- The problem was actually down to an ancient bug, which wrongly calculates the temperature of tiles with very little gas on them - tiles exposed to space. Space suits protect down to a temperature of 2.0K, space is 2.7K, which I assumed to be the lowest temperature anywhere. Unfortunately I forgot about this bug at the time, which can cause the gas temperature on tiles with little air to even hit negative kelvins (Nobel prize, plox). This happens relatively often, each floor tile that meets the criteria experiences this about once every 50 ticks and if you're standing on it when it happens, your cold protection will be 0%, because the temperature on the tile will be lower than 2.0K. Everything will be fine in the next tick cold-protection-wise, but your body temperature is already lowered to under the damage threshold by then.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4498 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 827
-Added a sound to conjure spells for artificers, to provide feedback and be less confusing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4497 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a message_admins() message which is sent if a character setup mismatch is detected to help diagnose the problem.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4496 316c924e-a436-60f5-8080-3fe189b3f50e
http://baystation12.net/forums/viewtopic.php?f=5&t=5222
That's the related poll. I feel that the results were an overwhelming yes, with no one not in favor.
Really, it's like how atmos tech lacked magboots after ZAS was put in. Why would the guy helping to stop the spread of viruses not have this gear?
- Increased the mining satchel capacity from 30 to 50
- Fixed the issue where picking up all the items from a tile would display the pick-up message as many times as there were items to pick up.
- Fixed the problem which made ores sometimes stay on your screen after being inserted into an ore box.
- Restored the ability to empty satchels, and any other storage item that has the 'empty contents' verb, by just using them on themselves.
- Fixed an ages-old desync bug which happened when you used the a crossbow on a storage item.
- Fixed a potential problem which caused removed item's layers to not get updated properly.
- Fixes issue 819
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4490 316c924e-a436-60f5-8080-3fe189b3f50e
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.
To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"
If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed it being possible to drag-drop any storage item to either hand from.. anywhere... You can now only do that if the backpack is somewhere on you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4485 316c924e-a436-60f5-8080-3fe189b3f50e
- Moved update_icon() calls from storage/fancy to all storage items, whenever an item is added or removed from the storage item. Also renamed updateIcon() to update_icon(), since that's the obj-wide proc.
- Part of fixing issue u
- Removed crayon and crayonbox snowflake code
- Removed bible snowflake code
- Made the click-drag to move to l_hand or r_hand thing something that works on all storage items.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4484 316c924e-a436-60f5-8080-3fe189b3f50e
-Syringes can now only be loaded from tiles that are adjacent/diagonal to you, and taking windows/doors into account
-As a tradeoff, you can now load syringes from storage items by clicking them
-Range to analyze reagents reduced to 3 tiles, but doesn't factor obstacles
-Mobs can no longer be scanned for reagents, because it didn't make much sense at all, and for balance
Fixes issue 520
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4483 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed an issue where the monkey's slot_l_hand and slot_r_hand slot identifiers were being assigned to the two pieces of the 'swap hand' button instead of the actual hand screen items. Not tomention them being the wrong way around...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4482 316c924e-a436-60f5-8080-3fe189b3f50e