cib
4a3bd5d4f6
Merged air processing back into the master controller.
...
The reasoning for this is mostly debugging, but more control over when the air master processes plays also a role(avoid processing it at the same time as tons of other stuff).
Note that this will slow down the air processor a little.
2012-06-23 08:42:48 -07:00
SkyMarshal
616be6eed8
More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
2012-06-22 14:10:48 -07:00
SkyMarshal
d3258b4fed
ZAS fixes and statistics logging.
2012-06-13 16:55:00 -07:00
SkyMarshal
92e2cd32de
ZAS fixes.
2012-06-09 00:55:00 -07:00
SkyMarshal
a1a2302199
ZAS fixes, adds Atmos Lockdown which replaces all door accesses with engineering OR atmos access. (And a shitty temporary icon)
2012-06-07 20:50:42 -07:00
SkyMarshal
2892ea733e
More changes for ZAS. Firelocks work properly, and rebuilding zones occurs at the proper times.
2012-06-07 13:43:55 -07:00
SkyMarshal
1059311b5b
Debugged ZAS. Removed another duplicate proc. Made sure turf changes are added to the air_master to be updated. Fixed errors on the map causing problems. Added different sized packages. Airflow readded.
2012-06-07 01:15:14 -07:00
Aryn
6f00258376
I accidentally ALL THE THINGS! But yeah, ZAS is updated.
2012-05-26 02:01:26 -06:00