Capitalizes all the words in the not_included section so that they actually get removed from the name check system.
Names can't be lowercase so there is no point in keeping the previous version.
* Fixes chairs/beds/etc acting as handcuffs.
It's been at least 7 years without anyone noticing a broken feature with a false comment so the unintentional "balancing" caused by this may have ingrained a standard some folks would rather keep in, but that kind of nerfs have proper ways of implementing at their own appropriate places in the code.
Basically this just lets folks use hands when buckled. May also have a side effect of allowing self-surgery if it never had a proper prevention method implemented. Keeps an exception for xeno nests tho. Any other seat has no reason to be handcuffs.
* Fixes another thing causing chairs to incapacitate
"Are you seated" and "Are you incapacitated" should not be used as the same thing yet here we are.
I should probably also do a refactor to remove all the inappropriate use of canmove var. Seriously, even the specifically cartridge exclusive PDA menu buttons are using that for what???
Yeah seems like the new filter didn't quite prefer the settings made for the old one, so the drop shadows went hella chunky and dummy intense. This should tone it down closer to the original.
So, seems that there's been issues of running out of spray bottles sometimes. So here we are, printable in the autolathe for 300-375 glass/steel each.
Changelog Note:
- Allows printing of a spray bottle in the Autolathe.
* Adds bagels and decaf coffee
* Remaps the coffee shop to be a bit more appealing to visit.
* Map merge fuckery.
* Map merge fuckery. also changelog.
* took out blank line just in case
* why did the dmi do that
* revert unintended revert
Tweaks light replacers to allow automatic replacing of broken bulbs in a light fixture. Also lets you shove bulbs into said objects. Ported from Yogastation with code used from https://github.com/CHOMPstation/CHOMPstation/pull/517. If there's a better way to code this, do tell me. It works, however.
Changelog notes:
- Light replacer now uses broken lights instead of dropping them
- Every 4 broken lights switched refills the light replacer with 1 new bulb
- You can now also use a box of lights on the light replacer to refill it (the old method of using the light replacer on the box still works)