Commit Graph

336 Commits

Author SHA1 Message Date
Loganbacca
b8b1bd82a4 Wardrobe fix
Fixes #4447

- Added a parent call to each wardrobe subtypes New() proc.
Wardrobes weren't calling obj/structure/closet/New(), so weren't adding items in the same location to their contents when first created.

- Removed wardrobe/New() proc.
So all subtypes don't inherit an extra set of blue uniforms and brown shoes. Only one wardrobe on the map is of this type, and it's on the derelict, so didn't think it was worth making a map change.
2014-02-18 11:12:27 +13:00
Loganbacca
4b1bb13ace Crate and closet updates
- Added atmos themed sprite for atmospheric technician secure closets
- Added a second radiation suit to radiation suit closets
- Added a solar pack crate (because adding crates to the map with this many objects manually is silly)
2014-02-08 18:35:13 +13:00
RavingManiac
30915b5ba4 Escape shuttle modified after feedback.
Wall emergency lockers now contain two breath masks and two emergency oxygen tanks.

Emergency ration crates contain two boxes of donk-pockets. The escape shuttle has two crates at the back.
2014-02-02 16:04:11 +08:00
RKF45
8fbcda2a0b Reintroducing the dough-based cooking system. 2014-02-01 02:17:38 +01:00
suethecake
6f69e7f821 Stuff. 2014-01-29 18:15:35 -06:00
Cluwnes Honk
2069a9e83c Personnelly, I feel this pull request was successfull.
Spelling fixes.

Conflicts:
	code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
DJSnapshot
b294174acb Openable soda cans and beer bottles! 2013-12-31 17:52:12 -08:00
Zuhayr
53c94f76bd Merge pull request #4134 from comma/gunlocker
Adds gun cabinets - special snowflake secure closets.
2013-12-29 06:25:12 -08:00
Chinsky
e63d5c14a5 BYOND cannot into chain assignment 2013-12-29 17:52:56 +04:00
Chinsky
94e94dfa5d Adds gun cabinets - special snowflake secure closets.
Specialness is that icon of closed cabinet depends on if there are guns in it, and their type.
2013-12-22 23:10:22 +04:00
fauxki
a6aa087e00 Places RD Alt uniform, RD dress, and leather shoes in RD closet. 2013-12-22 04:17:46 -08:00
fauxki
247cae41a1 Adds in the red shoes I forgot to put into the closet that has all the colored shoes in it. 2013-12-20 01:29:13 -08:00
Chinsky
83d1924b83 Commiting SueTheCake's detective things.
-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Segrain
121b10b16c Conflict fix. 2013-10-21 04:37:28 +03:00
Segrain
ace205b323 Code cleanup. 2013-10-18 08:40:45 +03:00
Segrain
21718c5bac Fix for #3764. 2013-10-13 03:44:43 +03:00
Chinsky
3c7c715e06 Merge pull request #3727 from fauxki/dev
Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
fauxki
a9de4f00f2 * Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck. 2013-10-05 08:25:03 -07:00
Erthilo
547c1e670d Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work. 2013-08-31 20:12:19 +01:00
Zuhayr
dabd0866a2 As above. 2013-08-28 23:34:12 -07:00
Zuhayr
c17347ef77 Added CubeJackal's security gear to the appropriate lockers. 2013-08-28 22:31:22 -07:00
meyar
c0d264fed7 Fixes fire lockers. They actually start with stuff in them. 2013-08-23 20:39:08 -04:00
Zuhayr
2cf9a18f9e Merge pull request #3572 from Baystation12/master
Merging master into dev.
2013-08-22 23:01:15 -07:00
Segrain
57c1a9a556 Code cleanup. 2013-08-22 10:11:49 +03:00
Mloc-Argent
1e980a9cc1 Merge branch 'master' into dev 2013-08-15 15:29:53 +01:00
Zuhayr
d937900d13 Compile fix. 2013-08-14 10:29:17 -07:00
Zuhayr
1c30387a44 Merge resolution in Engineering.dm 2013-08-14 10:05:55 -07:00
Zuhayr
033b0450a0 Engineering merge. 2013-08-14 20:00:38 -07:00
DJSnapshot
cb20332de5 Added potential for chief engineer's locker to spawn with either a brown vest or webbing 2013-08-13 16:16:20 -07:00
Jamini
f05c44dc23 Praying this works
Added Lockable lockers for atmos techs
Adjusted equipment in lockers
Adjusted wardrobe lockers
Added Engineering berets
Rearranged equipment in engineering

Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-08-13 18:57:08 -04:00
Segrain
d51809faa2 Separating autoinjectors box from injector box. 2013-08-02 19:30:02 +03:00
comma
c8f5b98a95 Autoinjectors.
Now they are one-use, as they were intended.
You can still change their contents with syringes before they are used.
To mitigate their one-use nature, box of them is added to medical closets and supply pack.
2013-08-01 08:12:56 +04:00
RusskiSam
df8c6cdbcf Added engineering tape roll to CE closet. 2013-07-24 07:27:06 -07:00
RusskiSam
74f951ed75 HoS and Warden's closets get police tape roll.
Tape rolls are now available for all security jobs.
2013-07-24 07:20:31 -07:00
RusskiSam
b3e5bbdc14 Adds police tape roll to Detective's Cabinet.
Signed-off-by: RusskiSam
2013-07-24 04:28:03 +04:00
fauxtada
c41abfc929 Edits contents of virology biohazard closets to be more virus resistant. Now with robust internals! 2013-07-09 07:02:17 -07:00
Zuhayr
3192323c19 Fixes #3200 2013-06-29 16:57:08 -07:00
Asanadas
7479fd272c Added Malsquando's colored suit to the hop's wardrobe locker.
Everything should be working correctly.
2013-06-13 09:41:52 -04:00
Chinsky
211fc25f0d Should probably slap it here, OR ELSE. 2013-06-05 21:58:27 +04:00
Chinsky
cfbc3e5352 Added webbing and vests to lockers. 2013-06-05 21:35:56 +04:00
Zuhayr
9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
Chinsky
abc2e6b96b Merge pull request #2903 from fauxki/bleeding-edge-freeze
DON'T MERGE - BEF - Bar / Holodeck / Theatre / Hydroponics Revamp
2013-06-03 01:59:33 -07:00
Segrain
3d41e24664 Minor tweaks to spawning medical clothes. 2013-06-02 23:01:33 +03:00
Chinsky
63f9549596 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into whistle
Conflicts:
	baystation12.dme
2013-06-01 17:12:51 +04:00
Chinsky
6de8060545 Added hailers to the Sec closets. 2013-06-01 08:34:31 +04:00
fauxtada
f367d7de19 Bar / Holodeck / Theatre / Hydroponics Revamp
- http://baystation12.net/forums/viewtopic.php?f=20&t=7692
- Added six new fields to the holodeck. Theatre, Meeting Hall, Picnic Area, Snow Field, Space Walk, and Desert.
- Added a Hydroponics Pasture that houses animals for botany. The Chef and Botanists have access to this area.
- Theatre was removed from the bar, replaced with bar. Chef was given an area to lay food out on, and more tables were added for sitting at. Had to move some disposal pipes around and the nav beacons. *crosses fingers* They probably work?
- Removed dispatcher uniform from closet, since it is being used as a general replacement security uniform. And that made Chinsky mad...
- Fixed airless tiles under airlocks.
- Replaced duplicate medical records computer behind medbay desk with Nanomed Plus.
- Pun Pun now has a different monkey sprite from the rest.
2013-05-29 20:24:29 -07:00
VitrescentTortoise
2b689fa3f0 Gave nuke agents magboots. 2013-05-28 21:34:26 -07:00
Chinsky
1b0c6b942a NOW IT COMPILES.
Incomplete rename.
2013-05-21 18:08:28 +04:00
fauxtada
2b9130b00f Quick Fixes
- Changed access to security washroom so detective can go in.
- Removed wall that was under maintence tunnel door.
- Fixed writerer's custom item. AGAIN. .. Because they can't decide what character they want it on.
- Added saloon dress to bar closet.
2013-05-15 11:26:26 -07:00