Holopads can receive and send emotes.
The AI, when using 'me', will check if a holopad is being used. If so, the holopad will output the emote. If not, it's outputted from the core.
The AI will hear emotes from near an active holopad.
There is a new obj verb called 'see_emote()', that works similarly to hear_talk().
custom_emote() modified to have 'seeing_obj' list. May be resource-intensive, not sure.
pAIs can now hear emotes, without issue.
Carded AIs can hear emotes, but they hear themselves twice.
Mechs do not hear emotes correctly at this time.
Refactors the borg syndicate code to be more accessible to adminbus.
Syndicate borgs have a jetpack module.
Overrides canUseTopic() to limit what the Syndi-borg can interact.
Still has all access, may be more limited in the future if Bump() is refactored /tg/ style. Admins: Spawn with care.
It is a ghost-time preference that doesn't get saved. Admins see anonymous ghosts with a * next to their key. People talking in dead bodies are now always seen only with the name of their body (admins see their keys with a ^).
This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
- Mining cyborgs can now properly work with drills.
- Mining cyborgs have received ore scanner, crowbar, and limited version of magnetic gripper.
- Mining cyborgs can now swap power cells inside mining drills, as well as upgrade them if provided better parts.
- As a bonus, cyborgs can now see how much ore is in ore boxes (because it makes sense that cyborg which mined ton of ore can check how much ore it mined)
- Matter Decompiler now clears unused pipe assemblies. Long gone are the times where cyborgs couldn't remove old pipe parts.
- Engineering and Construction cyborgs now have pipe painter tool, which allows them to paint pipes properly.