Hawk-v3
9ae4bdfb4a
Updated Antiqua paths, removed unused maps. Will map Atmos when I'm not shattered. All compiles fine, please look through.
2012-03-01 03:41:02 +00:00
SkyMarshal
8feb20f4e7
Merge pull request #568 from Iberis/master
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Antiqua
2012-02-29 18:40:12 -08:00
Iberis
c0e77ffa75
Did a big load of work.
2012-03-01 03:20:37 +01:00
Mloc
9cee329958
Merge pull request #563 from SkyMarshal/master
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Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 12:51:48 -08:00
SkyMarshal
4524a2ff10
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 13:48:16 -07:00
Tastyfish
373dc5937d
Merge pull request #551 from SkyMarshal/master
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TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal
66f38fb34b
TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
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All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Albert Iordache
65963960bb
Merge pull request #542 from SkyMarshal/master
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Fixed a derp regarding telecomms, fixed mapping error.
2012-02-28 09:14:22 -08:00
SkyMarshal
90c976a8e4
Fixed a derp on my part, regarding telecomms.
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Fixed a mapping error involving armory being labeled "Warden"
2012-02-28 10:02:36 -07:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
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Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
99839d1362
Blob now occurs only 33% of the time it it announced. Readded damp rags.
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Map update.
2012-02-26 23:34:01 -07:00
trubblebass@gmail.com
26ea06c884
TG UPDATE: UTERUS UPDATE
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- Moved one of the Nuke-Shuttle spawns a bit further away from the station.
- Made a start on the Scrubbers loop!
- ACTUALLY added the 10 sheets of steel to Engineering this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2720 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 23:58:36 +00:00
Iberis
03e89a5115
Created Security from scratch.
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Moved Atmos out of the way.
Tweaks on Medbay, the area around Engineering. Maintenance.
2012-02-26 05:02:24 +01:00
Apple_Master
c8af3fa0d1
Made Antiqua's Cafeteria not bad. Needs atmos/wiring.
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Signed-off-by: Apple_Master <cheeckan@ymail.com >
2012-02-25 20:51:45 +00:00
Miniature
76fb3f9d7f
Merge pull request #513 from Miniature/master
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Debug info for distro and scubber pipe connections, removed redundant pipes in sec breaking everything (sorry for anyone working on map changes, this is kinda urgent)
2012-02-25 08:09:04 -08:00
Miniature
caafe64e68
Added debug information (to the log with ooc and all that, feel free to make it actually make an error) for when the scrubber and distro atmos loops are directly linked at round start, fixed a thing where someone left multiple pipes with the same dir in a brig cell, causing pipes to freak the hell out
2012-02-26 02:35:58 +10:30
cib
d4c6a81db2
Re-added tricordrazine beakers to the robotics lab, since they're needed to make medbots useful.
2012-02-25 05:31:07 -08:00
Iberis
45f9321906
Changes to Antiqua Medbay.
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Changed Maintenance, ER, Patient Treatment, CMOs Office
Set the morgue up with a table for autopsy
Pics in the thread.
2012-02-24 20:08:54 +01:00
SkyMarshal
ae29e8418e
Some more antiqua updates, properly set up areas.
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Added scientist spawnpoints to tgstation.2.0.8.dmm
2012-02-23 22:45:52 -07:00
SkyMarshal
cd6aec04c7
Further Antiqua work.
2012-02-23 22:10:39 -07:00
Albert Iordache
30e6a0b14a
Changes to Antiqua.dmm
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Widened area around engineering in case we will need to add anything there later. It looks ugly in the map editor, but nobody will notice in-game. We can turn it into a construction area for offices and whatnot in the meantime.
A few small changes to the medbay layout, attempted to give folks more room, and added more details and items.
Removed the old medbay area from the top side of the map.
2012-02-23 23:45:29 +02:00
SkyMarshal
8e37c22be9
Merged in Spectre's medbay.
2012-02-23 09:17:00 -07:00
SkyMarshal
99aa041f11
Fixed some bugs, map update for Antiqua.dmm
2012-02-23 00:13:34 -07:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
Albert Iordache
313626630b
Minor map fixes: kitchen disposal, medbay shutters
2012-02-18 19:37:01 +02:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
SkyMarshal
8bd0babfe8
Fixed another map derp. gonna kill whoever remapped that.
2012-02-17 22:22:10 -07:00
SkyMarshal
a4a250b324
Fixed some bad bad mapping.
2012-02-17 22:10:59 -07:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Melvin Melonstorm
83d69151f1
The vents and scrubbers weren't on the right frequency, now they are.
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Thanks, Tastyfish!
Also fixed some vent and scrubber settings.
2012-02-18 03:16:32 +01:00
Melvin Melonstorm
b57f23bda4
Big toxins lab update! It's now way better, with two burn chambers and a
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mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.
There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
Albert Iordache
2da261c147
Mess hall reorganization
2012-02-16 22:33:37 +02:00
Albert Iordache
7274451e1d
Bar maintenance fix
2012-02-16 19:07:52 +02:00
Wouter Boetje
f38c0d074e
increased size of Genetics, using it to it's full capacity. Added one patient room. Because the morgue was just far to big. Workspace for 2 is avalible, now.
2012-02-15 17:55:00 +01:00
Wouter Boetje
bac2fbe052
Updated genetics to use it's room to the fullest. More space now.
2012-02-15 00:33:21 +01:00
SkyMarshal
f5cfb1db2c
Map fixes for the disposal unit some added to the HoS's office, and for the server room.
2012-02-10 15:20:11 -07:00
SkyMarshal
1d29574bc3
Part 2 of the WIP chemistry stuff
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Map update with secure doors!
2012-02-09 21:50:50 -07:00
CaelAislinn
03f970de65
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/closets/secure/engineering.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:11:08 +10:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
CaelAislinn
22811eaf26
added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 11:47:07 +10:00
CaelAislinn
3a60e2100e
replaced missing atmos pipe in medbay maintenance
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 06:51:50 +10:00
CaelAislinn
70849af46c
replaced missing wire in the counselor's office
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 04:59:34 +10:00
CaelAislinn
1366bf7e34
Merge git://github.com/Baystation12/Baystation12
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Conflicts:
code/defines/procs/gamehelpers.dm
code/game/mecha/mecha.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-07 09:08:55 +10:00
CaelAislinn
06fad98469
fixed mech charge port bug, fixed (?) autolathe bug, miscellaneous map fixes
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-07 08:05:47 +10:00
SkyMarshal
16e38a6d7c
Fixes for the map.
2012-02-06 12:16:56 -07:00
SkyMarshal
64e6baa669
Map update! Added perapsam's map changes, fixed up some derp in the brig.
2012-02-06 12:06:13 -07:00
CaelAislinn
2bc65eeb31
added erths computer sprites, fixed a missing window in the RD server room
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 04:40:06 +10:00
CaelAislinn
9e4539fdce
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
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scattered minor updates, including removing unnecessary preceeding whitespace in the examine() verb.
added the tajaran as an adminspawnable race, see the forum topic for more information. features: new non-human (feline) playable mob, slightly more vulnerable to heat than humans, can speak in private language understood only by other tajarans (and possibly adept adminhackers), uses mob/living/carbon/human as a base template, so there will be unintended side effects (such as human hair overlays).
known bugs: ears/tail overlays, hud health (and temp?) display not updating, genetics will probably go haywire, speech bug means nothing can be said (high priority).
for the love of god, let this commit go through without trouble.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 02:46:00 +10:00
CaelAislinn
42c41c1ee9
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/unused/toilets.dm
maps/tgstation.2.0.8.dmm
2012-02-04 22:36:42 +10:00
CaelAislinn
3698d4c85c
added chemistry and genetics outer shutters, made all medbay shutters controllable via console in the CMO's office
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-04 15:39:40 +10:00