Commit Graph
940 Commits
Author SHA1 Message Date
lbnesquik 368fb9a566 Move surgery caps into their own selection. 2018-10-12 15:17:18 +02:00
Poojawa 685010c866 admin helps, but working this time. 2018-09-30 11:17:12 -05:00
AnewbeandGitHub 3d4bed20c2 Merge pull request #5548 from Poojawa/pls-stop-moosic
Ports /vg/ instrument frame work, adds client based sound pref toggle.
2018-09-19 15:04:06 -05:00
AtermoneraandGitHub f2ac15be91 Merge pull request #5511 from Anewbe/descriptors
Ports character physical descriptors from Bay
2018-09-17 11:21:28 -07:00
Anewbe c12d7e25b0 Readds size traits 2018-09-13 17:22:11 -05:00
NeertiandAnewbe 3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Poojawa 6b403022a7 Ports /vg/ instrument frame work, adds client based sound pref
Also shifts sound files which is 98% of the bulk here.
2018-09-05 03:35:34 -05:00
Atermonera de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Anewbe 4fc94a6e47 Ports descriptors from Bay 2018-08-19 22:32:44 -05:00
Anewbe e1471886d8 Fixes the bug(s) that allow meat bodies to have metal brains 2018-08-14 23:12:43 -05:00
kcin2001andAtermonera 187fc62e9c Adds new job/department specific teshari clothing to the loadout (#5481)
* adding the new department specific teshari outfits
2018-08-09 19:43:40 -07:00
NeertiandAnewbe 3de28fa6b2 Ambience Refactor (#5476)
* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog
2018-08-06 11:12:17 -05:00
AtermoneraandGitHub 7b631c19f1 Merge pull request #5457 from PrismaticGynoid/colorblindnessforall
Lets people be colorblind
2018-08-01 09:01:27 -07:00
PrismaticGynoid 31e5769ff6 Whoops, worded that wrong 2018-07-30 22:08:31 -07:00
PrismaticGynoid 1a16d84bb5 Lets people be colorblind
Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.
2018-07-30 21:33:16 -07:00
Heroman3003 8d1ae5795b fixed mining cloak not being in loadouts 2018-07-28 09:13:43 +10:00
KasparoVvandAtermonera d59612028e Adds Marking Order Changing at Character Creation (#5429)
* Adds Changing Order of Markings

Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.

Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.

* Changelog

Adds changelog.

* Buttons Only for >1 Marking

Only renders the layer-swap buttons when there is more than one body marking.

* Changes Button Labels to Proper Up/Down Arrows

Thanks Atermonera!
2018-07-22 18:34:52 -07:00
kartagrafiandGitHub a4b3745e4b Gender name adjustments
for the sake of accuracy and making sense, this changes "gender identity" to "pronouns", and "biological gender" to "biological sex". could also just change it to "sex", but i feel like "biological sex" is clearer for the uninitiated.
i don't know shit so if there's anything broken in here, please lmk, though it's just names so there shouldn't be a problem
2018-07-16 22:37:02 +02:00
AnewbeandAtermonera 8f9e817bf0 Language and Larynx Additions (#5402)
* Various Language Improvements
2018-07-13 21:13:47 -07:00
Verkister 3b3a4ae19f Adds an option to enable/disable markings on synth parts.
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
2018-07-07 10:46:18 +03:00
Mewchild a8600832d8 Adds non-head of staff department cloaks 2018-06-27 10:24:31 -05:00
AnewbeandGitHub 418af6376d Merge pull request #5272 from Lorwp/SARloadout
Adds SAR to allowed_roles of certain loadout items
2018-05-23 23:38:33 -05:00
Arokha Sieyes 6b4be2d7a8 Paranoid logging and byond account age
Adds the PARANOIA_LOGGING setting to config.txt (and PANIC_BUNKER which was missing for some reason) and updates example.

PARANOIA_LOGGING (also available as a verb for admins in Server) begins notifying admins of any 0day byond accounts, or users who have never joined before. For when you don't quite want to panic bunker.

Also makes this information available in player panel. Requires SQL connection.
2018-05-22 23:03:53 -04:00
Lorwp d6403126d5 Adds SAR to allowed_roles of certain loadout items 2018-05-17 21:18:49 +10:00
PrismaticGynoidandAtermonera eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
NeertiandGitHub 7b73336244 Merge pull request #5261 from VOREStation/aro-ssao
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 17:20:28 -04:00
Arokha Sieyes 634527aa5b Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Arokha Sieyes 8f876de645 Adds a client FPS setting 2018-05-07 23:37:47 -04:00
Mewchild 78efe65c1c Fixes miners not being able to take supply snowsuit 2018-04-27 12:12:24 -05:00
AtermoneraandGitHub 1fc11fe8c5 Merge pull request #5187 from Anewbe/comms_tweak
Communicator visibility is now on a per-character basis, rather than global
2018-04-23 18:59:00 -07:00
Anewbe 5cfb443cce Communicator visibility is now on a per-character basis, rather than global 2018-04-21 17:08:39 -05:00
elgeonmbandAtermonera c12368b887 Adds new robot codex (#5178)
* adds new robot codex

* appeases ater
2018-04-20 10:30:06 -07:00
AtermoneraandGitHub a6ebe9b44a Merge pull request #5145 from VOREStation/vs-port-3058
[PORT] Halve character-join lag
2018-04-04 17:38:31 -07:00
LeshanaandAtermonera 8c3e41a705 Small fixes and ports discovered during merge. (#5138)
* POLARIS: No string compare for assistants

* POLARIS: Move these planes to more useful places

* POLARIS: Only spam ghosts with chat messages from things with real clients

* Fix small forgotten lines of text accidentally left out of VS syncs.

* Fix typo'd plane in lighting.dm and remove redundant definitions.
2018-04-04 17:35:15 -07:00
Arokha SieyesandLeshana 0e2f41ea86 More optimizations for character joins 2018-04-02 16:49:44 -04:00
AnewbeandGitHub 9a7f8b1953 Merge pull request #5093 from Neerti/3/21/2018_typing_fix
Cherrypicks missing typing indicator commit from Virgo
2018-03-23 21:40:00 -05:00
NeertiandGitHub e0c0bacefb Merge pull request #5084 from VOREStation/port-tooltips
Tooltip framework + Mob tooltips
2018-03-22 22:33:49 -04:00
NeertiandGitHub 318762f091 Merge pull request #5088 from VOREStation/port-vs-catchup
VOREStation Ports Catchup
2018-03-22 22:32:09 -04:00
AtermoneraandGitHub d0abff42f9 Merge pull request #5082 from AbbieFland/color-splotch-blues
Fixes preview color splotch blues
2018-03-22 10:03:18 -07:00
Arokha SieyesandNeerti f75ea72480 POLARIS: Improve robot and typing overlays 2018-03-21 21:03:13 -04:00
Arokha SieyesandLeshana 71dac8ae26 POLARIS: UI Tweak involving species rarity 2018-03-21 14:31:03 -04:00
Arokha SieyesandLeshana eabec5fb1e POLARIS: No string compare for assistants 2018-03-21 14:19:36 -04:00
Arokha SieyesandLeshana 62f9cb0d47 POLARIS: Fix tooltip style sanitize 2018-03-20 22:42:24 -04:00
Arokha SieyesandLeshana de6da4a86c POLARIS: Tooltip framework, and mob tooltips 2018-03-20 22:42:16 -04:00
NeertiandGitHub 70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Abbie Fland 6e9554baa2 Fixes preview color splotch blues
Due to what looks like a copy-paste error, previously it didn't pad the
blue hex value. This meant blue values of 1-15 would display as
e.g. "f0" instead of "0f" and looked nothing like the actual color.

Previously a dark grey of 15,15,15 would get a preview splotch of bright
blue; this fix makes the splotch display as the same dark grey used
ingame.
2018-03-21 00:56:02 +00:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha SieyesandLeshana 73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
AnewbeandGitHub 9f56416684 Merge pull request #5037 from VOREStation/aro-updateicons
Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
CerebulonandAnewbe b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00