Commit Graph

28 Commits

Author SHA1 Message Date
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Aronai Sieyes
8e973f5e4e Readd some AI features
Like calling for help and investigating the last known position of enemies
2020-02-23 11:53:55 -05:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Nalarac
5cda8072b7 Fixes Robots putting things in rechargers 2019-07-27 14:53:08 -05:00
kevinz000
c06a1eb504 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2019-01-16 08:19:12 -08:00
kevinz000
46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
kevinz000
1315bfff2c Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2019-01-06 23:12:48 -08:00
Mechoid
f167a0ebb8 Drop the number of shots of normal and sec-xeno tasers back down to 5. 2018-12-20 15:56:13 -08:00
kevinz000
90e3dd4cc8 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2018-12-10 15:54:00 -08:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
kevinz000
6164cf07d8 Refactors refactors more refactors 2018-10-05 11:13:23 -07:00
Neerti
8c952bf7a8 Finishes removal of old slimes, fixes maps. 2018-09-19 01:08:25 -04:00
Neerti
16b40f0dcd Works on slimes. 2018-09-13 06:08:13 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Anewbe
534a588a6a Gun changes (#4185)
* Various background gun changes

* Forgot to include the sounds, woops

* Fixes some more gun stuff

* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Mechoid
251297a2ba Promethean Balancing, Lore-compliant Modification of Security Equipment (#4722)
* Works on Balancing Prometheans

* Reorganize from Master Merge

* Tries to fix that gun conflict that the DMI merger apparently did fine?
2018-02-08 14:58:17 -06:00
Cameron653
ace6e8f069 Fixes #4596
As much as I hate to see it go, it is a bug, after all.
2018-02-03 14:31:38 -05:00
Cyantime
8255744c2b Allows easier prefilling of beakers, bottles, etc (#4583)
* Allows easier prefilling of beakers, bottles, etc

* Optimization
2018-01-19 15:38:46 -06:00
Stevenator1
cd59a2e928 Fix uses of TECH_MAGNETS to TECH_MAGNET 2018-01-15 03:27:26 -05:00
Anewbe
4c17f28cd0 Merge pull request #4519 from Neerti/12/15/2017_berserking
Adds Berserk
2018-01-11 20:57:50 -06:00
Neerti
cca2cc5a23 Adds Berserk 2018-01-11 01:35:14 -05:00
Neerti
41137eeedb Rainbow Slime Extracts No Longer Make Wild Slimes
Also renames wild slime to feral slime.
2018-01-01 08:20:55 -05:00
Cameron653
be59b4cbff Fixes Cerulean slime enhancer
How did nobody stumble over this since the rework
2017-12-10 00:04:38 -05:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Anewbe
7fdc97362c Makes it possible to get slimejelly 2017-09-25 18:41:08 -05:00
Anewbe
a66072fcf2 Shifts around a few Tech Levels. 2017-09-23 12:54:04 -05:00
Neerti
5c8140ee0b Removes some world << output, fixes a few bugs. 2017-09-05 22:52:46 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00