Commit Graph

563 Commits

Author SHA1 Message Date
SkyMarshal
d7c0fab8e8 Bugfixes for my debugging stuff and for some of the DNA stuff. 2012-02-18 23:03:51 -07:00
SkyMarshal
f3ce349e5d Fixes runtimes, the prescription glasses work properly, now. 2012-02-18 14:22:30 -07:00
SkyMarshal
73b96aba6c Bugfixes. 2012-02-18 13:00:16 -07:00
SkyMarshal
2dff6a1dbb Fixed a typo. 2012-02-18 12:52:23 -07:00
SkyMarshal
b5415335d3 Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
SkyMarshal
6e7dfc4ca6 More fixes 2012-02-18 01:53:26 -07:00
SkyMarshal
543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Albert Iordache
8d418f926a Renamed "Display job bans" to "Unjobban Panel" 2012-02-16 22:53:51 +02:00
SkyMarshal
c2e4a64201 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-12 12:48:16 -07:00
SkyMarshal
3d284270f7 Fix for command reports and hacktools. 2012-02-12 12:47:36 -07:00
Tastyfish
9ccc91f3ae Merge pull request #396 from Abi79/master
Skipping computer ID checks for bans
2012-02-10 15:15:58 -08:00
Tastyfish
bc2817a0a4 rejuvinate resets body temp, stabilize atmos restabilizes a chosen area's atmos 2012-02-10 17:15:50 -05:00
Albert Iordache
a28ade459a Small fix. 2012-02-10 21:09:34 +02:00
Albert Iordache
1f1ea35a75 Added a way to skip the computer ID check for bans, and cleaned up the code a bit 2012-02-10 21:01:20 +02:00
CaelAislinn
03f970de65 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/closets/secure/engineering.dm
	maps/tgstation.2.0.8.dmm

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-10 09:11:08 +10:00
Tastyfish
0ebbe456b3 job titles 2012-02-08 20:43:04 -05:00
CaelAislinn
b38922f163 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-02-08 18:16:09 +10:00
CaelAislinn
22811eaf26 added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-08 11:47:07 +10:00
Albert Iordache
7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
Albert Iordache
a20481062c Cleaned up parts of the code, no other changes 2012-02-07 20:05:42 +02:00
SkyMarshal
e432958ab5 Bugfixes for airlocks
Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
SkyMarshal
1d7b00a0fc Bugfixes for adminhelp and the Power Offline event. 2012-02-04 16:20:19 -07:00
Tastyfish
4fcda439a7 doing a custom vote, aborting it, and starting a new one appended the choices to the choices of the old one. 2012-02-02 04:38:55 -05:00
Albert Iordache
5c8f42a2d6 Fixed an operating computer runtime error 2012-01-31 20:20:41 +02:00
SkyMarshal
beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88 WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
SkyMarshal
4b79c258b6 Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
SkyMarshal
419606ac5b Adds admin alerts to suicides, HOPEFULLY sends adminhelps to IRC. 2012-01-28 16:40:21 -07:00
SkyMarshal
a9520990f7 More updates for the response team and stuff. The response team telecomm unit now works right, radios now have an autosay proc for automated announcements, the SpecOps shuttle now uses autosay, proper energy guns replace the bugged ones, Automated (non player AI) announcement of new players, another attempt at making the command frequency legible, HUD icon for secHUDs and ERT members. 2012-01-22 22:41:17 -07:00
SkyMarshal
fa06a12b1e Fixed some stupid stuff with the Spec Ops shuttle and the wrong energy guns given to mobs. 2012-01-22 19:41:13 -07:00
cib
c07785371d Merge branch 'master' of github.com:Baystation12/Baystation12 2012-01-19 21:10:17 -08:00
SkyMarshal
1bf1d5db1f Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt. 2012-01-20 12:53:29 -07:00
cib
822c6e3923 Changes related to the response team.
- There's now a chance involved with the response team spawning. The more people are dead, and the more antagonists there are, the higher the chance will be.
- You can now jobban people from the response team.
2012-01-19 20:47:04 -08:00
Tastyfish
06fce40d34 herped the mark datum thing 2012-01-19 01:54:48 -05:00
Tastyfish
1be9c4cfed check antag "call shuttle" overrides fake recall, can use marked datum as arg in the bs12 call proc command 2012-01-19 01:19:58 -05:00
Albert Iordache
25f7741772 Fixed a UI bug caused by the lack of var/over = 1 for PDAs 2012-01-12 16:58:46 +02:00
SkyMarshal
a47b399c32 Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality. 2012-01-11 18:13:02 -07:00
Tastyfish
1d010aca75 Merge remote-tracking branch 'upstream/master' 2012-01-08 20:06:03 -05:00
Tastyfish
ce9042ae20 bones and dismemberment 2012-01-08 20:05:54 -05:00
Albert Iordache
4a3c17738e Fixed a bug with the player panel 2012-01-08 20:42:05 +02:00
SkyMarshal
1c0cff4dac Derp 2012-01-07 01:04:15 -07:00
SkyMarshal
5fd641599e Fixed stupid unescapable edit apperance
Fixed some stupid with grenades.
2012-01-07 00:49:48 -07:00
Albert Iordache
8279f080dd Merge pull request #232 from Miniature/master
made blindness overlay transparent to mouse
2012-01-06 09:48:36 -08:00
CIB
f3ebb75637 Merge pull request #221 from Miniature/master
Now you don't need to call a proc when you use proccall(bs12)
2012-01-05 14:59:13 -08:00
cib
bf62258c0a Fixes to AI malfunction and electrical storms.
- AI malfunction will now be announced, even before it starts the takeover. After 5 minutes by default, after 25 minutes if it buys the interhack module.
- Reduced blackout uses to 1.
2012-01-05 21:05:36 -08:00
cib
9e035424da Nerfed the medbot and bruise packs. 2012-01-05 19:36:26 -08:00
Miniature
26d679c469 Merge branch 'master' of github.com:Miniature/Baystation12 2012-01-06 03:24:01 +10:30
Miniature
ac29d2c6dd Now you don't need to call a proc when you use proccall(bs12) 2012-01-06 03:23:22 +10:30