Chinsky
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2de31e29be
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Merge pull request #4128 from SkyMarshal/patch-5
Hypothetically adds proximity check to droppers.
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2013-12-26 22:10:22 -08:00 |
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Chinsky
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92f169a72c
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Merge pull request #4124 from DJSnapshot/hotfix
Nerf to shield blobs
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2013-12-26 22:09:06 -08:00 |
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SkyMarshal
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30970b7b56
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Hypothetically adds proximity check to droppers.
This code is awful, but it appears "flag" (who names this shit?) acts as a proximity check.
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2013-12-26 21:22:00 -07:00 |
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Zuhayr
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183afc61bf
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Reverts corgi dress-up due to being terrible and duplicating items.
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2013-12-27 11:06:20 +10:30 |
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DJSnapshot
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4f4e9bb000
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Fix for the nuke disarm menu not showing up.
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2013-12-26 16:27:05 -08:00 |
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Zuhayr
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b638388bdd
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Uncommented ninja block in Check Antags.
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2013-12-27 10:48:37 +10:30 |
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Zuhayr
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661593718f
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Using dev-freeze map.
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2013-12-27 10:42:13 +10:30 |
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DJSnapshot
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efdeea5bab
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Nerf to shield blobs.
Now they take 2 hits instead of 3, that way they are a little easier to deal with and hopefully not as much meta will have to occur.
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2013-12-26 13:20:38 -08:00 |
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Chinsky
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5068a54568
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Adds update_icon to drips
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2013-12-26 18:39:29 +04:00 |
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Chinsky
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d920a4651f
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Fixed rainblowd
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2013-12-26 18:16:29 +04:00 |
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Chinsky
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a097c235ed
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Made tracks use colors instead of icon procs too.
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2013-12-26 18:12:01 +04:00 |
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Chinsky
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25bb796b7f
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Added some sanity to brightness proc
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2013-12-26 17:18:17 +04:00 |
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Chinsky
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38a8b58ec8
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Replaced weird ass space indenetation with tabs in tracks.dm
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2013-12-26 16:27:09 +04:00 |
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Chinsky
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ff89532402
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Sets right color for shoes overlay when stepping in blood.
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2013-12-26 16:21:17 +04:00 |
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Chinsky
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57178dd251
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Derp, forgot to change back from debug icon file
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2013-12-26 15:36:25 +04:00 |
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Chinsky
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3ee2430425
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Made blood overlays respect blood color
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2013-12-26 15:28:03 +04:00 |
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Chinsky
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e5699fde0b
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Readded dirtying floors.
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2013-12-26 15:23:21 +04:00 |
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Chinsky
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5191cb4c6c
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Made drips use species blood too.
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2013-12-26 14:12:28 +04:00 |
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Chinsky
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a4e2756134
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Made blood coloring use color var instead of icon operations.
Updated icons to match (they need to be white instead of black to work)
Updated some colors to look fine on them.
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2013-12-26 14:07:18 +04:00 |
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Chinsky
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9d9d6de78d
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Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black.
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2013-12-26 13:27:36 +04:00 |
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Chinsky
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1c4c2d32a5
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Added helper proc that adjusts brightness of given html color
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2013-12-26 12:59:09 +04:00 |
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Chinsky
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e15d77eba7
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Merge branch 'dev' of https://github.com/Zuhayr/Baystation12 into rainbowlood
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2013-12-26 11:11:06 +04:00 |
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Chinsky
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82700e9eda
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Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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2013-12-26 11:10:36 +04:00 |
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Zuhayr
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e89fe94af8
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Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
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2013-12-26 14:48:05 +10:30 |
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Zuhayr
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d97180239b
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Using chinsky's blood file.
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2013-12-26 13:46:12 +10:30 |
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Zuhayr
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1311cf0300
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Merge pull request #4117 from comma/bloodydoodle
Adds ability to write on floors and walls with blood.
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2013-12-25 19:13:30 -08:00 |
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Zuhayr
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1888a4d956
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Merge pull request #4116 from comma/showoff
Adds Show item verb
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2013-12-25 19:13:21 -08:00 |
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Zuhayr
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d9a0f496c0
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Removed debug strings/values.
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2013-12-26 10:35:45 +10:30 |
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Zuhayr
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5b6ec6cd12
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Added arbitrarily coloured blood decals.
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2013-12-26 10:29:42 +10:30 |
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Zuhayr
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6b2bfbc38d
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Species-based blood colour support code.
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2013-12-26 03:21:46 +10:30 |
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Zuhayr
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00a1462ad5
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Updated turf procs for new blood system.
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2013-12-26 01:56:55 +10:30 |
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Zuhayr
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3a0448c2e4
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Added num2dir() proc required by /vg/ blood setup.
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2013-12-26 01:56:30 +10:30 |
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Zuhayr
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8b0f778a83
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Mass updates to paths for blood decals.
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2013-12-26 01:56:06 +10:30 |
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Zuhayr
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80dc4f352f
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Added blood colour var for /vg/ blood system.
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2013-12-26 01:47:07 +10:30 |
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Zuhayr
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2e0ff4cd87
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Converting existing objects over to /vg/station blood setup.
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2013-12-26 01:46:39 +10:30 |
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Chinsky
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716a901858
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Made ash dirty floors
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2013-12-25 15:10:10 +03:00 |
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Zuhayr
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4746a3ada9
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Merge pull request #4120 from Miniature/master
Added leaving prints on APCs when using item on them
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2013-12-25 03:52:04 -08:00 |
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Chinsky
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d166d3c992
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Merge pull request #4100 from Zuhayr/dev
DNA2 EPISODE 2: Revenge of the Bugs
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2013-12-25 03:49:58 -08:00 |
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Zuhayr
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7dfbcdae68
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Switched some if(mutation) to if(sdisability)
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2013-12-25 22:14:31 +10:30 |
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Miniature
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3d6f8ee4b2
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Added leaving prints on APCs when using item on them
(fix issue #4109)
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2013-12-25 22:11:13 +10:30 |
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Zuhayr
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61e2a1c9b8
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Merge pull request #4097 from Ccomp5950/nanoUI_pda
NANOUI PDA
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2013-12-25 03:40:24 -08:00 |
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Zuhayr
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2777761cef
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Merge pull request #4093 from comma/guestpass
Guestpass
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2013-12-25 03:39:50 -08:00 |
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Chinsky
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0c94d2892d
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Fixes #4071
Emote needed "me" action first, using custom_emote instead.
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2013-12-25 14:44:50 +04:00 |
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Chinsky
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5071ea57ad
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Fix for #3583
Hostile mobs now check adjacency before applying damage.
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2013-12-25 14:20:56 +04:00 |
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Chinsky
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9202fda78a
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Fixes #4028
Makes invisimin make mob transparent instead of icon changes.
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2013-12-25 12:54:15 +04:00 |
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Chinsky
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022fdf1e19
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Merge branch 'master' of https://github.com/comma/Baystation12
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2013-12-25 02:47:26 +04:00 |
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Chinsky
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ab727aef11
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Added link to examine shown item.
Removed grab handler because it's an abstract item.
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2013-12-25 02:44:42 +04:00 |
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Chinsky
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7d95a385f2
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No messages from beyond the grave pls.
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2013-12-25 01:59:35 +04:00 |
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Chinsky
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0b670f611d
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Makes ash disappear on attack_hand to solve issue where paper burned inside containers would create immovable pile of ash.
I could swear that's how ash behaved at some point, but then again, I am drunk
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2013-12-25 00:58:20 +04:00 |
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Chinsky
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c45f10f02b
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Merge branch 'dev-freeze' of https://github.com/comma/Baystation12 into dev-freeze
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2013-12-25 00:36:35 +04:00 |
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