* Better notifications
* Add buttons to del/move tabs in edit mode
* Add a <span> to emotes
* Fix duplicate IDs in VChat and add more logging
* VChat: Redone chat output in Vue.js
* Ported tg asset cache
* VChat DME Update
* Replace \image macro with bicon()
* NanoUI Subsystem Fixes
Don't do this, the asset subsystem does this for you
* Allow narrate/globalnarrate shenanigans
Allows HTML if your entire thing is HTML
* Disable bicon() icon object cache, and create text tag cache
* Ore Scanner is written incorrectly
Only revealed by vchat
* Fixes 2 VChat bugs
* Underline links in VChat
* Fix LOOC color
* VChat Improvements
Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin
* Surgery steps to use <span>
* Some VChat Tweaks
- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.
* Include date in filename for VChat log save
* Merge pull request #6767 from Cyantime/patch-2
Change chat export naming scheme
* Adds VChat tab saving
Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.
* Fix chat exporting when someone has used unicode
Only affects clients still using 512
* Use CLIENT_FROM_VAR for ease of code reading
* Update code/modules/client/asset_cache.dm
Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>
* Fix runtime when client disconnects before vchat loads
* Fix polaris version of command reports
* Fix LOOC color in oldchat
* Put some styles in various adminpm messages
* Round info and advanced who spans
* Fix missing tag-end
* Maybe fix images for linux and statpanel but also doom everyone
Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
Ported from https://github.com/VOREStation/VOREStation/pull/6451
Code done by Aronai
Adds IP reputation checking to detect Tor, proxy, and VPN usage and block it if so configured.
It's disabled by default, but if enabled the default settings are to block all VPN/Proxy/Tor to connect unless the player has been a player for 5 days on a 'normal' connection so that people who legitimately sometimes use a VPN for *reasons* can continue to do so. You can also have it check reputations and just log bad ones, without disconnecting the users.
Whether or not it allows 'existing' players, the length of time they must have played, what's considered a 'bad' IP score, etc, are configurable. You **must** put an e-mail address if you use this, otherwise the service will likely ban you. This is the e-mail address they will send e-mails to if you're performing too many checks or they need to speak to you.
Adds config options, here's a paste from the example config:
```
## IP Reputation Checking
# Enable/disable IP reputation checking (present/nonpresent)
#IP_REPUTATION
# Set the e-mail address problems can go to for IPR checks (e-mail address)
IPR_EMAIL whatever@whatever.com
# Above this value, reputation scores are considered 'bad' (number)
IPR_BAD_SCORE 1
# If you want the people disconnected. Otherwise it just logs. (present/nonpresent)
IPR_BLOCK_BAD_IPS
# If players of a certain length of playtime are allowed anyway (REQUIRES DATABASE) (present/nonpresent)
IPR_ALLOW_EXISTING
# And what that age is (number)
IPR_MINIMUM_AGE 5
```
As you can see, it's off by default, so if you're a downstream this won't change anything for you unless you decide to turn it on. If you want the features, just copypaste the new config lines out of the example and uncomment IP_REPUTATION.
Downstreams can replace the /client/proc/update_ip_reputation() proc with your own, if you'd like to substitute your own service! Just set the client's ip_reputation var at the end of your proc.
Adds the PARANOIA_LOGGING setting to config.txt (and PANIC_BUNKER which was missing for some reason) and updates example.
PARANOIA_LOGGING (also available as a verb for admins in Server) begins notifying admins of any 0day byond accounts, or users who have never joined before. For when you don't quite want to panic bunker.
Also makes this information available in player panel. Requires SQL connection.
Removes the dynamic setting of preload_rsc, because BYOND does not appear to respect it if it's not compiled in, and the dynamic nature of it is unused to my knowledge. If you need to change it, you can change a define in _compile_options.dm
This should now properly set it to '1', which should load all the resources at once, which might make some significant slowdown when first connecting, but should be preferable to constantly getting mini-lags when moving to new areas or hearing new sounds (like when getting shot at!).
Client Login() now calls ..() before setting up preferences, ensuring a mob has actually been assigned. Fixes#12560 (and probably other somehow subtle sanitation issues).
The alien whitelist now checks the rights of the supplied mob, not usr.
When granting xeno loadout gear the mob's current species must match the gear's whiteliste species.
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
Adds client verb to access the character setup screen from anywhere.
Moves name validation to species level, making it possible for IPCs to have numbers in their name.
Adds gender validation, also adds support to add neuter/plural genders in the future if ever desired.
Now sanitizes preferences before applying them to a mob.
Fixes#11433.
(cherry picked from commit e40246e9df)
Most likely also fixes the hickup where BYOND still rending lights are blobs of light despite having hardware acceleration enabled.
Ports https://github.com/ParadiseSS13/Paradise/pull/1690. Fixes#10147 as much as it can be fixed I believe.