Commit Graph

5484 Commits

Author SHA1 Message Date
mwerezak
9528557573 IPCs actually take heat damage from temperature now
Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
2014-06-21 16:58:20 -04:00
mwerezak
b9fa433087 Adds suit cooling device
Also:

Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
2014-06-21 16:53:18 -04:00
mwerezak
0c060d144b IPCs now need to be scanned with a robotanalyzer 2014-06-21 11:08:09 -04:00
Chinsky
a5ae759703 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-06-21 19:02:20 +04:00
Chinsky
15536d27a4 Fixes #5264
Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.
2014-06-21 17:52:59 +04:00
Zuhayr
baeca85704 Merge pull request #5321 from mwerezak/diona-lang
Fixes #5299
2014-06-21 19:11:50 +09:30
mwerezak
3f9fbc680b Fixes #5299 2014-06-21 02:07:47 -04:00
Loganbacca
d6022017c8 New vehicle loading code
- Vehicles now load items on them somewhat like roller beds, allowing you to interact with them
2014-06-21 14:13:25 +12:00
mwerezak
1b86e3548f Cleans up organ processing 2014-06-20 21:02:24 -04:00
mwerezak
cf5ff7e992 Body temperature fixes and updates
Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.

IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.

As well, having an infection will increase your body temperature, and
body scanners now detect infections.
2014-06-20 18:18:02 -04:00
Mloc-Argent
dd7f0dac0e Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/machinery/computer/card.dm
	code/modules/mob/living/say.dm
2014-06-20 22:02:40 +01:00
mwerezak
032061522b Body temperature damage now uses species values 2014-06-20 13:37:07 -04:00
mwerezak
82a85c2bae Tweaks wound infection a bit 2014-06-19 23:48:49 -04:00
mwerezak
d512d62869 Re-enables organ infections, adds wound infection 2014-06-19 21:25:59 -04:00
mwerezak
9ef1216147 Updates l_move_time to use world.time 2014-06-19 18:11:39 -04:00
Zuhayr
ce69599a3a Whitelists diona nymphs. Forces them not to have universal_speak. 2014-06-19 08:48:58 +09:30
Zuhayr
8fa57539a5 Merge pull request #5295 from boopcat/happydrones
fixes
2014-06-19 08:23:13 +09:30
mwerezak
37b71c81fb Armour can turn sharp attacks into blunt ones
Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-18 10:28:23 -04:00
mwerezak
5a3c7dc432 Fixes human/checkarmor getting the armour...
...value for the wrong body part.

Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-18 10:05:04 -04:00
Boop
1b7acdb147 Fix runtime with brains and throwmode 2014-06-18 12:32:13 +01:00
mwerezak
0a394fb59f Fixes tails not rendering on the player preview 2014-06-18 00:27:07 -04:00
Zuhayr
342bee81d4 Merge pull request #5284 from boopcat/happydrones
more fixes!
2014-06-18 08:58:00 +09:30
Boop
a903e400dd Fixes #5088
also fixes more runtimes that mloc gave me
2014-06-17 20:35:48 +01:00
Chinsky
be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Chinsky
e304d0010d Merge pull request #5273 from boopcat/happydrones
fixes!
2014-06-17 14:43:55 +04:00
Chinsky
1ca6a54d3a Merge pull request #5265 from mwerezak/wound-fixes
Fixes the wounding system
2014-06-17 14:41:22 +04:00
mwerezak
944394a042 Fixes armour being applied to projectiles twice 2014-06-17 01:20:49 -04:00
mwerezak
72377d160f Fixes apply_damage ignoring species mods
Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 00:54:20 -04:00
mwerezak
274b03b083 Adds thrown object sharp and edge flags 2014-06-16 23:21:01 -04:00
unknown
e16658c37f Adds diona unarmed attack type 2014-06-16 19:23:20 -04:00
unknown
95e05a894b Fixes projectile sharp and edge flags being ignored 2014-06-16 19:17:20 -04:00
Boop
07a6ad4897 Fixes #5270
Changes simple_animal/Die() to use death from mob/living instead.
2014-06-16 23:30:37 +01:00
mwerezak
45c2274b0a Species claws are now sharp 2014-06-16 12:54:09 -04:00
mwerezak
1b33ca943d Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Walter0o
85a6d8a32d fixes vox armalis being a choosable race
the IS_WHITELISTED flag will add the species to the whitelisted_species list,
which in turn gets used as the base list of choosable species in the char setup when
the server config has species whitelisting off.

unless you want giant combat spessbirds as crew ( as a security force maybe ? ;) ),
this is a bug.
2014-06-15 20:27:51 +02:00
paprka
7a28f5eea0 overeye 2014-06-14 21:04:05 -07:00
Chinsky
09420d9fba Merge pull request #5248 from Zuhayr/master
Robot fixes.
2014-06-14 23:05:46 +04:00
Zuhayr
cd4a8ff745 Amending a runtime in the mmi change. 2014-06-15 03:39:27 +09:30
Chinsky
1a3cd3786d Merge pull request #5239 from Nerezza/dronelights
Built-in drone lighting
2014-06-14 19:10:14 +04:00
Zuhayr
194f1121c3 Amending a previous commit. 2014-06-14 20:31:35 +09:30
Zuhayr
05a1bededb Fixes #5236 2014-06-14 18:39:33 +09:30
Zuhayr
15d063c130 Fixes #4959 2014-06-14 18:33:06 +09:30
Zuhayr
98bddb9612 Fixes #5245 2014-06-14 18:06:47 +09:30
Zuhayr
cd5818fd29 Fixes #5243 2014-06-14 18:06:31 +09:30
Zuhayr
cf1fe85e62 Fixes #5246 2014-06-14 18:04:19 +09:30
Zuhayr
80db3a284b Merge pull request #5216 from Loganbacca/trainmerge
Cargo Trains
2014-06-14 17:13:55 +09:30
Ccomp5950
5c115525cf Bugfix: Humans will no longer send the same message twice when talking on binary.
Also:  Removed the beep boop boop from showing up if you are the src of the communication.
2014-06-13 20:47:02 -05:00
Nerezza
52a76c0b0b Make drone light into verb
Removes the penlight and builds a low power LED into the chassis.
Already tested to work locally, won't ghost a light.
2014-06-13 14:39:49 -05:00
Mloc-Argent
9896e44d8a Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/__HELPERS/unsorted.dm
2014-06-12 18:56:26 +01:00
Ravensdale
1fe53510ed Merge branch 'master' of https://github.com/Baystation12/Baystation12 into freeze-master-merge 2014-06-12 05:04:28 -07:00