Commit Graph

73 Commits

Author SHA1 Message Date
MistakeNot4892
2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
MistakeNot4892
9958d29667 Adjusting random map optimizations. 2021-09-21 14:15:37 +10:00
MistakeNot4892
793e5a87fd Backports Bay/Neb random map optimizations. 2021-09-21 14:06:08 +10:00
MistakeNot4892
4c53eda3b2 General wilderness updates; fixed frostbelle, adjusted scavenging, added some recipes and mushrooms.
Fixes for wilderness commit.
2021-08-17 18:54:37 +10:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Mechoid
1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Atermonera
3473522d5a Merge pull request #6904 from VOREStation/pol-cleanup
Clean up various things
2020-04-03 00:13:32 -07:00
ShadowLarkens
6b802b61e8 Port VOREStation PR 6914 Speed up map load significantly
- Set initialized = FALSE on unsimulated turfs that need to intialize.
- Most of area/New() to initialize
- Faster lookup of self-init on atoms
- Split air alarm and fire alarm files, move new to initialize
- Tweak decals and opacity

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-03-27 20:37:02 -04:00
Aronai Sieyes
ad5f0485f7 Clean up things 2020-03-25 22:10:56 -04:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
kevinz000
ae64d73972 Upgrades SDQL2 and refactors it to a datum (#5793)
* SDQL2
2019-01-09 18:12:12 -08:00
kevinz000
8da11c17a2 Makes math helpers defines for performance (#5654) 2018-12-06 13:13:59 -08:00
Neerti
244c3007c5 Ports tits from vorestation. 2018-10-23 15:55:14 -04:00
Anewbe
0c0246e3fa Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
2018-08-28 11:25:33 -07:00
Anewbe
6a40982a48 Converts a number of simple_animals into their simple_mob variants (#5510)
* 125 commits merged from master

* Converts a number of simple_animal mobs to the new format

* Grammar fixes
2018-08-21 18:38:18 -07:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Neerti
3dfa7edb34 Removes Cracked Asteroids from Sif Mountains
Hackfix but it works fairly well.
2017-11-26 03:57:56 -05:00
Spades
8498880ee6 Fixed the only few instances this gun appears 2017-08-07 23:53:23 -04:00
LorenLuke
b7f5362276 See https://github.com/Baystation12/Baystation12/pull/14404.
(ignore point 13)
2017-07-16 16:03:31 -07:00
Anewbe
491ae6ac9b Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
2017-05-31 18:11:25 -05:00
Yoshax
ef2883ff7e Drop pod issue fix 2017-05-30 16:32:40 +01:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
MagmaRam
2a42f9ef55 Merge pull request #3405 from Anewbe/bullet_swap
Makes the 556 and 762 calibers more appropriate to their naming
2017-05-21 13:17:58 -05:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Anewbe
58b9c63ec2 Makes the 556 and 762 calibers more appropriate to their naming 2017-05-01 20:25:43 -05:00
Leshana
45058136e2 Replace opacity = X with set_opacity(X) so that the lighting system can update propertly. 2017-04-11 22:36:48 -04:00
Anewbe
7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Yoshax
547053a768 if you don't rename all of something, bad things happen m'kay kids 2017-02-04 15:46:03 +00:00
MagmaRam
190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
Neerti
393c9899a9 Adds Asteroid Cracks
Adds a new type of turf, which is a cracked asteroid floor.  It is functionally a space tile, which means air can escape through the cracks and into the void.  These cracks can be plugged by building a floor over them using rods and tiles.  The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Yoshax
079ce6a71f Grammar fix + Ensures Christmas drop pod has trees 2016-07-23 15:23:54 +01:00
Yoshax
fd9e8616e3 Ensure laser warfare drop pod has laser proof armor 2016-07-13 20:10:44 +01:00
Yoshax
51876c97fe Adjusts the crates and adds one more 2016-07-12 22:53:20 +01:00
Yoshax
628a878199 Refactors the drop pod contents to make them a tad more useful and interesting 2016-07-12 22:45:15 +01:00
Yoshax
c60407e6f4 Adds fifty stacks for all material stacks and makes drop pod actually drop fifties 2016-07-10 03:40:24 +01:00
Datraen
fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Kelenius
1afd4af7bb Optimizes restart
Cuts 7-8 seconds
2016-03-16 14:49:37 +03:00
Kelenius
acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Mark9013100
a4b891f5ef Replaces the standard .45 pistol with the Detective's. 2015-12-20 15:36:26 -05:00
Zuhayr
f2cc74d588 # This is a combination of 2 commits.
# The first commit's message is:

Rewriting the mining turfs to reduce worldstart lag.

# This is the 2nd commit message:

Map cleanup.
2015-12-16 15:26:38 +10:30
PsiOmegaDelta
f382626075 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/asteroid.dm
	code/game/verbs/ooc.dm
	code/modules/admin/verbs/icarus.dm
	code/modules/mob/living/silicon/robot/robot_items.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/random_map/random_map.dm
	code/setup.dm
2015-12-13 10:15:29 +01:00
Zuhayr
7a9d7bf0c9 Fixes #10753 2015-12-10 10:41:48 +10:30
Zuhayr
0c23217d7c Fixes drop pods activating each other's doors. 2015-12-02 19:54:57 +10:30
Zuhayr
f4c9bc4be6 Amending some loc setting lines. 2015-08-25 12:40:09 +09:30
Zuhayr
77e0a72911 Adding tag to droppod mobs prior to being moved into the target area. 2015-08-24 19:13:43 +09:30