Commit Graph

831 Commits

Author SHA1 Message Date
baloh.matevz
809ba1710d Solars fix. Needs the powernet fix to actually work properly.
- Solars now bring out a fixed value. 700W each, meaning 60 of them (one array) generates 42000W. Not enough to power the station? That's the point. Although 4 x 42000W = 168000. This might be nerfed soon.
- Sun removed. Seriously, that thing ate up processor time and was completely useless.
- Solar tracker remains on the map but is completely useless. Will remove.
- Also reverted the cable updates from r1729. The code from prior to that revision might be as laggy as it was, but it works properly. After the revision powernets didn't calculate available power properly and did not update properly when new pieces were made (They stopped updating at the first wire piece which ended in a knot (non-smooth cable piece))

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1897 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-21 02:58:03 +00:00
baloh.matevz
044ab25cf8 Damage system changes:
- Environmental heat damage increased by a factor of 1.5 (meaning space and fires cause 50% more damage)
- Being without oxygen causes from 0 to 12 damage instead of 0 to 7, depending on how much oxygen is in the atmosphere. Means that if the room's just began to leak there will be no change in the oxygen damage you take compared to the damage prior to this update, but space does 12 damage per tick instead of 7.
- Fire suit now protects up to a temperature of 10000 degrees, which is the temperature at which floors start to melt. A toxin + oxy fire usually generates temperatures around 8000-9000 degrees. It used to protect up to 4500 degrees.
- Added a standard spacesuit loadout to the admin select equipment menu (LJ's request)

I've tested all the changed numbers a lot and they seem to work well. Space and fires are a lot more deadly, while normal circumstances remain at the same level as they are now.

I've also researched the bug which allowed you to spend infinity on tiles in space. The problem is that turfs don't process temperature properly, but even after spending 4 hours looking into it (I wish I was joking), I wasn't able to determine where this gets updated on the lowest of levels.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1896 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-20 21:37:05 +00:00
rastaf.zero@gmail.com
4f7030a426 Jack Rost updates:
-more dismantable consoles:
--Teleporter
--Supply ordering console
--Supply shuttle console
--Power Monitor
-new circuit boards (both constructable and destructable)
--Supply ordering console (programming 2)
--Supply shuttle console (programming 3)
--Outpost Status Display(programming 2)
--Operating Computer (programming 2, biotech 2)
-R&D Console circuit now requires programming 4 (was 6).


Balagi updates:
-Trash bag: works as mining satchels but for trash.
-Started redesign computers code
-fixed candles sprites
-trashbag now has "in hands" sprite
-fixed emagging supply shuttle console

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1883 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 19:17:58 +00:00
firecage@hotmail.com
6bc651f9ab Added a new chef utensil named the Butcher's Cleaver. For now it functions like a kitchen knife, but it does slightly more damage and can only be gotten from a hacked/emagged kitchen vending machine.
A few new foods are added, namely the following. Brain Burger, Chocolate Egg, Mystery Soup, Sausage and Fish Fingers.

Service/butler cyborg has a new sprite to pick from, the Maximillion one.

Chaplain now has a Flash of Holy Water in his office using the new holy water reagent.

Chef also now has an alternative apron he can find in the kitchen vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1882 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 18:25:03 +00:00
rastaf.zero@gmail.com
338c826d1c - invented new machine for botanists: Biogenerator. Biogenerator converts unneeded biomass to useful substances like milk. Avaylable only trough admin powers at the moment.
- added roller bed (for medics). Place human, buckle him to this bed, the bed raises and can be pulled.

- eggs and tomatoes can be smashed of wall, floor [s]or captain's face[/s] not yes.

Code by Balagi, sprites by Farart.

-some fixes for the crew monitoring computer. It can be disassembled now.
-added crew monitoring circuit board. Requires programming  3, biotech 2, magnets 2.
-Mech Bay Power Control Console и Solar Control can be disassembled now.
-added crew Mech Bay Power Control Console circuit. Requirements are programming=2, powerstorage=3.
-Solar Control circuit boardcan be researched. Requirements are programming=2, powerstorage=2.
-R&D Console can be researched and created (requires programming 6). But R&D Console cannot be deconstructed for tech points. That's intended.
Code by Jack Rost.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:48:37 +00:00
baloh.matevz
bfb8668883 Closets:
- Added wall mounted first aid closet for later use with the medicine and alternative treatments project
- Added lockable mounted medical closet for later use (medicine project)
- Wall mounted closets can now be walked on even when closed (set the wall_mounted variable to 1) - does not apply to fire extinguisher and axe closet as those use special code.
- Set hydrant closet as wall-mounted for later use (dangercon project)

Bugfixes:
- If you open and close an emagged closet, it will now show as broken, not normal unlocked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1877 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 00:11:39 +00:00
firecage@hotmail.com
bc6ad80924 Bodybags removed again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1875 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-17 18:47:58 +00:00
firecage@hotmail.com
7f01b6fa9b Added two new sprites for cyborgs to choose from. A new medborg one and a new cyborg one.
AI can also choose a new sprite for itself, the Yes-man one.

Bodybags are now also added and 3 can be found in medbay. They are not entirely finished yet, but they will serve their purpose.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-17 17:46:04 +00:00
musketstgstation@gmail.com
e72cd0fdbd Fixed EMP area logging.
Fixed some incorrect messages associated with EMP grenades.
Unchecked an unused file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1873 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-17 13:52:40 +00:00
Superxpdude@gmail.com
c9df2ae62e Updated a couple tech level requirements.
Medical and Security HUDs now give tech levels in the destructive analyzer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1872 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-17 05:08:30 +00:00
musketstgstation@gmail.com
44867b64d1 Really fixed that compile issue this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1870 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 23:15:14 +00:00
musketstgstation@gmail.com
9f3deaa9f4 Fixed hat crate contents randomisation.
Hat crates now cost 200 points but start unlocked.
Fixed several issues preventing the game from compiling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1869 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 23:06:24 +00:00
firecage@hotmail.com
94d5be982c These updates has been committed for Petethegoat, Trubble_Bass and Derp__. Please yell at them and not be if anything is broken.
--------------------------------------------
Pete

Changelog:

Appendicitis!
It's a new disease which must be cured surgically- instructions are available on the wiki:
http://tgstation13.pretentiousfool.com/wiki/index.php/Surgery

Tell Petethegoat either on the forums or on IRC if you find any problems.

------------------------------------------------

Trubble has fixed a bug with the hat crates. They can now be correctly opened.

-----------------------------------------------

Derp has added the Medborg. YES!!!
Service borg has also recieved some minor tweaks. It can now use the Booze-o-mat. it can also extrude enzymes.

------------------------------------------------

Report any problems to them via Forums or IRC. Thankyou.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 20:47:46 +00:00
firecage@hotmail.com
1a448e3dbc A quick bugfix for hydroponics.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1864 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 20:06:19 +00:00
firecage@hotmail.com
1def6c7bc5 A new reactent is added called Nothing. The mime also starts with a Bottle of Nothing.
The barman can now make a drink called Silencer, which uses Nothing, Cream and Sugar. This can only make mimes drunk.

Chef has a few new recipes. Blood soup, Clowns tears, twobread, Metroid Sandwich, Metroid Burger, Chocolate Cake, Lime Cake, Orange Cake, Lemon cake, Boiled Metroid Core and Spess Law.

Captain has a new item in his office named Chain of Command.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1863 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 17:44:37 +00:00
Superxpdude@gmail.com
b8f095a16b The Hat crate is now complete and ready for use, have fun collecting your hats.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1861 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 01:50:59 +00:00
firecage@hotmail.com
0c4668e5c6 New projectile added called the shock projectile.
Three new weapons added to R&D(the protolathe). The Chem Sprayer, the Shock Gun and the Stun Revolver.

A new costume is added to the theatre, the female clown suit and mask.

Thanks for the weapon sprites goes to Khodoque.

Thanks for the female clown suit sprite goes to Cheridan.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 15:12:17 +00:00
firecage@hotmail.com
1c3a8a3937 Added a few new stuff to botany. I will now list them:
Grape: Yes, you can now grow grapes.
      Green Grapes: This is a mutation of grapes containing a certain healing chemical.
      Cabbage: I also added cabbage for you kiddies to rgwo big and strong.
      Pumpkins: WE GOT PUMPKINS!!!
      Killer Tomatoes: These are dangerous..beware(Mutation of Tomato)

There are two new pieces of clothing added which only an admin can spawn.

Morgan's tears got renamed to Ambrosia Vulgaris.

Admins can now spawn Roaches. This is Nanotrasen afterall.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1848 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 17:34:35 +00:00
Superxpdude@gmail.com
81abcea3e0 Some changes to the officer's equipment.
Special Operations Officer's equipment added to the admin equip list.
All 3 wizard outfits added to the admin equip list.
Some changes to creed's office on centcom.
Added in a special jumpsuit (currently adminspawned only).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 17:24:43 +00:00
Superxpdude@gmail.com
63ddcbb769 All of the clothing in Creed's office is now part of the actual code, and thus can be adminspawned.
m1911-P put back on the map in creed's office.
Rearranged xenobio a bit to make the shield gens more user friendly.
Removed the capital at the start of the m1911-P.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1845 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-13 21:25:58 +00:00
firecage@hotmail.com
625c503db2 Added 5 new plants to hydro. Two of them are tomato mutations. A blood mushroom and the blue mushroom. You can get blood from the blood mushroom, and it will soon be used in some new recipes. The blue mushroom is a surprise you will have to see.
I added two new types of berry mutations. One is death berry, which is actually a mutation of the poison berry. It is EXTREMELY deadly if ingested. Another is the glow berry. Its brightness depends on its potency.

Last, but not least. We have a plant which is both a hydro and harvestable plant, but at the same time a livestock. It is the Walking Mushroom. It is a mutation of the plump helmet. After it is harvested and in your hand, click it to bring from the Walking Mushroom. If it dies, then use a knife on it for Huge Mushroom Slices.

Next commit will have more recipes for both chef and barman.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-13 17:23:25 +00:00
Superxpdude@gmail.com
2c0dcca19f Syndicate Toolboxes are now slightly more robust.
Fixed a bug with CMO PDA spawning.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1842 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-13 02:33:52 +00:00
firecage@hotmail.com
70702e66c8 Added a chef recipe book and barman recipe book to the map. These contains only 9 basic recipes each.
I also added a water cooler to the barman's backroom.

New costume in theater dubbed the Gentleman's Suit. This includes a top hat, waist coat, cane, black shoes, fake moustache, monocle and amish suit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-12 22:59:15 +00:00
vageyenaman@gmail.com
ccb08dbc72 Minor changes:
- THE HULK CAN BREAK THESSSEE... CUFFSS... NAAAAAAUURRRRRRRRRGHHHHHHHHHHHHHHHH!!!!!!
     - Tables are no longer effected by magnitis. Because it's damn stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1840 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-12 21:55:21 +00:00
tronaldnwn@hotmail.com
ecb5c6d65c Food reagent updates because of stuff.
Sugary plants, blend them for sugars.

Foods Sugar packets are removed, coco paste removed (it is now a reagent), and crushed leaves are removed (due to not taking advantage of the potency system).

Blend Coco Pods for Coco! Then add sugar and milk (or soymilk) for a chocolate bar! Or add water for hot chocolate (chocolate milk TBA). Crushed chocolate renamed crushed coco (is a reagent).

Kitchen closet has a condiment bottle of sugar in it now, rather than a billion packets of sugar.

Candies apples use 5 units of sugar now, rather than a pack of sugar.

Modified some new hydroponics plants to take advantage of the potency system.

Had a go with a few drink bottles in party crates that weren't showing up due to a typo!

Feed Nuka Cola to humans or animals and they won't just spaz out, they will spaz out so much not even the cold can slow them down.

Deleted some redundant reagents (there were two lime juices, two creams, and I forget what else). Rearranged a few reagents. Capisin and frost oil never added nutriment factor to start with, and they really shouldn't. That's pretty much it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-12 06:20:12 +00:00
firecage@hotmail.com
2fa096add2 Note: This will be the last mundane plant for a LONG time. Next shall be various mutations, fantasy, sci-fi and custom plants.
Hydro can now grow cocoa trees and harvest cocoa pods.

The chef can process the cocoa pods into cocoa and process that into chocolate bars. He can also put the chocolate bars into the blender to get crushed chocolate, which the barman can use.

Lemon, watermelon, poison berry juice and crushed chocolate is added to the reagents list.

Barman can now also serve a chocolate drink. He can also now serve Lemon, Watermelon and Poison berry juice as drinks.

Poison Berry was made a mutation of berries.

Nurse uniform was now also fully fixed.

PS. Poison berry was added to the juicer machine as well.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1833 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 23:14:57 +00:00
vageyenaman@gmail.com
25da5aaf0f Committed by Doohl for Petethegreat. Any issues in this revision are to be taken to Petethegreat, not Doohl.
CODING CHANGES:
    Tool Closets such as the ones found in tool storage are now less likely to contain insulated gloves, tool belts, and multitools.
     
    Number of soft hats in Security closets reduced to one.
    HoP closet no longer includes a soft hat.
     
    "Security Coft Hat" renamed to Soft Cap.
    Soft Cap is no longer hugely armoured.
     
MAPPING CHANGES:
    Human harvest book removed from HoP office.
     
    Toolbox removed from Hydroponics.
    Two bandannas removed from Hydroponics (only two Botanists).
    Several general fixes in Hydroponics, mostly placement of air/firealarms.
     
    Slightly changed the Virology airlock (sorry Super, but the diagonal sinks were goofy. Forgive me.)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 20:01:40 +00:00
Superxpdude@gmail.com
c08fbfd065 The Deathsquad armor now functions as a space suit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1828 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 17:10:22 +00:00
firecage@hotmail.com
bd0877f420 Added the following to hydro. Limes, Oranges, Lemons, Grass, Sugarcane and Poison Berries.
Made sugarcane able to be processed into sugar and also made sugarcane and whitebeet be able to be grinded into liqued sugar.

Made oranges, limes, watermelon slices and lemons able to be made into juice via the juicer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 12:18:19 +00:00
Superxpdude@gmail.com
c0a83c837f Fixed a bug with the chicken suit.
Firecage, watch what you make the file paths next time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1820 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 03:28:39 +00:00
firecage@hotmail.com
99a61dff8f Nerfed the captains gloves ALOT. They were to OP.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1815 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 23:27:41 +00:00
firecage@hotmail.com
1b0c6eca0f Renamed Security Coft Cap to Security Soft Cap.
Gave Apple stuff for hydro a new sprite and also Watermelon. (sprites by Farart)

Made watermelon able to be cut with a knife, and now we can also cut produce from hydro, (though for now it is only Watermelon).

Added captains gloves to the game and added them to his locker.(By Evilgrim)

Added three new food recipies for the chef. Candied Apples, Apple Cake and Apple Pie.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 23:14:39 +00:00
vageyenaman@gmail.com
4d60c67d1a Viruses:
For some reason, viruses were being "cured" just a bit too fast. I lowered the rate which a virus advanced through stages. I also fixed vaccines; they now actually cure viruses as well as providing immunity to any further infection. 


Metroids:
     The beginning of my Metroid ranching phase; Metroids may now, theoretically, be tamed to an extent. Baby Metroids are suceptible to simulated discipline, meaning if you beat them over the head with a toolbox for trying to eat your fellow scientists they will probably get the message. This also works when you're trying to wrestle a metroid off of someone's head. Additionally, they may also identify who the people who feed them are and in a situation where they have to fight to defend themselves or eat, they will spare their "friends". This is a pretty big AI change, so if you see any bugs please report them immediately!

     Metroids can also "vent-crawl" like monkies, but fully-grown adults are too big to do this. NPC Metroids will never vent-crawl. 


Weapons/Guns:
     A lot of you are going to like this one; you can no longer shoot yourself with your own gun! This happens sometimes when the game lags up for a bit, but no more!

     Additionally, you can now shoot people who are on the ground simply by clicking them. I can only imagine how easy this will make being an officer (or traitor/syndicate) now. This applies to both handheld guns and mecha weapon installments.


Xenobiology:
     Scientists now, hopefully, have proper Xenobio access. Metroid dissection has been slightly changed; you can extract Metroid cores from dead Metroids no matter where you're aiming. You will not see me talk about metroid cores anymore because they're a secret. I haven't done anything with them yet, however.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1813 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 22:11:46 +00:00
Superxpdude@gmail.com
9de83c2aae Added in the first of some work by Trubble_Bass. (A.K.A. Hat Station 13)
Fixed the laser gun fire sound. They now sound like lasers again.
Fixed some mapping in virology, xenobiology and a small piping error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1812 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 20:53:39 +00:00
firecage@hotmail.com
d3a062af9c Changes by me:
Added two new hats to the station. A Security Coft Hat and a Green Bandana.

Security Coft Hat can be found in security lockers. Sugar packs can be found in kitchen locker.

Map updated with Green Bandanas in Hydro and one Sec Coft Hat on the security table.

Hydro has two new plants, the Athelas Morgan's Tears(which has some healing properties) and the White Beet.

White beet and Morgan's Tears can be used on a grinder or blender and made into Sugur and into Crushed Athelas Morgan's Tears respectively.

Credits for sprites goes to Farart.

--------------------------------------------

Changes by Petethegoat

CODING CHANGES:
Level 3 biosuit closets no longer have a jumpsuit and shoes in them.

MAPPING CHANGES:
Virology now has a disposal. It goes straight to space like the ones in xenobio and the incinerator room.
Virology now has an air alarm.
The monkeys in Virology now have different names than the ones in Genetics.

Xenobiology containment rooms have been slightly reduced in size.

The boxing ring in the fitness room has thinner glass walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1811 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 18:31:23 +00:00
rastaf.zero@gmail.com
2049648d43 Fixed counter of escaped cultists.
Added kilt, bowler and, specially for Gregory House, the walking stick.
Also changed monocle sprite.

Kilt belongs to Catratcat, other stuff belongs to Farart.

Fixed some runtime errors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1809 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 11:05:01 +00:00
firecage@hotmail.com
988f795be2 I added in three new clothing pieces. A chicken suit, a Holidaypriest suit and a nurse suit and nurse hat.
I added the holidaypriest suit and the nurse suit and hat to their respective lockers in chapel and Medbay. I also placed the chicken suit in the theatre.

Barman has a new drink named Singulo and Carrot Fries and Meatball spagetti was fixed.

Thanks goes to Farart for all these great sprites. So thanks Farart.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1806 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-08 20:53:39 +00:00
firecage@hotmail.com
a36aee006b Fixed and balanced all the new food, though Big Bite Burger WILL make you fat.
Added 9 new food types. Thanks goes to Farart for the sprites.
These includes: Poppy Pretzels, Spaghetti, Tomato pasta, Meatball Spagetti, Carrot Fries, Milosoup, Soydope, Stewed Soy Meat and Boiled Spagetti.

Botany can now also grow and harvest Apples and Poppies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1803 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-08 17:36:19 +00:00
Superxpdude@gmail.com
9584b64a55 Alright, bunch of changes.
CODING CHANGES:
New Labcoats for scientists, geneticists, chemists and virologists.
Updated the labcoat buttons code to be easily expandable.
Changed the file path of the CMO's labcoat and the green because of the buttons change.
Added in a silenced pistol into the code, currently adminbus only.
SMG can now be constructed via RD. You're going to need a decent amount of materials and tech levels to make it though.

MAPPING CHANGES:
Virology and Toxins Storage have swapped locations.
Virology now has an airlock system at the front door. Hopefully we'll have less random outbreaks now!
Virology now has a wall safe.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1800 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-08 03:36:07 +00:00
tronaldnwn@hotmail.com
d4cf5c86a3 Monkey Boxes
-1 per vending machine
-May acquire from hacked vending machines
-May Acquire from monkey crates, 10 points.

Supply Packs
-Monkey crate, 2 packs of dehydrated monkeys. 10 ponts.
-Party Crates now contains ale, patron, goldschlager, drinking glasses, and a new drink shaker! For 20 points, It better include the good stuff.
-Exotic seed crate, now with replica pods
-Clown/mime crate, now with bike horn! HONK!
-Radiation collector crates have 2 more radiation collectors.

Storage kits
-Drinking glass kit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1776 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 20:28:55 +00:00
baloh.matevz
f8f5ff2dc3 - yellow, blue, orange and red hardhats added
- the 'box' item no longer contains internals by default. A survival kit does tho.
- backpacks no longer contain a box, the backpacks which spawn as part of your kit at round start/late join contain a survival kit (box), which contains internals.
- engineers spawn with a different survival kit, which has an engineering em. oxy tank
- emergency oxy tanks now fit in boxes again
- engineering emergency oxygen tank (yellow) added (engineers spawn with it in their internals box), double emergency oxy tank added (not ingame yet), red and yellow oxygen tanks added (red spawns in firefighting closets, yellow is not ingame) (sprites by Aru)
- red hardhats spawn in fire closets
- CE spawns with white hardhat, one is also in his locker
- CE spawns with industrial backpack
- Pod people manual added to HOP's desk (he's the boss) and hydroponics
- Ore pile removed from code (was not used for anything and I don't want it to be)
- The mechanical and electrical toolbox in tool storage replaced with two tool closets. (We'll see if this works out)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1775 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 19:45:47 +00:00
baloh.matevz
a4b4117e17 - Redesigned QM office
- Cargo bay now has a second ordering console there so cargo techs aren't utterly useless
- Mining camera computer now uses the proper sprite ingame too, not just in the editor.
- Mining camera computer now actually displays the mining level's cameras.
- Mining office access level removed from ID computer and the map.
- Clicking on paper now examines is (displays it's text)
- To rename paper pick it up and use the 'rename paper' verb
- Rad suit crate spawn order switched so it spawns suit-helmet-suit-helmet-... to make dressing slightly easier (you don't need to use move to top or drag stuff out)
- blabla crate renamed to juice crate. (I hope to never see a 'blabla' thing in committed code again!)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1772 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 16:27:56 +00:00
noisomehollow@lycos.com
ca2af1cde2 Created new icon dmi for ai icons. Threw all AI- related stuff in there.
Replaced swat gear in assassin equip list with black gloves and shoes. CentCom Commander equip now includes a bullet-proof vest.
Upgraded holograms. It is now possible to create them dybamically through getHologramIcon(). If you want to tweak how they look, change that proc.
AI can now project holograms for anyone registered on the crew. Holograms that do no fit this category can also be added now (like the one the AI starts with).
Added generic holographic projection machinery category. Should now be possible to create wanted hologram projections and two-way communication using holograms. Unfinished but someone else can work on it.
Fixed regular cigar sprite from another commit.
Fixed deathsquad helmet down sprite. Also, adjusted it to look more unique.
Updated swat mask.
Made the swat boots use the jackboot sprite. Made swatboots actually as fast as other boots.
Added a Honker destroyed and open sprites.
Some misc icon tweaks.

Ninjas:
Adrenaline boost now resets player stat to 0. Due to lag, it was possible to adrenaline boost but remain helpless while life.dm resets stat. It's technically possible to come back from crit health (momentarily, before life.dm knocks you right back in crit) but I think it's a fair tradeoff.
Some minor fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1769 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 04:41:35 +00:00
baloh.matevz
c4ce2e965d Attack log now logs punches. Only when a human hits another human tho.
New glove colors: red, orange, purple, blue, green, gray, light brown, brown

New sprite for pirate and mime jumpsuit item

Satchel added as an alternative to the backpack, not in game yet

Sprites can be considered as WIP

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1765 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 22:16:30 +00:00
uporotiy
6a0f796428 Tweaked the amount of monkey cube boxes in vending machines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1762 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 17:19:38 +00:00
matty-1@talktalk.net
dfe4e68422 For my next trick, I shall do the following:
-Engineers and Miners will now start with an 'industrial backpack'.
-Added two new graffiti decals. Now with alpha channels!

that's it I think.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1761 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 14:50:46 +00:00
crazyclonetheninja
599f8174da A couple additions from Firecode:
*Tons more items now have descriptions.
*Jackboots now 20% less stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 01:51:53 +00:00
uporotiy
f1759a4aec Uplink implant. 'nuff said.
The only problem with it is that it doesn't update its window because durp can't pass user arguments to Topic(), so it uses usr by default, which doesn't work in this case.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1757 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-03 20:10:06 +00:00
Superxpdude@gmail.com
5da34a92ea Added in some new boots for security to use.
Added in a bulletproof vest and laser protective vest, both spawn in the armory and in armor crates.
Security Officers spawn with their new boots.
Security Lockers now have the new boots inside them.
Some MULEbot patching thanks to Trubble_bass. The PDA list should no longer show the hallway navigation beacons.
Shuttle walls are no longer autosmoothed. This has to be done manually in the map as it was causing some graphical errors.
Added in new boots and armor sprites. Credit goes to Firecage for them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1755 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 18:37:35 +00:00
vageyenaman@gmail.com
eee36e4f7e Okay, this is a pretty big revision!
Viruses:
     The virus system was COMPLETELY reworked.

     Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.


Turrets:
     Fixed some lingering bugs that would bog down the global event processor.


Changelings:
     People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.


Miscellaneous:
     I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 04:00:25 +00:00