -08:00
Cerebulon
f3e3703aae Coffee Shop Revamp (#6559)
* Adds bagels and decaf coffee

* Remaps the coffee shop to be a bit more appealing to visit.

* Map merge fuckery.

* Map merge fuckery. also changelog.

* took out blank line just in case

* why did the dmi do that

* revert unintended revert
2019-12-22 19:53:11 -08:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
TheFurryFeline
96e9358564 Orange Is The New Orange Part 2
Refactors prison jumpsuit slightly to not be a child of the orange jumpsuit, which in turn gets its own sprite. Left/right hand uniforms don't seem to be applying in-game when carrying the suits but that's not too bad of an issue. Uniform on the mob shows properly and works with sleeves rolled and uniform rolled down.
2019-09-07 12:30:41 -04:00
Heroman
0f2cfe7d0b Adds hardhats to engineering lockers 2019-08-31 07:01:53 +10:00
TheFurryFeline
bbf0dac15e Freebie Orange Jumpsuit
Splits the orange jumpsuit into two objs. One for loadout and one for prison clothes. Closets updated to reflect changes. Follow-up of https://github.com/VOREStation/VOREStation/pull/5561 which has no effect here but will fix a bug that results from it.
2019-08-05 19:33:47 -04:00
Mechoid
40277238a4 Pipe Clamps, Shutoff Valves, and Leaking Tubes, oh my. (#6279)
* Pipe Clamps, Shutoff Valves, and Leaking Tubes, oh my.

* Fix processing fuckery.

* Deal with Forever-Seals, and Infini-clamps.

* Update clamp.dm
2019-07-24 00:44:59 -08:00
mistyLuminescence
f33073ba64 Beakers for Botany 2019-03-10 19:57:45 +00:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
lbnesquik
2f1ac17adf Remplace the plant clippers with a hedgetrimmer 2018-10-18 21:08:17 +02:00
Anewbe
e6384dabd7 Graves (#5622)
* Adds support for closets storing closets, and graves

* More Grave Things
2018-10-13 14:57:42 -07:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Arokha Sieyes
f9b409549e Makes closets/crates like boxes
Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Arokha Sieyes
91f0c05a4b SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:38:22 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Anewbe
8c5dc66a13 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-21 23:33:17 -06:00
Anewbe
25a1f47a30 Headset sprites, planetside headset functionality (#4869) 2018-02-20 12:36:22 -08:00
Anewbe
cce3c607f2 HoS/Warden helmet tweaks 2018-02-17 15:57:26 -06:00
Anewbe
b7658d49ab Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-17 15:22:28 -06:00
Anewbe
7cc8fa0cba Gives Miners shinybits. (#4840)
* Gives miners marker beacons, moves their locker to another file

* Makes marker beacons ITEM_SIZE_SMALL
2018-02-17 11:19:48 -08:00
Anewbe
5c9fd04ed3 Fixes some goofs 2018-02-17 01:19:57 -06:00
Woodratt
7ee2b5266a Shuttle Upgrades and Map Fixes
- Upgrades the shuttles with enviroment sensors and the ability to see if the rear hatch is open.
- Gun cabinets station side in the hangar control rooms. Explorer, Pilot, Armory Access.
- Surgery room redesign, replaced closets with wall closets.
- Multiple other smaller map bug fixes.
2018-02-06 22:58:44 -08:00
Woodratt
f68cf380ae Gun Cabinet hotfix
- Should fix explorers not being able to get into their gun cabinets
2018-01-31 23:13:30 -08:00
Arokha Sieyes
1f595cd59a Two interface QoL changes (closets and mechs) 2018-01-14 03:58:15 -05:00
Mechoid
ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
mistyLuminescence
c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
mistyLuminescence
0431c2d23c Changes the old hyposprays to the new hyposprays. (#4223)
* Hypospray mk1 -> Hypospray mk2

* Medical random spawns no longer have the new hypo.

* Medic syndiecrate now has the old hypo
2017-11-15 16:31:50 -06:00
Sabess
c96781499f Allows detectives to take an optional revolver + some other stuff (#4217)
* I'm like 99% sure this works

* uhm

* accidentally broke something after I tested but before I PRed, fixed now
2017-11-05 22:53:11 -06:00
mistyLuminescence
41f332df42 fuck this pr PART TWO 2017-11-04 00:00:07 +00:00
mistyLuminescence
a0c5ecb8d5 UPDATES IT FOR REAL THIS TIME 2017-11-03 23:29:14 +00:00
Anewbe
6611cb271b Merge pull request #4190 from mistyLuminescence/plushierework2561
Plushie tweaks!
2017-11-01 21:57:56 -05:00
mistyLuminescence
f67a3858cd Plushie tweaks! 2017-10-31 15:47:00 +00:00
Anewbe
073fd9524c Adjusts outfits again 2017-10-25 02:24:15 -05:00
MisterLayne
392aa1d8bc Makes the new T-Ray Scanners available 2017-10-11 17:11:49 -04:00
MisterLayne
8aed98be14 Adds science dufflebag 2017-10-05 16:26:56 -04:00
Belsima
fb0e4d3cf9 General uniform updates. (#3814)
* General uniform update.

* Maps in bathrobe.

* Revert "Maps in bathrobe."

This reverts commit 9cbe47671d.

* Fixes cheongsams and maps in the bath robe.

* Removes unintentionally added sprite.

* Assorted bugfixes.
2017-09-15 17:14:20 -05:00
Cameron653
79c5018dfa Adds medical tape to paramedic and CMO locker 2017-09-12 14:54:06 -04:00
Belsima
5268f21321 Adds more click sounds to the game. 2017-08-23 03:16:21 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Anewbe
b22a9fa575 Merge pull request #3589 from Belsima/gloves
Adds fingerless gloves.
2017-07-17 15:42:28 -05:00
Belsima
e51de25dea Adds fingerless gloves. 2017-07-11 00:49:02 -04:00
Neerti
a47584fdb0 Merge pull request #3576 from Anewbe/medical_gowns
Adds medical gowns
2017-07-10 17:48:31 -04:00
Anewbe
c64f7c9fa3 Merge pull request #3505 from Dhaeleena/Somecat
Winter boots
2017-07-09 17:13:27 -05:00
Anewbe
252f3af8ad Adds medical gowns 2017-07-09 15:03:11 -05:00
Woodratt
e75c3887b7 Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
2017-07-02 18:53:17 -07:00
Dhaeleena
7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00