Chinsky
2d52f2eac7
Merge pull request #5365 from volas/master
...
Fix infinite loop
2014-06-27 01:14:36 +04:00
volas
4528f109a5
Fix infinite loop in freeform AI module
2014-06-25 23:09:21 +04:00
PsiOmega
906ef41522
The tactical closet now calls ..() in its New() proc, allows for swallowing items placed on-top among other things.
2014-06-25 18:32:48 +02:00
Zuhayr
65013ac5a1
Merge pull request #5325 from mwerezak/temperature-expose
...
Fixes FEA temperature_expose() being used instead of ZAS fire_act().
2014-06-23 00:19:15 +09:30
Mloc
af60005aad
Merge pull request #5317 from comma/master
...
Couple o fixes
2014-06-22 11:13:29 +01:00
mwerezak
37e63dfcb0
Fixes FEA temperature_expose() being used...
...
...instead of ZAS fire_act().
2014-06-22 00:13:22 -04:00
Chinsky
b7832f862a
Fixes #5311
2014-06-21 00:58:31 +04:00
Zuhayr
33fa88e27a
Merge pull request #5309 from mwerezak/flashbang
...
Fixes #5186
2014-06-20 21:23:34 +09:30
mwerezak
25e333a39b
Fixes #5186
2014-06-20 02:48:12 -04:00
Boop
4b7a8610b8
Fix latex gloves box not having the right sprite
2014-06-18 13:32:10 +01:00
Zuhayr
342bee81d4
Merge pull request #5284 from boopcat/happydrones
...
more fixes!
2014-06-18 08:58:00 +09:30
Boop
a903e400dd
Fixes #5088
...
also fixes more runtimes that mloc gave me
2014-06-17 20:35:48 +01:00
Chinsky
dd4a937ca9
Merge pull request #5275 from GinjaNinja32/lighters
...
Fixes cheap lighters burning body parts other than the hands they're being held in
2014-06-17 14:43:24 +04:00
Chinsky
1ca6a54d3a
Merge pull request #5265 from mwerezak/wound-fixes
...
Fixes the wounding system
2014-06-17 14:41:22 +04:00
GinjaNinja32
fcdd0198c0
Fix lighter burning random body parts
2014-06-17 04:50:14 +01:00
mwerezak
6dee9cf65d
Adds sharp and edge flags to appropriate items
...
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
mwerezak
1b33ca943d
Separates the sharp flag into edge and sharp
...
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Zuhayr
5ad652e90c
Fixes #5195
2014-06-14 18:48:13 +09:30
sick-trigger
2df8eca7cb
Health analyzers display blood type
...
Saves having to mess around with your PDA during a crisis (not really,
just grab that O- bag)
2014-06-05 18:09:31 +10:00
sick-trigger
72ca3372b6
Airlock construction fix
...
- door electronics now stay on mob until fully installed
- text fix
2014-06-05 18:09:05 +10:00
mwerezak
a6bc516313
Readds flashes to all robots except drones.
...
Drones also get a special low-power flashlight, now.
2014-06-02 23:05:37 -04:00
Zuhayr
a7c3c67da8
Fixes #5098
2014-06-01 21:09:30 +09:30
Mloc-Argent
ee2e68960a
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/admin/admin_verbs.dm
2014-05-31 00:17:56 +01:00
Walter0o
2b372962c8
alien weeds performance and layer fixes
...
recently i fixed a couple of issues with /vg/'s alien weeds and nodes,
and i see some applying to Bay12 too.
one of those issues was the order of checks in weeds/Life().
it should cancel the weed's search for tiles to expand to without starting
the direction loop first, saving quite a few proc calls.
another issue is alien weeds having the default OBJ_LAYER layer 3 which makes them grow
over all kinds of items and objects which makes sense i guess fluffwise but
is really annoying ingame for both crew and aliens.
( and this coming from the host of Alium Deathtrap 13 ;) )
nodes stay at layer 3 to appear properly over things like AI-holopads.
a really tiny improvement is setting linked_node after the space-turf check in weeds/New().
link to the /vg/ commit : 4dcb434f72
2014-05-29 19:02:17 +02:00
Zuhayr
a29861480a
Fixes #5023
2014-05-28 16:35:06 +09:30
Zuhayr
dcbe9ce061
Merge pull request #5048 from Hubblenaut/dev-freeze
...
Paper bundle fixes and other general game improvements
2014-05-26 23:18:27 +09:30
Ccomp5950
ff0d667337
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
2014-05-24 19:02:16 -05:00
Ccomp5950
3b8ee547c6
Merge pull request #5046 from mwerezak/lightbulb-box
...
Fixes #5043
2014-05-23 17:51:05 -05:00
mwerezak
c4e811829e
Fixes #5043
2014-05-22 18:47:38 -04:00
mwerezak
71ad2b3aae
Fixes bodybags not being able to be put back...
...
...into their own box. Also affects folded cryobags.
2014-05-22 16:44:26 -04:00
Hubblenaut
b54bc552e7
Personal closets are resettable with verb 'Reset Lock'
2014-05-20 01:25:06 +02:00
Mloc-Argent
e24dd57a65
Merge remote-tracking branch 'upstream/master' into dev
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/life.dm
2014-05-14 22:42:03 +01:00
Zuhayr
ce4f7d4708
Fixes #4979
2014-05-14 17:02:04 +09:30
bs12-bot
1f614c3149
Merge pull request #4971 from Ravensdale/and_yeah_he_doth_spake-let_there_be_light
...
Fixes runtime with yellow slime extracts.
2014-05-12 19:02:31 +01:00
Ccomp5950
bc21d1734c
Merge pull request #4962 from mwerezak/internal-storage-ground-fix
...
Internal storage fix
2014-05-12 11:41:48 -05:00
Ravensdale
8e15a76da1
Fixes runtime with yellow slime extracts.
2014-05-12 01:15:45 -07:00
Mloc-Hibernia
d1d3620a12
fix another merge issue
...
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
2014-05-11 13:56:17 +00:00
Mloc-Hibernia
f2924c9f57
Merge remote-tracking branch 'upstream/dev' into bs12-zuhweapons
2014-05-11 13:48:51 +00:00
Mloc-Hibernia
f606f35690
fix messy merge resolution
...
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
2014-05-11 13:26:28 +00:00
Mloc-Hibernia
e3a8d5eb43
Merge remote-tracking branch 'upstream/master' into dev
...
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
code/game/objects/effects/spawners/bombspawner.dm
2014-05-11 13:19:09 +00:00
Loganbacca
f32d281132
Compressed matter implanter fix
...
Compressed matter implanters will now correctly remove the compressed item from the game world if it is in an inventory (player or storage container).
2014-05-11 18:30:18 +12:00
Mike
cee43ffbf3
Fixes internal storage on ground
...
Fixes not being able to remove items from internal storage when the
master item is on the ground.
2014-05-10 23:41:48 -04:00
Zuhayr
5e682668b2
Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
2014-05-10 02:10:06 +09:30
Zuhayr
1fc3ecf145
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-05-10 01:56:57 +09:30
Zuhayr
1a24e08f36
Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.
2014-05-10 01:40:11 +09:30
Zuhayr
8d6b5e6d5c
Fixes #4911
2014-05-10 01:23:29 +09:30
Zuhayr
9f2f5fb488
Fixes #4808
2014-05-10 00:30:03 +09:30
Zuhayr
4d64af69f4
Fixes #4923
2014-05-09 21:29:44 +09:30
Mloc-Argent
a2b85c31a4
Merge remote-tracking branch 'upstream/master' into dev
2014-05-07 17:37:29 +01:00
Zuhayr
a1f6b7a211
Merge pull request #4885 from mwerezak/equipment-fixes
...
Misc Equipment fixes - Mostly hardsuits
2014-05-07 09:59:44 +09:30