Commit Graph

1373 Commits

Author SHA1 Message Date
Albert Iordache
01ab7ed7d9 Merge pull request #952 from caelaislinn/master
balances, improvements and tweaks to rust and antiqua. did not do cameras...
2012-04-30 10:43:07 -07:00
CaelAislinn
3cec18affd balances, improvements and tweaks to rust and antiqua. did not to cameras because i have a lecture in six hours.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-01 03:33:29 +10:00
Ren Erthilo
c426d5a4c3 New ATM sprites, and a green alt satchel for Botanists. 2012-04-30 14:59:09 +01:00
Ren Erthilo
3e71c12377 Allows cyborgs to view crew manifest and also state laws. 2012-04-30 14:37:43 +01:00
Ren Erthilo
5789cdb463 TG: Prototype for transit escape shuttle/pods. If there are any bugs, ping doohl on
IRC or make an issue.
Revision: r3350
Author: 	 vageyenaman
2012-04-30 02:18:55 +01:00
Ren Erthilo
c467b4f84e TG: Adds Halloss as a damage type weapons can do. Halloss can be healed by
sleeping.  Halloss now effects the interface more fully.
Adds a holodeck to fitness!
Tensioner now respects antagonist preferences (Mmph.  More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people.  (How?)
Revision: r3342
Author: 	 VivianFoxfoot
2012-04-29 23:16:02 +01:00
Ren Erthilo
2b96fec3f1 TG: Bugfixes for NTSL. AIs can now use script consoles. Fixes crashes.
Buffs metroid magic. More core uses!
Revision: r3334
Author: 	 vageyenaman
2012-04-29 22:41:02 +01:00
Ren Erthilo
bccd60b344 TG: Medical records searching now works with DNA and not just name/id.
Revision: r3323
Author: 	 quartz235
2012-04-29 20:19:30 +01:00
Ren Erthilo
4e07fa527c Adds and reorganises a bunch of custom items. 2012-04-29 02:27:02 +01:00
Ren Erthilo
e9dd09f298 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-28 17:24:38 +01:00
Miniature
eabf714ee0 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-04-28 07:36:13 +09:30
Miniature
a447d994b0 ATM with a really shitty sprite, not mapped
You can take money out with a html interface, and put money in by bashing the thing with the money
2012-04-28 07:34:44 +09:30
Ren Erthilo
0f4b179ea5 Adds pink power cable by joeyjo0. 2012-04-27 20:02:34 +01:00
Ren Erthilo
7b119b422a TG: Added Cheridan's hatchets!
Buffed stamped packing slips to be worth 2 supply points.
Revision: r3298
Author: 	 petethegoat
2012-04-27 00:36:33 +01:00
Ren Erthilo
925d0fee2f TG: Some work on aliens. I'll finish this up soon.
Gave riot shields a 99% chance of blocking pushers from pushing their wielders
(given their wielder is not on the help intent).

Added a projectile reflection mechanic. Ablative Armor will often, when the
groin or torso is struck, deflect projectiles back to the tile they came from
(not back the original shooter). Deflected projectiles aren't 100% accurate, so
ablative armor can result in friendly fire.

Hopefully stopped humans from waking up 1 second after they fall asleep.
Revision: r3286
Author: 	 vageyenaman
2012-04-26 23:27:16 +01:00
Ren Erthilo
c849edc30d TG: (Does not actually remove borg tasers) Secborgs no longer have a taser, but are now as fast as humans and are
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.

Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: 	 kortgstation
2012-04-26 22:41:39 +01:00
Ren Erthilo
29f60c55c6 TG: Adds a new config option called 'Tensioner'. If enabled, if the tensioner
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm)  it suggests adding more antagonists.  Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If
pulsed, they close like a sliding glass door.  If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: 	 VivianFoxfoot
2012-04-26 22:34:54 +01:00
Ren Erthilo
ba0e5809d7 TG: Fixed issue 286 . DNA machines now have to recharge the injector when they're
first built.
Fixed  issue 388 .
Fixed  issue 403 .
Fixed spaceheaters appearing to be off when they are both off and the hatch is
open.
Fixed being able to waste rods out of existence by building them where lattice
already exists.
Revision: r3268
Author: 	 petethegoat
2012-04-26 00:34:41 +01:00
Ren Erthilo
91da6814c5 TG: Added proper handling of fingerprints to fingerprint cards, added more info to a
function on the detective's computer.
Revision: r3248
Author: 	 joe.heinemeyer
2012-04-25 22:11:09 +01:00
Ren Erthilo
cf85409efe Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-25 18:57:20 +01:00
Albert Iordache
36982a56f9 Merge pull request #913 from comma/master
Unanchored stools and chairs
2012-04-25 03:57:36 -07:00
Ren Erthilo
1fa9b6a848 TG: Committing fixes to code for examining mobs. Burn damage wasn't showing properly
on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text,
please use the class that best describes the text. This way all the text
formatting can be edited from the stylesheet rather than traipsing through the
code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the
item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start
climbing this mountain?
 Revision: r3232
Author: 	 elly1...@rocketmail.com
Date: 	Mar 2, 2012
2012-04-25 02:06:30 +01:00
Ren Erthilo
d06c5e0d0c TG: Sanity checks, miscellaneous bugfixes, failsafes.
Disposals no longer indiscriminately let items land inside it - the items have
to have been thrown by someone.

The ongoing attempt to fix the thousands of runtimes plaguing the game.
Revision: r3195
Author: 	 vageyenaman
2012-04-24 21:20:11 +01:00
Ren Erthilo
577669920f TG: Borg radios now work while they're recharging
MMIs/pAIs/lockers in the dark can now hear.  This was done by changing the area
check for hearing to a range instead of view, and then doing a line of sight
calculation for each mob that can't hear naturally and checking if it's clear.
Revision: r3180
Author: 	 VivianFoxfoot
2012-04-24 20:28:38 +01:00
Ren Erthilo
63d77779bf TG: Circular saw updated to a sprite which looks less like a pizzacutter and more
like a surgical implement.
2012-04-24 19:53:46 +01:00
Chinsky
1b2a8b8dc5 Unanchored stools and chairs
Players can still anchor/unanchor stools, chairs and beds with screwdrivers
2012-04-24 21:47:17 +04:00
Ren Erthilo
b9f05de803 TG: Reverted borg name stuff...because giving people RP choices is a horrible idea,
obviously.
 Revision: r3129
Author: 	 elly1...@rocketmail.com
Date: 	Feb 14, 2012
2012-04-23 21:12:25 +01:00
Ren Erthilo
b6e7adbcbd Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-23 00:03:27 +01:00
Ren Erthilo
2d7c9354d7 TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
 Revision: r3121
Author: 	 baloh.matevz
2012-04-22 23:05:25 +01:00
SkyMarshal
50f611c68e Added notes for the Certificate. 2012-04-22 15:03:21 -07:00
Ren Erthilo
0eb1fe178d TG: - Added the security officer, warden and hos jumpsuits by Khodoque:
http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=7627&start=20#p89942
Screenshot:
http://www.kamletos.si/new%20security%20jumpsuits.PNG

- Closets in security and the outpost that were labeled as "red wardrobe" are
now labeled as "security wardrobe".
Revision: r3120
Author: 	 baloh.matevz
2012-04-22 22:43:29 +01:00
Ren Erthilo
9e0218e4a3 TG: - lightbulb and light tube w_class is now 1, large tube (used for floodlights)
remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or
tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed
boxes.

Screenshot:
http://www.kamletos.si/bulbs.png
Revision: r3105
Author: 	 baloh.matevz
2012-04-22 20:19:57 +01:00
Ren Erthilo
c09c694a23 TG: - Dropped support for attaching photos to ID cards. The feature was never fully
implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7
box-sized items instead of 6 box sized items + 1 small item (which the box is
supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or
where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who
prefer hazard vests to firesuits.
- Added these changes to the changelog.
Revision: r3092
Author: 	 baloh.matevz
2012-04-22 19:57:45 +01:00
Ren Erthilo
70af0b0935 TG: - Power alarms on z level 1 now update to their proper alert level state when
spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window
subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras
Revision: r3085
Author: 	 baloh.matevz
2012-04-22 19:32:29 +01:00
Ren Erthilo
b710813ed0 TG: Crayon boxes are now storage items. I have no idea why they weren't storage
items to being with but now they are.
6 storage slots, can only hold crayons. Icon_state is properly updated when
crayons are taken out as well as when crayons are put in.

Updated uterus and 2.0.8 with the new type path, which is
/obj/item/weapon/storage/crayonbox
Revision: r3082
Author: 	 baloh.matevz
2012-04-22 19:29:03 +01:00
SkyMarshal
169ee52065 Merge pull request #904 from Erthilo/TGUpdates
TG Updates up to r3077
2012-04-21 21:26:20 -07:00
Ren Erthilo
f6b22b9d2c Adds null rod properly. Removes effects from bible. 2012-04-22 05:05:54 +01:00
Ren Erthilo
867f2d77af TG: - Added water balloons (sprites courtesy of Sieve,) these can be filled with
most reagents and burst on throwing if filled, applying the reagents to whatever
is hit (along with everything else on that tile.) These are winnable from the
arcade, for now. I'll probably think of a better way to implement them.
Revision: r3075
Author: 	 quartz235
2012-04-22 03:03:05 +01:00
Ren Erthilo
d823d5ef0d Clean up Syringe and Notebook code. 2012-04-22 02:29:21 +01:00
Ren Erthilo
0a0dd1c449 TG: The "X FAILS TO PUSH Y'S FAT ASS OUT OF THE WAY" message now only displays to
the person shoving, so those nearby are not subjected to chat spam.

Added a "Relentless" var to mobs that makes them unshoveable if their intent is
anything but help.

Alien Queens are relentless.

Constructs are relentless, can now push things, and have automated movement
disabled (because it was bugging the hell out of me when testing)

Shades also have automated movement disabled.

The gladiator costume now has a chance to spawn in the theatre (sprites by
Ausops)
Revision: r3040
Author: 	 kortgstation
2012-04-21 20:14:21 +01:00
Ren Erthilo
bcebd2b7c4 TG: - Brought 2.0.8 and uterus up to date with the new type paths.
- Added an atmostech belt that spawns with the same tools as the engineer full
belt, just the wire is replaced by an analyzer.
- Atmos techs now spawn with this belt
- Added a detective-styled personal closet, that contains a satchel, which
contains a wallet, which contains one or two spacecash items and a coin.
- Slightly redesigned two of the dorm rooms so they have this new cabinet -
closet with the stuff mentioned above.
- Slightly changed the spawn order of items in engineering closets so that
hazard vests spawn above toolboxes. Hopefully this will spare a few fiddly
clicks for engineers.
- Detective locker now spawns with the locked sprite
- Engineering now has the L2 radioactive suit lockers that contain rad suits
instead of that crate.
Revision: r3039
Author: 	 baloh.matevz
Date: 	Feb 5, 2012
2012-04-21 20:04:31 +01:00
Ren Erthilo
010d200fd1 Hotfix for newscasters with odd characters not working. 2012-04-21 18:32:42 +01:00
Ren Erthilo
43d36dec6e Reverts throwing and cigarette code for fear of trout. Also updates object paths. 2012-04-21 17:09:29 +01:00
Ren Erthilo
fea287e1fc TG: Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.
Revision: r3036
Author: 	 petethegoat
2012-04-20 00:33:42 +01:00
Ren Erthilo
69dea97b26 TG: Added a cheap lighter so that zippos will have some company.
The cheap lighter can be purchased at vending machines and comes in 4 colors:
green, yellow, cyan and red.

Technical info:

The path
/obj/item/weapon/zippo

was changed to
/obj/item/weapon/lighter/zippo

The new lighter is
/obj/item/weapon/lighter/random
Revision: r3033
Author: 	 baloh.matevz
Date: 	Feb 4, 2012
Review scores: No one has yet scored this revision.
2012-04-20 00:02:00 +01:00
Ren Erthilo
2cf4c2878a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-18 20:04:17 +01:00
Ren Erthilo
5a1025f3f4 Speeling eroor fixes. Deleted a rogue sound file. 2012-04-18 18:41:53 +01:00
CaelAislinn
2a82b40740 files for alpha version of rust fusion reactor.
rust integrated into antiqua, no breakroom.
lots of fusion bugs, missing features and imbas but it works.

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-04-19 01:20:35 +10:00
Ren Erthilo
f0d5829369 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-17 23:30:21 +01:00
Ren Erthilo
d4d1795859 TG r3475: New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the
bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log
Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation
.dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the
log everytime you start a world. Just remember to repeat these steps with a new
name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply
by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus
r3475
Author: 	 elly1...@rocketmail.com
Date: 	Today (3 hours ago)
Review scores: No one has yet scored this revision.

For SkyMarshal
2012-04-17 23:29:45 +01:00