Fixes#3676
Before: Toggling would get stuck where it wouldn't toggle the camera until you reset your view.
After: Camera light toggles, you have to toggle off before turning on a new camera light though.
pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.
So, updated it with the newest tnote variable functionality so it can participate.
This is a hacky fix and is temporary until I can sit down and figure out exactly why it's not encoding that block of DNA properly.
The result of it not encoding it into the dna is that if you clone the person they have a random value there that was assigned at round start.
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.
This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.
This change also messes with the gene activation logic.
Conflicts:
code/game/dna/dna2_domutcheck.dm
code/game/dna/genes/powers.dm
Made after DNA2 hit /vg/'s main server after no one tested anything.
* Gene activation/deactivation made modular, refactors domutcheck.
* Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested)
* Lots of major bug fixes.
* Skin tones fixed.
Still needs further testing. All I did was mess around with monkeys.
Conflicts:
code/game/dna/dna2.dm
code/game/dna/dna2_domutcheck.dm
code/game/dna/dna2_helpers.dm
code/game/dna/genes/disabilities.dm
code/game/dna/genes/powers.dm
code/modules/mob/living/carbon/monkey/monkey.dm
- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
- Added atmos themed sprite for atmospheric technician secure closets
- Added a second radiation suit to radiation suit closets
- Added a solar pack crate (because adding crates to the map with this many objects manually is silly)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.
This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.
This change also messes with the gene activation logic.
Cleaned up pipes.dm
Changed pipe subtypes to the following layout:
pipe
simple/manifold/manifold4w
hidden
colour
visible
colour
Did a complete pass of the station to standardize all pipes (yes, nearly 2500 changes)
(Haven't done the research base air and scrubber pipes yet, and atmos will be done with my engineering redesign)