Neerti
318ccff1c9
Merge pull request #4177 from Anewbe/background
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Ports the background icons for char setup
2017-10-30 20:35:55 -04:00
Neerti
156423f0a2
Merge pull request #4174 from Anewbe/simple_animal_attacks
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Buffs simple mob hit chance
2017-10-30 20:35:21 -04:00
Neerti
a981f9388f
Merge pull request #4183 from Dunkhan/master
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Added a set of atmospheric analysis sensors...
2017-10-30 20:33:07 -04:00
Verkister
1ba7a08339
Fixes borgs being unable to push past humans.
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-Swap flags (for bumping in help intent) did not include humans for no given reason while still allowing other mobs and other way around interaction.
2017-10-30 21:17:59 +02:00
Anewbe
ad8a7f4ff0
Merge pull request #4172 from Belsima/rng
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Emag RNG removed from APCs.
2017-10-29 14:27:32 -05:00
Dunkhan
c6c015ebbb
Added full stops to description text
2017-10-29 20:08:44 +01:00
Dunkhan
ef40c806be
Removed trailing list commas
2017-10-29 17:34:21 +01:00
Anewbe
2ee7769305
Merge pull request #4179 from Verkister/hairrevolution
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It's time for hair color revolution here too!
2017-10-29 10:25:26 -05:00
Dunkhan
151e2b8d02
Fixed spelling and capitalisation errors
2017-10-29 15:07:18 +01:00
Dunkhan
2dbbd59888
Added a set of atmospheric analysis sensors to the integrated electronics module
2017-10-29 14:46:14 +01:00
Mechoid
91298b1106
Merge pull request #4167 from Anewbe/soak_fix
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Armor soak should actually work for humans now
2017-10-28 12:27:04 -07:00
Verkister
404ac0f42c
It's time for hair color revolution here too!
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-Aye greetings from downstream hell where I managed to solve the locally intense ADD vs MULTIPLY blend mode discource once and for all with a fresh as hell new option that combines the best of both worlds without the downsides.
-You can now have hairstyles that retain both, shading and highlights in every color how cool is that?
-Got told to port this stuff up here too so you're welcome. Spread the word if ya want. Planning to hit up the other blend stuffs as well some time, but here's a little something for now.
2017-10-28 17:00:21 +03:00
Anewbe
966749b5f4
Merge pull request #4168 from Neerti/10/27/2017_lag_fix
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Proto/Autolathe lag fix
2017-10-28 02:13:12 -05:00
Anewbe
c68fb0861f
Ports the background icons for char setup
2017-10-27 23:00:34 -05:00
Anewbe
eb4a6744f8
Merge pull request #4163 from Anasari/PaperPlane
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Port paper plane from /tg/
2017-10-27 20:38:48 -05:00
Anewbe
6dfea97220
Merge pull request #4166 from Neerti/10/26/2017_shields
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Adds New Advanced Shields, Tweaks
2017-10-27 20:38:27 -05:00
Anewbe
15e2fd15eb
Buffs simple mob hit chance
2017-10-27 16:08:29 -05:00
Belsima
aac82665b8
Emag RNG removed.
2017-10-27 13:58:35 -04:00
Mechoid
ec9dded0cc
Merge pull request #4151 from MisterLayne/LanguageModule
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Cyborg Language Module
2017-10-27 10:24:07 -07:00
Neerti
e935df9702
Proto/Autolathe lag fix
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Makes the two machines concatenate a lot less and not make BYOND's super secret string tree cry, hopefully.
2017-10-27 04:00:44 -04:00
Anewbe
5a826e2719
Armor soak should actually work for humans now
2017-10-27 00:38:27 -05:00
Neerti
446927fa21
Adds New Advanced Shields, Tweaks
2017-10-26 20:55:13 -04:00
Ansari
e4443d5686
Squashed commits together. Better desc for plane
2017-10-27 08:42:51 +08:00
Neerti
b4597f06bd
Merge pull request #4147 from Anewbe/footstep_tweaks
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Adds a footstep volume modifier to shoes
2017-10-26 20:11:15 -04:00
Mechoid
8bfc040d97
Merge pull request #4158 from Anewbe/bloodloss_burn
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Further decreases bloodloss from burn damage
2017-10-26 15:58:18 -07:00
Mechoid
9bc627d813
Merge pull request #4160 from Anewbe/bicaridine
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Adds a cap to bicard overdose eye_blurry
2017-10-26 15:57:48 -07:00
Mechoid
e1eaec0add
Merge pull request #4154 from Anewbe/footsteps_fix
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Corrects the walking footstep play ratio
2017-10-26 15:31:23 -07:00
MisterLayne
436eaa1efb
Adds language module.
2017-10-26 15:43:25 -04:00
Mechoid
05367ba8d9
Merge pull request #4152 from Anewbe/claustrophobia_nullcheck
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Adds a nullcheck to the claustrophobia trait
2017-10-26 10:56:59 -07:00
Anewbe
49a0381546
Merge pull request #4153 from Neerti/10/24/2017_apc_lives_matter
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Removes passive APC destruction from hacked SMES
2017-10-25 21:55:59 -05:00
Neerti
c56c87bbbe
Merge pull request #4157 from Cyantime/patch-1
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Decapitalizes a destination
2017-10-25 15:23:32 -04:00
arsserpentarium
0d0574ee3a
First part of circuitry update. ( #4143 )
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* 1.Fixed pathfinder circuit …
2.Hypo injector and pump now can be inversed if you nive negative amount.
3.Hypo injector and smoke generator has output pin with amount of stored liquid now.Also they have pulse out pins ,which will be activated after their work.
4.All reagent containers are acidproof now and have pin with self reference(to make it more easy to link them)
5.advanced locator. Like adjastent, but with adjustable up to 8 tiles radius and possibility to find items by name and desctiption.
6.drone capacity and complexity was raised.
7.Now you can wrench large assembly into place.
8.Adjastent locator have 2 pulse out pins. One will be activated if it find something, And one if doesn't
9.reagent scaner. It's like a beaker. But can give a list of contained reagents.
10.reagent filter. Pump,that can transfer only desired reagents,or all,except unwanted.
11.examiner. returns name,description ,relative coordiinates,distance,amount of reagents
12. Internal and external battery sensers. A lot like power monitor in transmission circuit. But without transmission. First returns state of assembly's own battety. Second returns state of any battery in view.
13.encoder/decoder of refs.To send refs throught EPV2
14.strings: find element in string. explode string by delimeter.
* all issues fixed
2017-10-25 12:54:50 -05:00
Ansari
952d4871d2
Playing card improvement - Take two ( #4140 )
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* Card rework. For some reason won't run.
* Local man miss quotation mark. More at 12.
* Fix .dme.
2017-10-25 12:20:20 -05:00
Anewbe
804630382f
Adds a cap to bicard overdose eye_blurry
2017-10-25 04:39:34 -05:00
Anewbe
03097fba80
Further decreases bloodloss from burn damage
2017-10-25 02:14:52 -05:00
Cyantime
1e9012b85a
Decapitalizes a destination
2017-10-25 03:12:29 -04:00
Neerti
98e94ddbf2
Merge pull request #4150 from Anewbe/betterMedAviators
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Cleans up MedAviator code, adds normal aviators to the Command/Sec loadout
2017-10-24 21:18:11 -04:00
Neerti
43e850b22e
Merge pull request #4149 from Anewbe/aim_things
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Can't aim at invisible things
2017-10-24 21:17:41 -04:00
Anewbe
a29f386fd3
Corrects the walking footstep play ratio
2017-10-24 17:36:19 -05:00
Neerti
7079981d33
Removes APC destruction from hacked SMES
2017-10-24 18:11:01 -04:00
Anewbe
820f264055
Adds a nullcheck to the claustrophobia trait
2017-10-24 16:34:49 -05:00
Mechoid
4a61e59ea9
Merge pull request #4135 from Anewbe/infection_scaling
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Level Two Infections actually hurt now
2017-10-24 09:55:30 -07:00
Anewbe
b915565655
Merge pull request #4145 from MisterLayne/GimmeDemMaterials_BORG
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Ends organic bias.
2017-10-24 11:38:11 -05:00
Anewbe
09ff4c1a3a
Cleans up MedAviator code, adds normal aviators to the Command/Sec loadout
2017-10-23 16:30:09 -05:00
Neerti
ca84cd326a
Merge pull request #4139 from Anewbe/nicknames
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Adds the ability to choose nicknames
2017-10-23 13:37:34 -04:00
Anewbe
4eb5e9b6d0
Can't aim at invisible things
2017-10-23 12:11:11 -05:00
Anewbe
f079a97278
Merge pull request #4146 from Screemonster/shieldfix
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fixes exterior shields putting shields EVERYWHERE
2017-10-23 10:49:51 -05:00
Anewbe
d48795b917
Merge pull request #4134 from Cameron653/patch-1
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Removes duplicate internal organs
2017-10-23 00:44:04 -05:00
Anewbe
f35ae9dae5
Adds a footstep volume modifier to shoes
2017-10-22 23:37:51 -05:00
Screemonster
52f789a75b
fixes exterior shields putting shields EVERYWHERE
2017-10-23 04:26:44 +01:00