Commit Graph

136 Commits

Author SHA1 Message Date
Segrain
3ba5c3e450 Compile fix. 2013-08-13 13:47:22 +03:00
Segrain
6122d50ce0 Reverting to as advertised. 2013-08-13 09:25:28 +03:00
Erthilo
1228ba8a25 Allows autoinjectors to be refilled. 2013-08-12 21:17:16 +01:00
Zuhayr
520d1b34d2 Merge resolution. 2013-08-05 08:00:03 -07:00
comma
747c71096e Fixed monkeys not getting space rabies via syringes. 2013-08-04 00:32:37 +04:00
comma
c8f5b98a95 Autoinjectors.
Now they are one-use, as they were intended.
You can still change their contents with syringes before they are used.
To mitigate their one-use nature, box of them is added to medical closets and supply pack.
2013-08-01 08:12:56 +04:00
Mloc-Argent
e7f38be3b4 Beakers and other glass containers now hide their contents, only showing the amount.
Additionally, they can be labeled with a pen, up to a max of 10 characters.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-22 17:38:34 +01:00
comma
50f94ddd93 Merge branch 'bleeding-edge-freeze' into viro 2013-07-01 17:33:24 +04:00
comma
da884f4ddc Merge branch 'bleeding-edge-freeze' of https://github.com/comma/Baystation12 into viro 2013-07-01 17:23:09 +04:00
Zuhayr
1d28bb7cb3 Message tweaks. 2013-06-28 15:55:41 -07:00
Zuhayr
f5abc3e041 Syringes now have an increased delay when injecting through a hardsuit. 2013-06-27 17:59:37 -07:00
Zuhayr
7a9b501bc0 Dartgun tweaks, vials. 2013-06-24 02:04:44 -07:00
jack-fractal
4045df96a5 - renaming existing "tea" icon to hot_coco
- adding "teacup" icon
- revising icon-state for hot coco and tea
2013-06-19 00:47:12 -04:00
Chinsky
a3587dc81d Adds new virology machine - centrifuge.
Used for extracting virus samples or antibodies.
Accepts only vials.
2013-06-19 02:33:32 +04:00
Chinsky
ca4c3869b9 Merge branch 'bleeding-edge-freeze' into vials 2013-06-16 11:20:45 +04:00
Chinsky
a76b87635e It only holds 15 units. 2013-06-15 15:54:43 +04:00
Jamini
89766706fe Alien Monkeys - Farwa, Stok, Aenera
Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-06-14 02:22:27 -04:00
Mordeth221
91bd0d453b Cyborg Medical Hypo Changing Doctors Delight to Tricordrazine
Changing because they have the same effect, yet Doctors Delight causes people to get drunk/slurr words.
2013-06-12 21:55:07 +02:00
Chinsky
59834d2ed9 Added new reagent container - vial.
basically 15u beaker.
2013-06-08 12:39:03 +04:00
Chinsky
f9b0ba7a49 Added lids for bottles and beakers.
Click on vessel in hand to put lid on / take it off.
Lids prevent use of syringes and spilling.
2013-05-26 06:38:38 +04:00
VitrescentTortoise
afb49c05d9 Fixed lemonjuice showing up as ..what? 2013-05-25 12:52:56 -07:00
cib
670bf5bb76 Radiation storms consider maintenance now.
Also, a fix to spray(whoops!)
2013-05-18 22:18:37 +02:00
cib
d7cc42e588 Added wallrot event.
Also some updates to changelog.
2013-05-18 21:55:02 +02:00
jediluke69
85eb0f1224 Adds new drinks and fixes a few things 2013-04-24 18:49:01 -04:00
fauxtada
c1991ba0dd Player Requests Edition
- Two canes will spawn in medbay storage for people with leg injuries.
- Added some more welding goggles for engineers in engineering.
- Armory has a second security hardsuit.
- CMO has hallway access to the medbay hardsuits.
- HoS hat spawns in HoS closet.
- White wedding dress spawns in chaplain closet.
- Removed Pulse Rifle and Laser Canon from ERT room.
- Detective's office will now start off with a cigeratte pack and a detective's flask.
- Three normal boring flasks now spawn behind the bar for the bartender to give out.
- Old Man Suit spawns in laundry room. - Requested by Book.
- Roaper's Callum suit ( http://baystation12.net/forums/viewtopic.php?f=33&t=7047 ) now spawns in under Knockoff Suit. It may or may not spawn in for him too, I don't know how this shit works but I think I got it right.
- Removed Roaper's items for Ian Colm. At least the code part, I don't know if I'm supposed to delete the DMIs or not so I left them in.
2013-04-24 03:04:35 -07:00
NerdyBoy1104
390029007d Added Rice and Plastellium plants. Rice stalks are grinded into rice that you can make boiled rice, rice pudding and Sake from. Plastellium is refined into plastic by grinding it into plasticide. 20 plasticide + 10 poly acid makes 10 sheets of platic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from. 2013-04-23 22:52:08 +01:00
Spamcat
e1604d08d8 No more ninja munching. 2013-04-03 20:54:00 +04:00
Spamcat
7bd9bf57c0 Nerfed syringestab.
Again.
2013-03-26 13:26:59 +04:00
Spamcat
3b0c07d232 Removed unneeded message when feeding people.
hacky-hacky
2013-03-20 13:17:55 +04:00
Spamcat
5e2c921933 Fixed nanopaste messages.
(and some my shitcode)
2013-03-18 18:01:51 +04:00
Christian Bielert
14a96f77ab Merge pull request #2539 from comma/organ
Organ code restructuring
2013-03-16 07:10:40 -07:00
Chinsky
38a8246994 Moved code for injecting and taking blood to separate procs.
Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Cael_Aislinn
f8f9397636 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	icons/obj/library.dmi
	icons/obj/storage.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 23:01:33 +10:00
Cael_Aislinn
7de4093060 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-03-09 23:41:53 +10:00
Cael_Aislinn
b13c634293 added bee stuff, will post documentation for it on the forums. features include: place an apiary on a hydro tray to cultivate bees, bees auto breed and spread (if they have enough food), bees give slight accumulative boosts to nearby plants, bee hives produce honey and honeycomb added manual to explain beekeeping, rampaging bees can do a lot of damage but anything with bio protection will reduce likelihood of being stung
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-09 23:38:54 +10:00
Spamcat
39d01d4310 Nerfed syringestab, made it produce a broken syringe with fingerprints and stuff, so tater will need to thing about evidence disposal. 2013-03-09 13:51:05 +04:00
RavingManiac
c18999957f You can now stab people with syringes. This destroys the syringe, deals 7 brute damage and injects a random percentage of the syringe's contents into the target.
Syringestabbing is blocked by shields. Armor on the targeted body part has a 50% chance of deflecting the syringe unless you are stabbing yourself.
2013-03-06 00:39:29 +08:00
Cael_Aislinn
46ecf43cf9 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
	icons/obj/device.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/research/xenoarchaeology/misc.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-25 14:27:44 +10:00
cib
b98eedeadf Added psychiatrist job and anti-depressants. 2013-02-23 05:36:04 +01:00
cib
961c77e26e Medical side-effects now appear on overdose.
Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill.
2013-02-22 14:28:55 +01:00
RavingManiac
b2b2894e3b Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
Mice can no longer open airlocks.

Mice can no longer strip items from humans

Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)

Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
RavingManiac
4eca9b143e Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
Cael_Aislinn
3f62e2a938 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/research/xenoarchaeology/artifact_effect.dm
	code/modules/research/xenoarchaeology/finds.dm
	icons/obj/device.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-02 17:05:27 +10:00
Cael_Aislinn
104bc8dd98 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/datums/supplypacks.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/security.dm
	code/modules/clothing/spacesuits/rig.dm
	icons/mob/head.dmi
	icons/mob/suit.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:48:07 +10:00
Cael_Aislinn
bb5a349fcf Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 00:23:37 +10:00
d_h2005@yahoo.com
ec46676bac Fixes issue 1241 - Blood soup looks like tomato soup now instead of meatball soup. Removed the blood soup sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5581 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-19 16:50:55 +00:00
Cael_Aislinn
70764ac039 tweaked some supply packs a bit, added formalwear and pizza supply packs, made supply packs organised and selectable by type in the order menu
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-15 23:20:00 +10:00
Cael_Aislinn
09a9c7458f runtime fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:46:12 +10:00
Cael_Aislinn
1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00