Commit Graph

8175 Commits

Author SHA1 Message Date
Zuhayr
33ef081191 Merge pull request #5895 from mwerezak/fixes
Fixes
2014-08-05 08:23:38 +09:30
Ccomp5950
c3e5cb8eb7 Merge pull request #5885 from Walter0o/lipstick_fix
lipstick wiping fix
2014-08-04 15:14:42 -05:00
mwerezak
6a7c9e46e6 Fixes #5881 2014-08-04 13:04:34 -04:00
Walter0o
2dd71b53a7 adds lipstick wiping to proper paper/attack() 2014-08-03 13:52:59 +02:00
Loganbacca
b8f31c0b0a Train fixes and balancing
- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
2014-08-03 20:45:41 +12:00
Loganbacca
b57a814fb2 Reversing fix
- Allows cargo tugs to reverse their direction if they are not towing anything
2014-08-03 16:42:14 +12:00
Loganbacca
500fc11db9 Verb fix
- Handles verb changes in the turn_off() and turn_on() procs
2014-08-03 16:36:24 +12:00
Zuhayr
05a1de6bf4 Merge pull request #5880 from Whitellama/master
Fixes #5870 (glasses being named inconsistently) and unreported issue of wet rags making glass-hit noises when you wash down a window
2014-08-03 13:05:43 +09:30
Zuhayr
eae182725a Merge pull request #5865 from mwerezak/shock-fix
Fixes siemens_coefficent not affecting shock damage
2014-08-03 13:04:52 +09:30
Zuhayr
ab54e7e2d6 Merge pull request #5878 from Walter0o/aliums
fixes alien castes not understanding each other
2014-08-03 12:56:47 +09:30
Zuhayr
c6b40dbc1a Merge pull request #5877 from Walter0o/dna_fix
fixes runtime with calling PP on dna-less mobs
2014-08-03 12:56:22 +09:30
Whitellama
a36becad2b Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag) 2014-08-01 17:05:54 -07:00
Whitellama
dad248d49d Fixed #5870: Glasses being labeled both 'glass' and 'Drinking glass' inconsistently 2014-08-01 16:39:19 -07:00
Walter0o
5895a098fe fixes alien castes not understanding each other
only /mob/living/carbon/alien have this var set, so this will not touch anything else.
2014-08-01 22:34:28 +02:00
Walter0o
f21ac59588 fixes runtime with calling PP on dna-less mobs 2014-08-01 21:59:48 +02:00
Mloc
6133083ca6 Merge pull request #5858 from Zuhayr/master
Fixes
2014-08-01 15:02:23 +01:00
Zuhayr
a6e483d48d Merge pull request #5856 from PsiOmegaDelta/SuperMatter
Fixes #5844
2014-08-01 22:00:19 +09:30
Zuhayr
9c1e14eb67 Merge pull request #5855 from PsiOmegaDelta/PurpleComb
Fixes #5839
2014-08-01 21:59:41 +09:30
Zuhayr
21b02f3019 Merge pull request #5846 from Walter0o/href_fun
exploit-fix-o-rama
2014-08-01 21:59:00 +09:30
Zuhayr
128ad5a817 Merge pull request #5843 from mwerezak/taj-suits
Updates tajaran hardsuit sprites
2014-08-01 21:58:11 +09:30
Zuhayr
dfb662fa4a Merge pull request #5841 from mwerezak/escape-pods
Fixes emergency shuttle UI and tweaks escape pods
2014-08-01 21:58:02 +09:30
mwerezak
b529d582e5 Fixes siemens_coefficent not affecting shock damage
Also cleans up electrocute_act()
2014-07-31 15:20:45 -04:00
PsiOmega
da4dd93e75 Is a little convoluted but this removes the last X: use in supermatter.dm 2014-07-31 14:24:39 +02:00
Zuhayr
1cecd96e66 Fixes #5630 2014-07-31 19:46:21 +09:30
PsiOmega
ba247ffa40 Recasts objects to avoid usage of : 2014-07-31 12:14:39 +02:00
Walter0o
cfdb3288e7 derping derps
thanks to @mwerezak
2014-07-31 12:12:30 +02:00
Zuhayr
e7f31e1655 Fixes #5737 2014-07-31 19:40:09 +09:30
PsiOmega
d8df59a244 Fixes #5844 by only having a supermatter explosion affect living entities on the same Z-level. 2014-07-31 11:44:20 +02:00
PsiOmega
a093bee190 Fixes #5839 by making the comb slightly more gender aware. 2014-07-31 11:43:22 +02:00
Walter0o
eeb02dcfde derp 2014-07-31 10:43:51 +02:00
Walter0o
ca78cb238a cyborg topic exploit fixes
all kinds of fun here
2014-07-31 10:20:24 +02:00
Walter0o
f0042741fc filing cabinet exploit fix
hooray for teleporting atoms to you via magic office furniture
2014-07-31 10:03:22 +02:00
Walter0o
f9de5e3866 refining the clipboard topic checks 2014-07-31 08:57:56 +02:00
Walter0o
596ae37794 paper exploit fixes
i think my favourite part of this was
```var/obj/item/i = usr.get_active_hand()
if( ...  && usr.get_active_hand() != i))```
2014-07-31 05:01:31 +02:00
Walter0o
67e58effd2 folder exploit fixes 2014-07-31 04:08:34 +02:00
Walter0o
404a89aed6 clipboard exploit fixes 2014-07-31 04:01:14 +02:00
mwerezak
8e5f62a9da Updates tajaran hardsuit sprites
Adds inventory sprites for all hardsuits that didn't have it before,
except for the wizard one.
2014-07-30 17:02:02 -04:00
mwerezak
55279f2fc0 Allows pod to be launched if shuttle leaves early 2014-07-30 15:45:21 -04:00
mwerezak
17574b8b20 Allows escape shuttle to scan IDs from within UI
Fixes #5592
2014-07-30 15:13:53 -04:00
Atlantiscze
da6190aa25 Fixes #5827
- Drones can now use .d to access Drone chat
- Cleaner and nicer check for dronechat, uses proper data from say.dm shortcut list.
- MISSING: .d alternative for "Russian localization" (Does anyone actually use that?)
2014-07-30 12:15:15 +02:00
Chinsky
1150331bc4 Merge pull request #5828 from mwerezak/wound-infections
Fixes chest not being coloured by necrosis
2014-07-29 18:13:02 +04:00
Chinsky
4d8db295d8 Merge pull request #5814 from JimTheCactus/polaroid
Improves Polaroid Camera Images
2014-07-29 17:57:41 +04:00
mwerezak
9680cd85b7 Fixes chest not being coloured by necrosis 2014-07-28 20:51:04 -04:00
JimTheCactus
f5df1acaaa Added handler for pixel stepping 2014-07-28 13:05:29 -06:00
JimTheCactus
6b1f696203 Ported multi-turf behavior
This allows for layering that moves across tiles and enables alternate methods of enumerating the tile list (not used at present.)
2014-07-28 12:44:42 -06:00
JimTheCactus
f0594b6e21 Made camera render turf effects. 2014-07-28 12:10:21 -06:00
JimTheCactus
df3fcbc9b2 Ported nearest-neighbor scaling from TG 2014-07-28 11:54:01 -06:00
Loganbacca
5457cee527 More train fixes
- No passing plastic flaps
- Only human based mobs can board trains
- Adjacent checks for exiting vehicles
- Cleaned up as many direct loc moves as possible
- Places removed cells in the removers hand
2014-07-28 20:39:42 +12:00
JimTheCactus
8e4ac0a807 Modified to check every pixel
Checking only a few pixels had the tendancy to turn my charcter's head inside out when I was pointing directions other than south. Worse case is 1024 tests per object in the image. This test should be uncommon and the CPU usage is constrained by other factors.
2014-07-28 01:46:07 -06:00
JimTheCactus
bdbc404d07 Added workaround for non-directional icons with dir!=2
Several items in the map are set with a dir other than 2 but the icon associated with the item doesn't have directions. As such they misrender.

This resolves that specific issue, for the most part. Due to an odd behavior of Byond, when this circumstance occurs the icon proc produces a 32x32 image that is all alpha 0. At least that's what my testing suggests; it may be possible with large icons to encounter this as an issue and cause it to ignore an icon that should be reloaded from the default. However, this can't do any worse than the current software.
2014-07-28 01:04:52 -06:00