Commit Graph

2977 Commits

Author SHA1 Message Date
Erthilo
165b516949 TG: Fixes a pAI requests runtime caused by clients disconnecting.
Fixes a host of runtimes caused by lag delaying "transmissions" between
telecomms machines. Various objects were being deconstructed during this lagtime
resulting in a bunch of weird null errors. Tested for 24hours on another server.
Seems to be all ok.

Added some rudimentary checks to advanced proccall. Calling procs owned by
objects is now a little less prone to runtimes. still a bunch of stuff to do to
get it safe enough though.
Revision: r3542
Author: 	 elly1...@rocketmail.com

Ported over BS12's piano code. I say ported, it's not like it's anything but a
copy/paste though.
Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.
Revision: r3543
Author: 	 petethegoat
2012-05-10 00:16:09 +01:00
Erthilo
d651a99fe9 TG: Committing a new map update for Ikarrus-
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=8481&start=20#p106280
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs

Also adding a define for Cheri's balaclava sprites, and a new type of cigarette
packet (not available in game, currently)
Revision: r3540
Author: 	 petethegoat
2012-05-09 23:38:08 +01:00
SkyMarshal
caae780677 Map changes. Some improvements/adjustments to code to work with the map changes. 2012-05-09 14:36:01 -07:00
SkyMarshal
ef7f71a963 Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables. 2012-05-09 12:01:27 -07:00
Erthilo
e6f8e87b6e Somehow unreverted a previous commit. 2012-05-09 03:34:19 +01:00
Erthilo
3f8be1e819 Switches normal cell drain for more module drain for cyborgs. Deactivate your modules people! Fixes cyborg law issues. Adds a note to the bar about shotgun usage. 2012-05-09 03:29:16 +01:00
Erthilo
8c0ff6564c Adds logging for AI uploads somewhat, makes rolling pin a normal weapon (seriously that thing is silly), hacky fix for hiding stealthmin names in PMs 2012-05-09 03:07:25 +01:00
Erthilo
76f88da735 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates 2012-05-08 18:28:05 +01:00
CIB
6248941875 Merge pull request #1004 from dopeghoti/master
Allow server to initialize before players connect.
2012-05-08 00:40:38 -07:00
CaelAislinn
bd86b7236f fixed some weird merge issues
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-08 15:43:41 +10:00
Rob Palkowski
f24af4140a Allow server to initialize the world without any players connected.
Without this patch, the first user had to wait for the server to
actually initialize the game. During this time the main window
of the client is not responsive to input. Now, when the first
player connects, they will see a fully initialized and responsive
lobby.
2012-05-07 18:40:07 -07:00
Erthilo
0e9ea15900 Updates eraser description and in uplink. 2012-05-07 23:44:48 +01:00
Erthilo
0f4445bdbb Changelog, missed stuff from previous commits, and commenting out silly stuff. 2012-05-07 23:25:29 +01:00
unknown
cfae00fd43 Camera revamp.
Now instead of tiny image on huge icon with description of what was on tile, photo on examine pop ups window with 3x3 screenshot (sort of), and lists in description who's there and what are they holding (good luck guessing from picture)
Also you can toggle camera on/off by clicking on it in your hand. Indicator at camera will change to green/red.
Also bumped max photos fro mcamera to 30, since no way to reload.
2012-05-07 07:31:54 +03:00
Erthilo
ac6bf5d52f Stamp removers can now forge stamps as well. 2012-05-07 05:00:25 +01:00
Erthilo
0fad1553b5 Fix for admin OOC colours. 2012-05-07 02:46:02 +01:00
Erthilo
026074d6c5 TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment.  Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night.  For some reason.
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: 	 VivianFoxfoot
2012-05-06 22:53:39 +01:00
Erthilo
7b3bfada34 TG: - Added a 'remove ID' verb to PDAs which attempts to remove the ID from a PDA.
If your active hand is empty it puts it there, otherwise it puts it on the floor
under you
- Added this to the changelog.
Revision: r3531
Author: 	 baloh.matevz
2012-05-06 19:40:16 +01:00
Erthilo
4a6adbef82 TG: AI can now track its cyborgs who speak on robotic talk.
Revision: r3526
Author: 	 VivianFoxfoot
2012-05-06 19:21:33 +01:00
Erthilo
6e1bc2b0fb TG: AI can now ctrl-click APCs to turn them off.
Purge module no longer gives robocop laws.
Revision: r3524
Author: 	 VivianFoxfoot
2012-05-06 19:14:59 +01:00
Erthilo
65f1bcdcd4 TG: -Rotated coffin sprites 90 degrees so that corpses actually lay properly in
them.
-Added sprites/defines for a hydroponics supply closet. Fix for
medical/CMO/RD/scientist lockers not having the proper graphic when emagged.
Revision: r3523
Author: 	 d_h2...@yahoo.com
2012-05-06 19:13:12 +01:00
Erthilo
246e503bc6 TG: AIs and Juggernauts/Wraiths/Artificers should no longer have random names when
they ghost.

Fixed a typo in the borg manual
Remove ripley_construct.dmi as it was unused.
Revision: r3521
Author: 	 kortgstation
2012-05-06 19:01:01 +01:00
Erthilo
d21cbab61c TG: Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns
generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have
.giverutimelog . This allows them to grant a specific client access to the
server's runtime logs. (they can grant themself access this way too). NOTE:
runtime logs can be used to meta, only grant access to coders or people you
trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY
archived server/attack logs. Should mkae processing forum ban requests a lot
easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased
to 60seconds to discourage access serverlogs too much! They can reach sizes of
4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create
this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff
text from the logs.
Revision: r3509
Author: 	 elly1...@rocketmail.com
2012-05-06 18:50:52 +01:00
Erthilo
a40b911ce5 TG: Shades, Juggernauts, Wraiths, Artificers all now have minds.
If a cultist builds a construct, that construct will be a cultist. This means
they can see cultists finally (and will probably count for the escape objective,
so that might need changing numbers wise)

Fixed some typos in the cult runes (godamnit Urist) and the blind rune can no
longer be made into a talisman, cause a handheld, instant, AoE blind that lasts
20 seconds with no counter is retarded.
Revision: r3507
Author: 	 kortgstation
2012-05-06 18:32:39 +01:00
Erthilo
f2777aa65f TG: Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and
the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion
(only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT
Revision: r3505
Author: 	 petethegoat
2012-05-06 18:26:41 +01:00
CIB
d5f353cf35 Merge pull request #984 from Erthilo/master
TG Updates up to r3502
2012-05-06 01:19:58 -07:00
CIB
f088138136 Merge pull request #987 from Erthilo/TGUpdates
Custom items for mangled, vinceluk, sparklysheep, silentthunder
2012-05-06 00:53:39 -07:00
Albert Iordache
1748661bd0 Merge pull request #980 from CIB/master
Epidemic and bugfixes
2012-05-06 00:20:03 -07:00
Erthilo
a98327e267 Custom items for mangled, vinceluk, sparklysheep, silentthunder. 2012-05-06 05:00:56 +01:00
Erthilo
265dd6e888 TG: Adds a forum and wiki button to the game interface.
Set the urls within config.txt. Both buttons do nothing by default, you have to
set the urls yourself.

Removed two unused txt files that I forgot to remove.
Revision: r3502
Author: 	 elly1...@rocketmail.com
2012-05-06 01:22:29 +01:00
Erthilo
98ef1bdb18 TG: Changes rev objectives to use the proper objective so heads being off station
actually works
Changelings faking death can no longer have their brains cut out.
Revision: r3501
Author: 	 VivianFoxfoot
2012-05-06 00:54:50 +01:00
Erthilo
5eddc86f6b TG: Added Wjohntsons little toy mechas.
Removed restrictions for cultists, anyone can be converted now.

Bibles no longer deconvert cultists to stop the random bible smashing from
ruining rounds

Soulstones can no longer capture the manifested ghosts. No more infinite
constructs.

Removed the telecomm traffic control from the map until its fixed.
Revision: r3500
Author: 	 kortgstation
2012-05-06 00:51:43 +01:00
Erthilo
7be4fd6755 TG: -Added sprites for fat hulks and fat lizardmen. Have fun with that, weirdos.
-New carrot in-tray sprites.
-Added define for bottle of adminordrazine and supporting code for injecting
adminordrazine into plants. Basically for debugging, so I don't have to spend 10
minutes injecting plants with mutagen each time.
-Raised the passive species-mutation chance slightly. For real this time.
-Added sprites for red and yellow floorbots into aibots.dmi.
-New PDAs for the botanists and librarian. Sprites for cartridges for both too.
(There's some work into a botany cartridge but it's commented out for now)
Revision: r3498
Author: 	 d_h2...@yahoo.com
2012-05-06 00:45:31 +01:00
Erthilo
a83c870358 TG: -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not
have indicators like trays do! Watch your plants carefully!
-Added money trees. When life gives you lemons, mutate them into cash.
-RnD can create a new tool for botanists: The floral somatoray. Has two modes.
Use it on your plants to induce mutations or boost yield.
-Raised the passive species-mutation chance slightly.
-Fixed a goof I made before when I was editing poppies. Woops.
-Changed the name of "Generic Weeds".
-Normalized grass harvests.
-Couple of typo fixes.
-Updooted my changelog.
Revision: r3495
Author: 	 d_h2...@yahoo.com
2012-05-05 23:45:45 +01:00
Erthilo
84cb9b65ef TG: Updated the barman's shotgun, it acts like a double-barrel now, and he can saw
it off.
Added Khodoque's new shotgun sprites.

Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is
non-existent.

Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical

Removed the define for HALFMASK, as it was completely unused.
Revision: r3493
Author: 	 petethegoat
2012-05-05 23:20:19 +01:00
Erthilo
8f5fd4321a TG: Adds ticklag to be a config setting.
Revision: r3491
Author: 	 VivianFoxfoot
2012-05-05 22:56:13 +01:00
Erthilo
bec822a049 TG: Rewrote the cinematic system to be centralised and controlled by the gameticker,
rather than handled per mob with like, 3 loops and a seperate process for each
mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can
locally, but because it relates to events that require a large number of players
it's very hard to test.

TODO: I was intending to use dust to kill players off on a nuclear-loss. However
dust() is very very broken. So I've hardcoded everything to die until I can fix
dust().

Added an adminverb for 'Game Master's. It was a debug verb so I could test
cinematics but I've left it in as it might be handy for events, especially if we
get more cinematics. To access it type "cinematic" in full into the input bar as
a Game Master, then follow the prompts. At the moment, it only handles nuclear
stuff (that's all there is anyway). You can choose where the nuke detonated 0=
on station; 1= near station but in space; 2= off the z-level. You can also force
a cinematic from another game-mode to play with the prompt after that one.

Note: All mobs are buckled to a bed located inside the gameticker (odd I know)
whilst a cinematic is playing. The bed is deleted afterwards releasing all
players. If off_station=0 then all mobs will be killed too. This is to stop
people running around and doing stuff during the cinematic. I really didn't want
to add more variables/checks to mobs.
Revision: r3481
Author: 	 elly1...@rocketmail.com
2012-05-05 22:28:05 +01:00
Erthilo
babf3ea66e TG: More sanity checks for:
- SecHUD Glasses
- Facehuggers
- Attack()

And a more likely fix for the Throwing runtime.
Revision: r3479
Author: 	 johnsonmt88
2012-05-05 22:15:20 +01:00
Erthilo
1a5d772ae5 TG: Fixes some runtimes, involving do_mob, observe, send_status on mulebots,
check_gas_mixture, the explosion cinematic, sleeper get_reagents_amount, and a
possible (albeit unlikely) fix for throw_at
Revision: r3478
Author: 	 quartz235
2012-05-05 22:13:20 +01:00
Erthilo
8954b5aa2b TG: Doohl: Readme please:
This 'fixes' a runtime that occurs when intercomms are tuned to frequencies they
probably shouldn't be able to. I'm guessing there's no connection datum defined
for those frequencies. Although, I'm clueless at telecomms stuff and I don't
want to break anything.

runtime error: Cannot read null.frequency
proc name: Broadcast Message (/proc/Broadcast_Message)
usr: null
src: null
call stack:
 Broadcast Message(null, S.I.G.M.A. (/mob/living/silicon/ai), 0, null, General
Listening Channel (/obj/item/device/radio/intercom), "J.R. Bob Dobbs has signed
up a...", "S.I.G.M.A.", "AI", "S.I.G.M.A.", "synthesized voice", 1, 0)
 General Listening Channel (/obj/item/device/radio/intercom): talk
into(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...",
null)
 General Listening Channel (/obj/item/device/radio/intercom): hear
talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
 General Listening Channel (/obj/item/device/radio/intercom): hear
talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
 S.I.G.M.A. (/mob/living/silicon/ai): say("J.R. Bob Dobbs has signed up a...")

I reproduced the problem on the centre private-intercomm in the AI upload by
tuning it down to about 121.7 or something.
Revision: r3474
Author: 	 elly1...@rocketmail.com

P.S. Sorry for the nag but Agouri would down-vote all the things if I hadn't
tagged your name up there. :3

Also, removed some misplaced areas from the centcomm z-level (Quartermaster's
storage and a teleport one)
2012-05-05 22:05:50 +01:00
Erthilo
a1fe719fd3 TG: Added cult girders (sprites by Ausops).
Cult walls can now be reduced to said girders.

Artificers can now create cult floors with a new

Added the damaged cult floor sprites by Ausops.
Revision: r3466
Author: 	 kortgstation
2012-05-05 21:37:59 +01:00
Erthilo
afd33125ab TG: - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt
Revision: r3465
Author: 	 baloh.matevz
2012-05-05 21:34:34 +01:00
Erthilo
f8e38965ad 60 minutes, not 100, derp. 2012-05-05 20:38:53 +01:00
Erthilo
526313ee8c Increases max brig time to 60 minutes with changes to Space Law. Also Dormitory Antiqua updates. Changelog Updates too. 2012-05-05 20:35:26 +01:00
cib
9bf184c203 Possible fix for #675: Added another check to make sure every mob only receives a broadcast message once. 2012-05-05 06:07:18 -07:00
cib
4f18f35509 Implemented #977 - Epidemic improvements 2012-05-05 03:01:55 -07:00
CIB
00d227ea16 Merge pull request #974 from caelaislinn/master
releasing maplock for erthilo to merge antiqua changes.
2012-05-05 02:47:35 -07:00
CIB
fe57bd3684 Merge pull request #969 from Erthilo/TGUpdates
TG Updates up to r3459
2012-05-04 23:45:50 -07:00
cib
d4b9204316 No, scanning over all the objects in the world every tick is not a good way to keep user interfaces up to date. 2012-05-04 07:56:19 -07:00
cib
44357c69d6 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-05-04 06:57:35 -07:00