Commit Graph

33 Commits

Author SHA1 Message Date
SkyMarshal
f39676cacb Removes the unfortunately derpy bloody footprints. 2012-06-21 11:10:05 -07:00
Erthilo
36877fcacd Blob code cleanup. 2012-06-09 15:24:47 +01:00
Erthilo
9cad6dfa39 Reverts one decal per tile code due to it breaking a few blood things. 2012-05-08 00:35:09 +01:00
Erthilo
026074d6c5 TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment.  Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night.  For some reason.
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: 	 VivianFoxfoot
2012-05-06 22:53:39 +01:00
Erthilo
301fe9cd01 TG: - you can now only have ONE decal of blood per tile. This is to fix the millions
of blood effect items that spawned to lag anyone who right clicked them. The
most recently created blood item will be the one that remains. This does not
effect gibs.
Revision: r3490
Author: 	 baloh.matevz
2012-05-05 22:51:47 +01:00
Ren Erthilo
841105e1f5 TG: Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved  Issue 333 : The plastic flaps on the mining station now actually block
air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in  issue 332  until getrev is fixed.
https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved  Issue 331  https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved  Issue 304  https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.
Revision: r3021
Author: 	 elly1...@rocketmail.com
2012-04-17 22:11:45 +01:00
SkyMarshal
61820bc5ec Final commit of the examine/damage overhaul. 2012-03-29 20:44:10 -07:00
SkyMarshal
01d2d5f339 WIP bloodloss and scaring system. 2012-03-29 20:42:08 -07:00
Ren Erthilo
8ab66b0852 Made it possible to get rid of ash. 2012-03-21 02:20:27 +00:00
Ren Erthilo
27bb390d48 Corrected grammar and added descriptions. Changes Asimov to prevent some loopholes. Credit to Kaleb702. 2012-03-10 20:07:24 +00:00
Tastyfish
6874cc03d1 cleaned up the paths of a few ported things 2012-03-08 00:46:24 -05:00
SkyMarshal
3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
cib
40fb4bb628 Mucus and a few fixes to vira.
Added mucus that is added to the map sometimes when sneezing or coughing. Blood now carries the spiller's virus2. Fixed a problem with virus spreading.
2012-01-01 20:50:46 -08:00
SkyMarshal
fda118e9ac Reworked emag again, new centcom id sprite, removed derpy flavor text. 2011-12-18 03:20:54 -07:00
tronaldnwn@hotmail.com
9038cfdda7 Food:
Cream pies splat when thrown.
Chaos donuts more chaotic (reduced amount of reagents need to make)
Mystery stew more mysterious (Changed recipe)
Wish Soup some times grants your hungry belly's prayers (new icon).
Meat pie recipes condensed.
Grilled cheese sandwiches
Some reagent amounts may have changed as a result of me seeing them not match the amount of reagent put into making them.
Terribad food descriptions added or modified.


Autolathe has light bulbs, APC parts, and wires in the creation list!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2558 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 16:09:34 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
vageyenaman@gmail.com
c9d1e3452f I ain't gonna lie, this is a pretty big revision.
Chemistry:
     I added a new variable to each reagent called "color". It's a hexadecimal string used to give a reagent a unique color for use in future shenanigans that are in development atm. Updooted the Chemistry-Readme.dm file to include some other variables I included into the recipie system as well as this new color variable. Implementing these colors is still an ongoing effort, and yes you will be able to "blend" these colors.


Viruses:
     Nothing has been CHANGED (yet) but there is some framework for a new virus system to work alongside our current one, special thanks to Googolplexed of Baystation 12! If this weren't tied to some other things I changed, I wouldn't be committing this in the first place. While experimental, you shouldn't even notice this exists.


!!BUGFIXES!!:
     Wow, there's so many I'm having a hard time keeping track of it all!

     A bunch of runtime errors were hopefully fixed. There were some problems with slicing stuff spitting out runtime errors because an istype() was missing. The same goes for ritual tomes and some other things. Medical cyborgs were also fixed: their pills will now recharge properly and stop spitting out atrocious runtime errors. 

     It was intended for it to be possible to shoot people on top of Mulebots, but a runtime error always cut the proc off before it could execute. This has been fixed.

     There are probably some other things I'm missing, but all in all, that's about it for the bugfixes.
     


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1905 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-22 22:42:59 +00:00
rastaf.zero@gmail.com
338c826d1c - invented new machine for botanists: Biogenerator. Biogenerator converts unneeded biomass to useful substances like milk. Avaylable only trough admin powers at the moment.
- added roller bed (for medics). Place human, buckle him to this bed, the bed raises and can be pulled.

- eggs and tomatoes can be smashed of wall, floor [s]or captain's face[/s] not yes.

Code by Balagi, sprites by Farart.

-some fixes for the crew monitoring computer. It can be disassembled now.
-added crew monitoring circuit board. Requires programming  3, biotech 2, magnets 2.
-Mech Bay Power Control Console и Solar Control can be disassembled now.
-added crew Mech Bay Power Control Console circuit. Requirements are programming=2, powerstorage=3.
-Solar Control circuit boardcan be researched. Requirements are programming=2, powerstorage=2.
-R&D Console can be researched and created (requires programming 6). But R&D Console cannot be deconstructed for tech points. That's intended.
Code by Jack Rost.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:48:37 +00:00
firecage@hotmail.com
94d5be982c These updates has been committed for Petethegoat, Trubble_Bass and Derp__. Please yell at them and not be if anything is broken.
--------------------------------------------
Pete

Changelog:

Appendicitis!
It's a new disease which must be cured surgically- instructions are available on the wiki:
http://tgstation13.pretentiousfool.com/wiki/index.php/Surgery

Tell Petethegoat either on the forums or on IRC if you find any problems.

------------------------------------------------

Trubble has fixed a bug with the hat crates. They can now be correctly opened.

-----------------------------------------------

Derp has added the Medborg. YES!!!
Service borg has also recieved some minor tweaks. It can now use the Booze-o-mat. it can also extrude enzymes.

------------------------------------------------

Report any problems to them via Forums or IRC. Thankyou.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 20:47:46 +00:00
crazyclonetheninja
599f8174da A couple additions from Firecode:
*Tons more items now have descriptions.
*Jackboots now 20% less stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 01:51:53 +00:00
vageyenaman@gmail.com
eee36e4f7e Okay, this is a pretty big revision!
Viruses:
     The virus system was COMPLETELY reworked.

     Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.


Turrets:
     Fixed some lingering bugs that would bog down the global event processor.


Changelings:
     People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.


Miscellaneous:
     I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 04:00:25 +00:00
uporotiy
0685e1e564 Easier gib spawning.
Monkey cubes.
WIP bears.
Cleaned up some sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1740 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-29 16:33:21 +00:00
daelith.rhedynfre@gmail.com
2c392d5de9 Cleaned up a bunch of paths so that we weren't using items that had sprites in the old_or_unused.dmi file. It's now changed so that the sprites are in more appropriate locations. I'll be doing another commit later, where I'll be adding some unused sprites into the old file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1033 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-13 16:18:43 +00:00
noisomehollow@lycos.com
36aa7e8e10 More work on CentCom.
CentCom Special Ops shuttle updates.
Removed gib implants from SS13 until we figure out what to do with them.
They are now located on CentCom for a future revision.
Added air alarms to Fore Primary Hallway.
Disintegrate now leaves different remains for robots and aliens.
Misc fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@628 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:33:41 +00:00
noisomehollow@lycos.com
471fb32e04 Modified Disintegrate. Instead of leaving a cleanable pile of ash, it now leaves a very explicit combination of ash and bones. These remains are not cleanable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@610 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 18:23:52 +00:00
noisomehollow@lycos.com
0ee4ebf88c Shocking Grasp renamed Disintegrate. Effects are slightly changed and the target is turned into a pile of dust instead of gibbed.
Moved contents of oil.dmi into robots.dmi for consistency. Deleted oil.dmi.
New alien gibs as well as gibing animations for monkeys, aliens, and robots.
Disintegrate animations for monkeys, aliens, robots, and humans.
Updated clean bot to remove robot and alien gibs/blood/oil.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@588 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:23:42 +00:00
panurgomatic
c0c940db6a - Slightly rewrote the diseases. Spreading, stage updates, etc. Check the diffs if you want details.
- Fixed wizarditis teleport lagggggg

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@339 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-21 03:23:10 +00:00
Skiedrake
9eb0e80ae7 New:
Aliens now bleed green when you hit them. The green blood can be mopped and cleaned.
Hurt people and bodies leave behind blood when you drag them.
Monkeys now also bleed when struck with items.
Added variable "update_icon" for mobs. Basically you can now change the icon on aliens and monkeys as an admin and it will not change back when you move around.
You can spawn monkey and alien "RolePlay" bodies which have update_icon = 0 at start.

Fixed:
Monkeys not slipping on wet floor and causing runtime errors.
Monkeys and Aliens not being able to speak on station bounced radios or intercoms and causing runtime errors.
Anything else than humans not being able to attack humans with items (did no damage).
Food sometimes dealing damage when you eat it (such as chips).

Changed:
Alien weeds and the blob now spread at a reasonable pace.
Removed some redundant code, such as what was left of poo and urine.
Removed nutrient.dm again, someone brought it back at some point, it's redundant.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@118 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-19 22:19:32 +00:00
Skiedrake
456a9d6da6 Added hydroponics crates, graphics and crates themselves into the code.
Added Weed-B-Gone into crates at hydro, also Weed-B-Gone functionality. 
Changed map accordingly. 
Added weedbgone as a reagent and a recipe for it.
Added new spray sound effects and updated/changed those that were used before for fire extinguisher, refueling/refilling, using cleaner and using weed-b-gone.
Removed thumbs.db added by TLE as I saw it unnecessary.
Added buzzing sound to be used later with Fly Amanitas.
Changed some fertilizer graphics in chemical.dmi to be prettier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@42 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-01 17:54:19 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00