Commit Graph

16417 Commits

Author SHA1 Message Date
Neerti
318ccff1c9 Merge pull request #4177 from Anewbe/background
Ports the background icons for char setup
2017-10-30 20:35:55 -04:00
Neerti
156423f0a2 Merge pull request #4174 from Anewbe/simple_animal_attacks
Buffs simple mob hit chance
2017-10-30 20:35:21 -04:00
Neerti
a981f9388f Merge pull request #4183 from Dunkhan/master
Added a set of atmospheric analysis sensors...
2017-10-30 20:33:07 -04:00
Verkister
1ba7a08339 Fixes borgs being unable to push past humans.
-Swap flags (for bumping in help intent) did not include humans for no given reason while still allowing other mobs and other way around interaction.
2017-10-30 21:17:59 +02:00
Anewbe
ad8a7f4ff0 Merge pull request #4172 from Belsima/rng
Emag RNG removed from APCs.
2017-10-29 14:27:32 -05:00
Dunkhan
c6c015ebbb Added full stops to description text 2017-10-29 20:08:44 +01:00
Dunkhan
ef40c806be Removed trailing list commas 2017-10-29 17:34:21 +01:00
Anewbe
2ee7769305 Merge pull request #4179 from Verkister/hairrevolution
It's time for hair color revolution here too!
2017-10-29 10:25:26 -05:00
Dunkhan
151e2b8d02 Fixed spelling and capitalisation errors 2017-10-29 15:07:18 +01:00
Dunkhan
2dbbd59888 Added a set of atmospheric analysis sensors to the integrated electronics module 2017-10-29 14:46:14 +01:00
Mechoid
91298b1106 Merge pull request #4167 from Anewbe/soak_fix
Armor soak should actually work for humans now
2017-10-28 12:27:04 -07:00
Verkister
404ac0f42c It's time for hair color revolution here too!
-Aye greetings from downstream hell where I managed to solve the locally intense ADD vs MULTIPLY blend mode discource once and for all with a fresh as hell new option that combines the best of both worlds without the downsides.
-You can now have hairstyles that retain both, shading and highlights in every color how cool is that?
-Got told to port this stuff up here too so you're welcome. Spread the word if ya want. Planning to hit up the other blend stuffs as well some time, but here's a little something for now.
2017-10-28 17:00:21 +03:00
Anewbe
966749b5f4 Merge pull request #4168 from Neerti/10/27/2017_lag_fix
Proto/Autolathe lag fix
2017-10-28 02:13:12 -05:00
Anewbe
c68fb0861f Ports the background icons for char setup 2017-10-27 23:00:34 -05:00
Anewbe
eb4a6744f8 Merge pull request #4163 from Anasari/PaperPlane
Port paper plane from /tg/
2017-10-27 20:38:48 -05:00
Anewbe
6dfea97220 Merge pull request #4166 from Neerti/10/26/2017_shields
Adds New Advanced Shields, Tweaks
2017-10-27 20:38:27 -05:00
Anewbe
15e2fd15eb Buffs simple mob hit chance 2017-10-27 16:08:29 -05:00
Belsima
aac82665b8 Emag RNG removed. 2017-10-27 13:58:35 -04:00
Mechoid
ec9dded0cc Merge pull request #4151 from MisterLayne/LanguageModule
Cyborg Language Module
2017-10-27 10:24:07 -07:00
Neerti
e935df9702 Proto/Autolathe lag fix
Makes the two machines concatenate a lot less and not make BYOND's super secret string tree cry, hopefully.
2017-10-27 04:00:44 -04:00
Anewbe
5a826e2719 Armor soak should actually work for humans now 2017-10-27 00:38:27 -05:00
Neerti
446927fa21 Adds New Advanced Shields, Tweaks 2017-10-26 20:55:13 -04:00
Ansari
e4443d5686 Squashed commits together. Better desc for plane 2017-10-27 08:42:51 +08:00
Neerti
b4597f06bd Merge pull request #4147 from Anewbe/footstep_tweaks
Adds a footstep volume modifier to shoes
2017-10-26 20:11:15 -04:00
Mechoid
8bfc040d97 Merge pull request #4158 from Anewbe/bloodloss_burn
Further decreases bloodloss from burn damage
2017-10-26 15:58:18 -07:00
Mechoid
9bc627d813 Merge pull request #4160 from Anewbe/bicaridine
Adds a cap to bicard overdose eye_blurry
2017-10-26 15:57:48 -07:00
Mechoid
e1eaec0add Merge pull request #4154 from Anewbe/footsteps_fix
Corrects the walking footstep play ratio
2017-10-26 15:31:23 -07:00
MisterLayne
436eaa1efb Adds language module. 2017-10-26 15:43:25 -04:00
Mechoid
05367ba8d9 Merge pull request #4152 from Anewbe/claustrophobia_nullcheck
Adds a nullcheck to the claustrophobia trait
2017-10-26 10:56:59 -07:00
Anewbe
49a0381546 Merge pull request #4153 from Neerti/10/24/2017_apc_lives_matter
Removes passive APC destruction from hacked SMES
2017-10-25 21:55:59 -05:00
Neerti
c56c87bbbe Merge pull request #4157 from Cyantime/patch-1
Decapitalizes a destination
2017-10-25 15:23:32 -04:00
arsserpentarium
0d0574ee3a First part of circuitry update. (#4143)
* 1.Fixed pathfinder circuit …
2.Hypo injector and pump now can be inversed if you nive negative amount.
3.Hypo injector and smoke generator has output pin with amount of stored liquid now.Also they have pulse out pins ,which will be activated after their work.
4.All reagent containers are acidproof now and have pin with self reference(to make it more easy to link them)
5.advanced locator. Like adjastent, but with adjustable up to 8 tiles radius and possibility to find items by name and desctiption.
6.drone capacity and complexity was raised.
7.Now you can wrench large assembly into place.
8.Adjastent locator have 2 pulse out pins. One will be activated if it find something, And one if doesn't
9.reagent scaner. It's like a beaker. But can give a list of contained reagents.
10.reagent filter. Pump,that can transfer only desired reagents,or all,except unwanted.
11.examiner. returns name,description ,relative coordiinates,distance,amount of reagents
12. Internal and external battery sensers. A lot like power monitor in transmission circuit. But without transmission. First returns state of assembly's own battety. Second returns state of any battery in view.
13.encoder/decoder of refs.To send refs throught EPV2
14.strings: find element in string. explode string by delimeter.

* all issues fixed
2017-10-25 12:54:50 -05:00
Ansari
952d4871d2 Playing card improvement - Take two (#4140)
* Card rework. For some reason won't run.

* Local man miss quotation mark. More at 12.

* Fix .dme.
2017-10-25 12:20:20 -05:00
Anewbe
804630382f Adds a cap to bicard overdose eye_blurry 2017-10-25 04:39:34 -05:00
Anewbe
03097fba80 Further decreases bloodloss from burn damage 2017-10-25 02:14:52 -05:00
Cyantime
1e9012b85a Decapitalizes a destination 2017-10-25 03:12:29 -04:00
Neerti
98e94ddbf2 Merge pull request #4150 from Anewbe/betterMedAviators
Cleans up MedAviator code, adds normal aviators to the Command/Sec loadout
2017-10-24 21:18:11 -04:00
Neerti
43e850b22e Merge pull request #4149 from Anewbe/aim_things
Can't aim at invisible things
2017-10-24 21:17:41 -04:00
Anewbe
a29f386fd3 Corrects the walking footstep play ratio 2017-10-24 17:36:19 -05:00
Neerti
7079981d33 Removes APC destruction from hacked SMES 2017-10-24 18:11:01 -04:00
Anewbe
820f264055 Adds a nullcheck to the claustrophobia trait 2017-10-24 16:34:49 -05:00
Mechoid
4a61e59ea9 Merge pull request #4135 from Anewbe/infection_scaling
Level Two Infections actually hurt now
2017-10-24 09:55:30 -07:00
Anewbe
b915565655 Merge pull request #4145 from MisterLayne/GimmeDemMaterials_BORG
Ends organic bias.
2017-10-24 11:38:11 -05:00
Anewbe
09ff4c1a3a Cleans up MedAviator code, adds normal aviators to the Command/Sec loadout 2017-10-23 16:30:09 -05:00
Neerti
ca84cd326a Merge pull request #4139 from Anewbe/nicknames
Adds the ability to choose nicknames
2017-10-23 13:37:34 -04:00
Anewbe
4eb5e9b6d0 Can't aim at invisible things 2017-10-23 12:11:11 -05:00
Anewbe
f079a97278 Merge pull request #4146 from Screemonster/shieldfix
fixes exterior shields putting shields EVERYWHERE
2017-10-23 10:49:51 -05:00
Anewbe
d48795b917 Merge pull request #4134 from Cameron653/patch-1
Removes duplicate internal organs
2017-10-23 00:44:04 -05:00
Anewbe
f35ae9dae5 Adds a footstep volume modifier to shoes 2017-10-22 23:37:51 -05:00
Screemonster
52f789a75b fixes exterior shields putting shields EVERYWHERE 2017-10-23 04:26:44 +01:00