Segrain
3ba5c3e450
Compile fix.
2013-08-13 13:47:22 +03:00
Segrain
6122d50ce0
Reverting to as advertised.
2013-08-13 09:25:28 +03:00
Erthilo
1228ba8a25
Allows autoinjectors to be refilled.
2013-08-12 21:17:16 +01:00
Zuhayr
520d1b34d2
Merge resolution.
2013-08-05 08:00:03 -07:00
comma
747c71096e
Fixed monkeys not getting space rabies via syringes.
2013-08-04 00:32:37 +04:00
comma
c8f5b98a95
Autoinjectors.
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Now they are one-use, as they were intended.
You can still change their contents with syringes before they are used.
To mitigate their one-use nature, box of them is added to medical closets and supply pack.
2013-08-01 08:12:56 +04:00
Mloc-Argent
e7f38be3b4
Beakers and other glass containers now hide their contents, only showing the amount.
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Additionally, they can be labeled with a pen, up to a max of 10 characters.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-22 17:38:34 +01:00
comma
50f94ddd93
Merge branch 'bleeding-edge-freeze' into viro
2013-07-01 17:33:24 +04:00
comma
da884f4ddc
Merge branch 'bleeding-edge-freeze' of https://github.com/comma/Baystation12 into viro
2013-07-01 17:23:09 +04:00
Zuhayr
1d28bb7cb3
Message tweaks.
2013-06-28 15:55:41 -07:00
Zuhayr
f5abc3e041
Syringes now have an increased delay when injecting through a hardsuit.
2013-06-27 17:59:37 -07:00
Zuhayr
7a9b501bc0
Dartgun tweaks, vials.
2013-06-24 02:04:44 -07:00
jack-fractal
4045df96a5
- renaming existing "tea" icon to hot_coco
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- adding "teacup" icon
- revising icon-state for hot coco and tea
2013-06-19 00:47:12 -04:00
Chinsky
a3587dc81d
Adds new virology machine - centrifuge.
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Used for extracting virus samples or antibodies.
Accepts only vials.
2013-06-19 02:33:32 +04:00
Chinsky
ca4c3869b9
Merge branch 'bleeding-edge-freeze' into vials
2013-06-16 11:20:45 +04:00
Chinsky
a76b87635e
It only holds 15 units.
2013-06-15 15:54:43 +04:00
Jamini
89766706fe
Alien Monkeys - Farwa, Stok, Aenera
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Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-06-14 02:22:27 -04:00
Mordeth221
91bd0d453b
Cyborg Medical Hypo Changing Doctors Delight to Tricordrazine
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Changing because they have the same effect, yet Doctors Delight causes people to get drunk/slurr words.
2013-06-12 21:55:07 +02:00
Chinsky
59834d2ed9
Added new reagent container - vial.
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basically 15u beaker.
2013-06-08 12:39:03 +04:00
Chinsky
f9b0ba7a49
Added lids for bottles and beakers.
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Click on vessel in hand to put lid on / take it off.
Lids prevent use of syringes and spilling.
2013-05-26 06:38:38 +04:00
VitrescentTortoise
afb49c05d9
Fixed lemonjuice showing up as ..what?
2013-05-25 12:52:56 -07:00
cib
670bf5bb76
Radiation storms consider maintenance now.
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Also, a fix to spray(whoops!)
2013-05-18 22:18:37 +02:00
cib
d7cc42e588
Added wallrot event.
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Also some updates to changelog.
2013-05-18 21:55:02 +02:00
jediluke69
85eb0f1224
Adds new drinks and fixes a few things
2013-04-24 18:49:01 -04:00
fauxtada
c1991ba0dd
Player Requests Edition
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- Two canes will spawn in medbay storage for people with leg injuries.
- Added some more welding goggles for engineers in engineering.
- Armory has a second security hardsuit.
- CMO has hallway access to the medbay hardsuits.
- HoS hat spawns in HoS closet.
- White wedding dress spawns in chaplain closet.
- Removed Pulse Rifle and Laser Canon from ERT room.
- Detective's office will now start off with a cigeratte pack and a detective's flask.
- Three normal boring flasks now spawn behind the bar for the bartender to give out.
- Old Man Suit spawns in laundry room. - Requested by Book.
- Roaper's Callum suit ( http://baystation12.net/forums/viewtopic.php?f=33&t=7047 ) now spawns in under Knockoff Suit. It may or may not spawn in for him too, I don't know how this shit works but I think I got it right.
- Removed Roaper's items for Ian Colm. At least the code part, I don't know if I'm supposed to delete the DMIs or not so I left them in.
2013-04-24 03:04:35 -07:00
NerdyBoy1104
390029007d
Added Rice and Plastellium plants. Rice stalks are grinded into rice that you can make boiled rice, rice pudding and Sake from. Plastellium is refined into plastic by grinding it into plasticide. 20 plasticide + 10 poly acid makes 10 sheets of platic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
2013-04-23 22:52:08 +01:00
Spamcat
e1604d08d8
No more ninja munching.
2013-04-03 20:54:00 +04:00
Spamcat
7bd9bf57c0
Nerfed syringestab.
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Again.
2013-03-26 13:26:59 +04:00
Spamcat
3b0c07d232
Removed unneeded message when feeding people.
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hacky-hacky
2013-03-20 13:17:55 +04:00
Spamcat
5e2c921933
Fixed nanopaste messages.
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(and some my shitcode)
2013-03-18 18:01:51 +04:00
Christian Bielert
14a96f77ab
Merge pull request #2539 from comma/organ
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Organ code restructuring
2013-03-16 07:10:40 -07:00
Chinsky
38a8246994
Moved code for injecting and taking blood to separate procs.
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Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
7de4093060
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 23:41:53 +10:00
Cael_Aislinn
b13c634293
added bee stuff, will post documentation for it on the forums. features include: place an apiary on a hydro tray to cultivate bees, bees auto breed and spread (if they have enough food), bees give slight accumulative boosts to nearby plants, bee hives produce honey and honeycomb added manual to explain beekeeping, rampaging bees can do a lot of damage but anything with bio protection will reduce likelihood of being stung
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:38:54 +10:00
Spamcat
39d01d4310
Nerfed syringestab, made it produce a broken syringe with fingerprints and stuff, so tater will need to thing about evidence disposal.
2013-03-09 13:51:05 +04:00
RavingManiac
c18999957f
You can now stab people with syringes. This destroys the syringe, deals 7 brute damage and injects a random percentage of the syringe's contents into the target.
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Syringestabbing is blocked by shields. Armor on the targeted body part has a 50% chance of deflecting the syringe unless you are stabbing yourself.
2013-03-06 00:39:29 +08:00
Cael_Aislinn
46ecf43cf9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Recipes.dm
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:27:44 +10:00
cib
b98eedeadf
Added psychiatrist job and anti-depressants.
2013-02-23 05:36:04 +01:00
cib
961c77e26e
Medical side-effects now appear on overdose.
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Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill.
2013-02-22 14:28:55 +01:00
RavingManiac
b2b2894e3b
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
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Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
RavingManiac
4eca9b143e
Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
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Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
Cael_Aislinn
3f62e2a938
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/xenoarchaeology/artifact_effect.dm
code/modules/research/xenoarchaeology/finds.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-02 17:05:27 +10:00
Cael_Aislinn
104bc8dd98
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/datums/supplypacks.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
icons/mob/head.dmi
icons/mob/suit.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:48:07 +10:00
Cael_Aislinn
bb5a349fcf
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/controllers/master_controller.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/machinery/computer/cloning.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/shoes/miscellaneous.dm
code/modules/clothing/under/ties.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/mob_defines.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/modules/projectiles/projectile.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/glass.dm
code/setup.dm
config/config.txt
html/changelog.html
icons/effects/effects.dmi
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
maps/tgstation.2.1.0.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:23:37 +10:00
d_h2005@yahoo.com
ec46676bac
Fixes issue 1241 - Blood soup looks like tomato soup now instead of meatball soup. Removed the blood soup sprite.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5581 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-19 16:50:55 +00:00
Cael_Aislinn
70764ac039
tweaked some supply packs a bit, added formalwear and pizza supply packs, made supply packs organised and selectable by type in the order menu
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 23:20:00 +10:00
Cael_Aislinn
09a9c7458f
runtime fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:46:12 +10:00
Cael_Aislinn
1c9b04ec74
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:07:16 +10:00