Temp-fix for mob/say.dm It's being sent null from Tcomms, so I'll leave it to
somebody with experience with that.
Fix for items bein in your inventory and on the floor
Fix to stop people pulling themselves and causing runtimes (lol)
Fixes a bunch of stuff in the flash code. EMPs will now cause flashes to flash
their holder. They don't runtime when flashing cadavers. They don't runtime when
being EMPed. They will (hopefully) rev those select few buggy people who weren't
getting reved previously. (I can't fix that totally without playing with a bunch
of mind stuff)
Fix for throwing nothing. :P
Fix for removing tanks that don't exist from transfer valves.
Revision: r3441
Author: elly1...@rocketmail.com
Adds disabled variables to borg and mech RCD
RCDs are disabled if they are used on the escape shuttle or hyperspace around it
This applies to what they are used on, not where the user is, so it is immune to
teleporting issues
Revision: r3434
Author: petethegoat
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.
Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: kortgstation
Monkeys now take damage in crit, and cyborgs now have a supervisor defined, from
Nodrak.
Removed borg RCD sparks, as per Donkieyo's suggestion.
-Borg RCD can no longer take down r-walls.
Revision: r2988
Author: petethegoat
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting.
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)", and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon. Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e