Commit Graph

4426 Commits

Author SHA1 Message Date
Kelenius
b7a628d53d Merge branch 'dev' into ofBotsAndMobs
Conflicts:
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/secbot.dm
	code/game/objects/items/robot/robot_parts.dm
2015-04-26 17:18:20 +03:00
Kelenius
baf19eb862 Merge remote-tracking branch 'origin/dev' into ofBotsAndMobs 2015-04-26 15:47:38 +03:00
Zuhayr
8e0d0900d9 Merge pull request #8875 from PsiOmegaDelta/TheSummoning
Destroy/qdel
2015-04-26 22:14:07 +09:30
Kelenius
6d1614cb7a Updates bots to be mobs. Several changes.
General:
Bots are now /mob/living/bot. They support player control fully. Just in
case an admin feels like letting a ghost take control of beepsky or
something.
Since they are bots, spooders and whatnot will attack them.
They now don't need an open panel to be emagged.
Spawns replaced with do_after, meaning that they will stop
injecting/cleaning/repairing/arresting if pulled away.

Medbot:
Emagger is added to ignore list.
Will now inject spaceacilin regardeless of disease type and level.
Previously: only if disease was past stage 1 or airbone.

Cleanbot:
Patrolling rewritten. They now find a closest beacon, and go to the NEXT
beacon after the closest one.
They will not wiggle out when pulled.
They will now ignore (for a while) the gibs they make if odd button is
pressed.
They will now freely claim cleanables. Previously, they would not target
ones targeted by other bots.

Floorbot:
This was a helluva buggy one.
They will now build bridges (but still won't do random repairs) in space
area.
They will now build bridges even if the tile directly next to them in
that direction is tiled.
They will now ignore for a while a tile they can't reach. This is to
stop them from hopelessly targeting tiles under grilles for upgrades and
getting stuck.
They will now slowly (200 ticks for a tile) build new tiles on their
own.
They will now preserve tile's icon when repairing it like a player
would.
They will now place first rods, then tile when fixing space breaches.
Rod costs two tiles.
When emagged, they will first always tear off the tile, then will (over
triple the normal amount of time) breach the tile to space. There are
noticeable warnings for both actions.

Secbot:
Will no longer run away to patrol when panel is open.
Now deals stamina damage instead of instastuns.
Small delay between approaching the target and stunning them.
Laserbots axed.
Removed their weird EMP act.
Will no longer stun lying people, just cuff.
They will also demand surrenderring (lying down) before smacking you. If
target moves, or 5 seconds pass, it will attack.

Farmbot:
It's alive!
It has settings to: water trays, refill its own water, uproot weeds, add
nutriment (ammonia, internal synthesizer), collect produce, and remove
dead plants.
2015-04-26 15:30:11 +03:00
Zuhayr
173329f675 Merge pull request #8968 from Jarcolr/signed
Adds 9 new bar signs.
2015-04-25 03:09:35 +09:30
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
Jarcolr
28c037b6ce Adds 9 new bar signs. 2015-04-24 17:35:07 +03:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
eee67109d1 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-04-23 13:15:43 +02:00
Chinsky
392cc1b0bb Merge pull request #8938 from GinjaNinja32/floorpainter
Fixes floor painter white-bot and white-delivery states
2015-04-23 09:20:13 +03:00
GinjaNinja32
bc6daf5b5f Fixes floor painter white-bot and white-delivery states
Fixes #8937
2015-04-22 05:21:03 +01:00
Chinsky
bcfb746465 Merge pull request #8901 from PsiOmegaDelta/ShakeShake
Structure/table shaking.
2015-04-21 20:04:41 +03:00
PsiOmega
eaa8e341f9 Makes it possible to shake structures people are climbing on to make them stop. 2015-04-21 17:45:09 +02:00
PsiOmega
f6d0ab1578 Shower curtains no longer lose their default color upon being washed.
NT has now invested in slightly less budget curtains.
2015-04-20 14:42:43 +02:00
Chinsky
a3962980ac Merge pull request #8898 from PsiOmegaDelta/eject_cartridge
Adds a PDA cartridge ejection verb.
2015-04-19 14:56:59 +03:00
Zuhayr
0b03a389df Merge pull request #8910 from Baystation12/master
Master into dev
2015-04-19 17:26:04 +09:30
PsiOmega
c39c929db7 Adds a PDA cartridge ejection verb.
The most requested feature.
2015-04-18 18:18:11 +02:00
Chinsky
3819fe8d03 Merge pull request #8747 from Kelenius/ofJarsAndLizards
The return of the jars
2015-04-18 17:01:08 +03:00
Chinsky
511d3764e7 Merge pull request #8846 from PsiOmegaDelta/CantClickMeDontClickMe
Makes objects without moues opacity not appear via alt-click.
2015-04-18 16:57:01 +03:00
PsiOmegaDelta
0b6affb274 Merge pull request #8877 from Jarcolr/patch-3
Fixes #8559
2015-04-18 15:55:45 +02:00
Zuhayr
bc9d1ba38b Merge pull request #8893 from Baystation12/dev-freeze
Dev freeze into dev
2015-04-18 21:50:40 +09:30
Jarcolr
1cf3fa4c7a Fixes #8559
Device.dmi is where the sunflower icon is, this is targeting dev because it is ahead on master on this file.
2015-04-17 15:55:15 +03:00
PsiOmega
4b040d93ba Continues the painful process of porting Destroy()s, Dels(), and everything else needed for qdel. 2015-04-17 09:47:19 +02:00
GinjaNinja32
159dccbfab Fixes floor painter solid-dark icon
Fixes #8873
2015-04-17 03:18:53 +01:00
Kelenius
ec1b6f122c Merge remote-tracking branch 'origin/dev' into ofJarsAndLizards
Conflicts:
	icons/obj/items.dmi
	maps/exodus-1.dmm
2015-04-16 19:17:10 +03:00
Kelenius
0c9eb8a112 Minor jar fixes 2015-04-16 17:30:01 +03:00
PsiOmega
1daf0abe3d Switches around turf/datum garbage handling (my fault..). Adds null check for zone rebuilds. 2015-04-16 14:23:19 +02:00
PsiOmega
d381eb6083 Drops the machinery part of the singularity. 2015-04-16 12:51:02 +02:00
PsiOmega
3eab61e154 Soap can now clean turfs as well. 2015-04-16 08:20:00 +02:00
Chinsky
7848a1c300 Merge pull request #8815 from PsiOmegaDelta/CultPorting
Ports /tg/vg/'s Nas-Sie remake
2015-04-15 02:12:05 +03:00
PsiOmega
516b60962e Merge remote-tracking branch 'upstream/dev' into CultPorting 2015-04-14 15:54:22 +02:00
PsiOmega
18e89ff042 Engineering/police tape can now create floor markings.
Apply tape to floor, get hazard overlay.
Apply tape to the same floor and in the same direction again to remove hazard overlay.
2015-04-13 15:57:45 +02:00
PsiOmega
c616b67621 Map fixes.
Fixes #8441.
Fixes #8820.
Less stacked pipes.
Medbay now powers all its shutters.
Fixes duplicate req_access definitions.
2015-04-13 08:44:13 +02:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
Zuhayr
0223223c77 Merge pull request #8753 from Neerti/4-4-2015_borg_module_stuff
Revenge of the Research Module (and other stuff from that PR)
2015-04-12 13:16:45 +09:30
Chinsky
0b7ac73f59 Merge pull request #8805 from PsiOmegaDelta/Engineering
Area/Camera network refactor - Part 3
2015-04-11 20:49:15 +03:00
PsiOmega
f3be9b41f0 Ports /vg/'s Nas-Sie remake.
First phase: Port cultify procs.
2015-04-11 13:58:08 +02:00
=
78987a436a Merge resolution. 2015-04-11 13:23:17 +09:30
Chinsky
7a40d193fe Merge pull request #8801 from PsiOmegaDelta/NanoRefactorUmptheen
Refactors NanoUI interaction (again)
2015-04-11 04:43:50 +03:00
Chinsky
be3f372680 Merge pull request #8788 from PsiOmegaDelta/PortedSpells
Ports /vg/'s spell system for use by the cult port.
2015-04-11 02:05:58 +03:00
PsiOmega
2836dcf648 Merge remote-tracking branch 'upstream/dev' into Engineering 2015-04-10 16:06:42 +02:00
PsiOmega
49d3f0fcf7 Merge remote-tracking branch 'upstream/dev' into NanoRefactorUmptheen 2015-04-10 15:49:36 +02:00
PsiOmega
1ba8dcbca9 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/vending.dm
2015-04-10 15:25:34 +02:00
PsiOmega
24fe95933e Area/Camera network refactor - Part 3
Renames areas for more logical order in alarm consoles and other locations.
Begins dividing the cameras into separate networks instead of being dumped into SS13. Changes c-tags to ensure related cameras are sorted together.
Engineering/Outpost/Solars updated this run.

Also includes:
Fixes #8727.
2015-04-10 15:17:05 +02:00
Chinsky
5fc3a2a511 Merge pull request #8792 from GinjaNinja32/runtime
Runtime fixes
2015-04-10 12:24:35 +03:00
PsiOmega
e37c5c22d4 Refactors NanoUI interaction (again)
Takes NanoUI interaction code and splits it into more manageable modules.

The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
2015-04-10 11:19:38 +02:00
Kelenius
20d62c87ff Borg module fixes
Fixes #8775
Fixes #8797
2015-04-10 09:50:47 +03:00
Neerti
45947bb9f5 Addresses Zuh's issues so he'll stop wracking me. 2015-04-09 21:22:04 -04:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00