Commit Graph

62 Commits

Author SHA1 Message Date
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
3fd28dd361 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta
3fd172ee63 Merge pull request #11294 from Baystation12/master
Dev-freeze
2015-10-14 08:40:03 +02:00
Hubblenaut
1c8ec1a700 Fixes stack creation logic and return value 2015-10-11 22:02:05 +02:00
Atlantis
e0a70d24ba Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into phoronwindowsv2 2015-09-01 03:22:08 +02:00
Zuhayr
b702c81060 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr
3f833f2b24 Reimplemented floor lights as a machine built at the autolathe. 2015-08-16 19:26:17 -07:00
Zuhayr
f6df7df714 Added diona gestalt preset. 2015-08-13 16:59:37 +09:30
Zuhayr
a8b801b377 Added supply beacon. 2015-08-13 16:59:18 +09:30
PsiOmegaDelta
1b10f78940 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2015-08-13 09:01:10 +02:00
HarpyEagle
3e6889927e Fixes #10500 2015-08-12 15:26:57 -04:00
PsiOmega
e875a7ce48 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer3/buildandrepair.dm
	code/game/objects/items/devices/lightreplacer.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
HarpyEagle
fc7e89380e More material renames
Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
mwerezak
d1bd146b1a Changes reinforced glass material name
Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94 Adds common proc to obtain the material of an object
Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
Atlantis
47f0b47c46 Borosilicate windows
- This is the second part of my PR that added phoron windows to protect the SM core from fires
- Borosilicate windows are heat resistant  versions of regular glass windows. This PR renames them (from phoron windows/phoron glass/etc.) and adjusts the fire resistances
- They are no longer completely fireproof. Instead, all window types have fire resistance variables - maximal safe temperature and amount of damage taken if temperature exceeds this limit.
- Regular: 100C, Regular Reinforced: 750C, Borosilicate: 2000C, Borosilicate Reinforced: 4000C.
- Adds alloying recipe to make borosilicate glass. 2 sand + 1 platinum alloy.
2015-07-27 13:49:12 +02:00
PsiOmegaDelta
df83203356 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/hydroponics/seed_mobs.dm
	code/modules/materials/materials.dm
2015-07-09 08:45:49 +02:00
Zuhayr
76571bf758 Fixes #9646 2015-07-09 03:29:24 +09:30
PsiOmega
f25e8a7a67 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/stacks/tiles/plasteel.dm
	code/game/objects/items/stacks/tiles/tile_types.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/surgery/implant.dm
	code/setup.dm
2015-06-26 20:28:47 +02:00
mwerezak
aae29d8b6e Adds 'melting' and ignition points for various materials 2015-06-26 00:41:19 -04:00
PsiOmegaDelta
405131a54e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/guns/projectile/pistol.dm
	code/modules/projectiles/guns/projectile/revolver.dm
2015-06-20 20:40:06 +02:00
Zuhayr
7d9378748d Comments out fire and rads for material objects since they are very imbalanced atm. 2015-06-20 22:48:08 +09:30
PsiOmegaDelta
772488fadc Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	.travis.yml
	code/setup.dm
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-06-17 09:33:34 +02:00
PsiOmegaDelta
06a1ece4b8 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/ZAS/Controller.dm
	code/datums/mind.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-06-16 10:52:33 +02:00
mwerezak
637306eb14 Adds holographic plastic 2015-06-14 22:18:11 -04:00
mwerezak
eb0f1fa69e Makes R-walls double plasteel
Makes R-walls double plasteel like on master, adjusts plasteel integrity
so that R-walls have the same health as on master as well.
2015-06-14 15:33:48 -04:00
Zuhayr
f9134028b6 Fixes #9777 2015-06-10 23:14:34 +09:30
Zuhayr
8a2c0226dc Fixes #9597 2015-06-10 23:14:32 +09:30
PsiOmega
b5c0478ae2 Fixes compilation errors. 2015-06-07 11:14:06 +02:00
PsiOmega
fc6de24042 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/materials/material_sheets.dm
	code/modules/organs/organ_icon.dm
	code/setup.dm
2015-06-07 10:51:41 +02:00
GinjaNinja32
8d799293ba Merge pull request #9701 from Zuhayr/dev-freeze
Fixes #9597
2015-06-07 03:14:06 +01:00
Atlantis
265719b4aa Fixes #9705
- Carboard now has Integrity of 10. For comparsion, wood has 25, steel 150 and plasteel 800.
2015-06-06 17:30:43 +02:00
Zuhayr
f03fc826f1 Fixes #9597 2015-06-06 11:20:56 +09:30
PsiOmega
3d49ad3927 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/jobs/job/job.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/carbon/human/species/station/station.dm
	code/modules/organs/organ_external.dm
	icons/obj/objects.dmi
2015-06-01 09:07:03 +02:00
Chinsky
10218eb8c9 Merge pull request #9573 from Zuhayr/chairs
Chair update.
2015-05-31 11:33:24 +03:00
Zuhayr
201712eb3d Added MATERIAL_PADDING flag. 2015-05-31 17:19:32 +09:30
Zuhayr
b3102824a0 Fixes #9544 2015-05-31 03:56:06 +09:30
Zuhayr
f9e99e1ee9 Fixes #9581 2015-05-31 03:34:29 +09:30
Zuhayr
3cf0018fb8 Fixing up bed icons etc. 2015-05-30 01:13:11 +09:30
Zuhayr
93aaa48cd8 Fixes #9571, various other tweaks. 2015-05-30 00:59:39 +09:30
Zuhayr
e9f2f5cf55 Converted comfy chairs to material system, cleaned up colours/icons. 2015-05-30 00:45:36 +09:30
Kelenius
5be2bd6a1b Updates to properly DA materials 2015-05-23 15:21:11 +03:00
Zuhayr
a6f59edc22 Bit of documentation. 2015-05-20 14:00:14 +09:30
Zuhayr
8ce787ef68 Final tweaks to recipe availability and material inheritance. 2015-05-17 18:22:21 +09:30
Zuhayr
ed34aa2466 Rebalancing and adjusting divisors for all weapon damage values. 2015-05-17 16:51:55 +09:30
Zuhayr
a540e97e1b Stool and table tweaks, adjusted tables on the map. 2015-05-17 13:41:22 +09:30
Zuhayr
4cd2a5a532 Updating stools/stool padding. 2015-05-17 12:53:23 +09:30
Zuhayr
14df1e5fb5 Converts beds, chairs and stools. 2015-05-17 03:43:59 +09:30
Zuhayr
ae3ad84634 Updated ashtrays and mineral doors. 2015-05-17 03:02:03 +09:30