PsiOmega
2a46b83dce
Adds new items. Source: https://github.com/Baystation12/Baystation12/pull/5928
2014-08-13 09:35:04 +02:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
Graham Lloyd
2c30af6124
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 14:53:33 -04:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
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New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
Hubblenaut
4ee6b77289
Adds new syndicate closet and adjusts nuke setup
2014-07-15 17:22:03 +02:00
Mloc-Argent
64d2a69a32
Merge remote-tracking branch 'upstream/master' into dev
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-06 17:50:53 +01:00
Zuhayr
34d19d16f5
Fffffff fixes crates not budging properly.
2014-07-05 04:17:12 +09:30
Zuhayr
0c11ebe8e8
Fixes #5490
2014-07-04 17:39:45 +09:30
Mloc-Argent
6630e4838e
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/alarm.dm
2014-06-30 23:44:46 +01:00
Chinsky
a6c7093818
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into robust-squash
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Conflicts: lots
2014-06-29 19:16:36 +04:00
Higgin
2556d3f227
Stunbatons now run on charge.
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Adds improvised weapons.
Increases unarmed stun time, decreases push stun time.
Increases melee embedding chance.
2014-06-29 17:46:06 +04:00
Zuhayr
c7e9e1aa2a
Fixed It won't budge! from crates, added drag and drop for table climbing, added Adajcent check to table climbing.
2014-06-29 09:40:37 +09:30
PsiOmega
906ef41522
The tactical closet now calls ..() in its New() proc, allows for swallowing items placed on-top among other things.
2014-06-25 18:32:48 +02:00
Zuhayr
a5c2af7a57
Shuffling around table and crate knock/climb procs.
2014-06-24 11:11:02 +09:30
Zuhayr
7fe8a89e58
Makes table/crate falling a bit more dangerous.
2014-06-24 07:17:24 +09:30
Zuhayr
8fe013d531
Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.
2014-06-24 03:21:27 +09:30
Hubblenaut
909c2d44a9
Removes medical belts from lockers
2014-06-18 22:35:56 +02:00
Zuhayr
c2f2a7cde6
Refactored material definitions a little bit, removed all bananium from the codebase.
2014-06-08 00:40:34 +09:30
Hubblenaut
b54bc552e7
Personal closets are resettable with verb 'Reset Lock'
2014-05-20 01:25:06 +02:00
Ravensdale
68eda5201b
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into phoron
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Conflicts:
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/modules/paperwork/paper.dm
html/changelog.html
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-04-16 21:44:26 -07:00
Ravensdale
1d6655850f
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071
Changes all appropriate instances of 'Plasma' to 'Phoron'
2014-04-10 01:19:49 -07:00
RavingManiac
ac9d37261f
Check restricted to closets and storage items due to lag concerns.
2014-04-07 20:45:05 +08:00
Mloc-Hibernia
dc97a2502a
Revert "Merge pull request #4607 from Aryn/master"
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This reverts commit a1fee3e6c3 , reversing
changes made to bf4533efde .
2014-03-24 13:54:11 +00:00
RKF45
5d6f425dd4
Removal of bees
2014-03-22 18:45:28 +01:00
Aryn
1b8dc12a7c
I think I fixed everything it is possible to stuff a light source into.
2014-03-19 01:02:27 -06:00
Chinsky
5ed6e58430
Readded welder backpack.
2014-03-11 02:06:30 +04:00
Ccomp5950
63a0f1185e
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/game/dna/genes/powers.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-02-20 19:16:23 -06:00
Loganbacca
da3d82c1de
Closet fixes
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- Fixed a few closets not adding items to their contents at round start (wardrobes have the same issue, but I've already fixed them on master)
2014-02-20 17:54:27 +13:00
Loganbacca
b8b1bd82a4
Wardrobe fix
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Fixes #4447
- Added a parent call to each wardrobe subtypes New() proc.
Wardrobes weren't calling obj/structure/closet/New(), so weren't adding items in the same location to their contents when first created.
- Removed wardrobe/New() proc.
So all subtypes don't inherit an extra set of blue uniforms and brown shoes. Only one wardrobe on the map is of this type, and it's on the derelict, so didn't think it was worth making a map change.
2014-02-18 11:12:27 +13:00
Loganbacca
4b1bb13ace
Crate and closet updates
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- Added atmos themed sprite for atmospheric technician secure closets
- Added a second radiation suit to radiation suit closets
- Added a solar pack crate (because adding crates to the map with this many objects manually is silly)
2014-02-08 18:35:13 +13:00
RavingManiac
30915b5ba4
Escape shuttle modified after feedback.
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Wall emergency lockers now contain two breath masks and two emergency oxygen tanks.
Emergency ration crates contain two boxes of donk-pockets. The escape shuttle has two crates at the back.
2014-02-02 16:04:11 +08:00
RKF45
8fbcda2a0b
Reintroducing the dough-based cooking system.
2014-02-01 02:17:38 +01:00
suethecake
6f69e7f821
Stuff.
2014-01-29 18:15:35 -06:00
Cluwnes Honk
2069a9e83c
Personnelly, I feel this pull request was successfull.
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Spelling fixes.
Conflicts:
code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
DJSnapshot
b294174acb
Openable soda cans and beer bottles!
2013-12-31 17:52:12 -08:00
Zuhayr
53c94f76bd
Merge pull request #4134 from comma/gunlocker
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Adds gun cabinets - special snowflake secure closets.
2013-12-29 06:25:12 -08:00
Chinsky
e63d5c14a5
BYOND cannot into chain assignment
2013-12-29 17:52:56 +04:00
Chinsky
94e94dfa5d
Adds gun cabinets - special snowflake secure closets.
...
Specialness is that icon of closed cabinet depends on if there are guns in it, and their type.
2013-12-22 23:10:22 +04:00
fauxki
a6aa087e00
Places RD Alt uniform, RD dress, and leather shoes in RD closet.
2013-12-22 04:17:46 -08:00
fauxki
247cae41a1
Adds in the red shoes I forgot to put into the closet that has all the colored shoes in it.
2013-12-20 01:29:13 -08:00
Chinsky
83d1924b83
Commiting SueTheCake's detective things.
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-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Segrain
121b10b16c
Conflict fix.
2013-10-21 04:37:28 +03:00
Segrain
ace205b323
Code cleanup.
2013-10-18 08:40:45 +03:00
Segrain
21718c5bac
Fix for #3764 .
2013-10-13 03:44:43 +03:00
Chinsky
3c7c715e06
Merge pull request #3727 from fauxki/dev
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Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
fauxki
a9de4f00f2
* Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck.
2013-10-05 08:25:03 -07:00
Erthilo
547c1e670d
Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work.
2013-08-31 20:12:19 +01:00