Commit Graph

1476 Commits

Author SHA1 Message Date
quartz235@gmail.com
86ae15aa49 TG Update: tiny bugfix before i go to sleep fixes issue 180
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2735 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:52:52 +00:00
CIB
e30ad74ff5 Merge pull request #546 from SkyMarshal/master
Nuke upgrade, admin player panel update, disposal and teleporter features.
2012-02-28 12:45:08 -08:00
SkyMarshal
6b0f56a772 Merge pull request #547 from Hawk-v3/master
TG Commits
2012-02-28 12:43:31 -08:00
Tastyfish
4e0787a550 new manifest at mid-game new player screen 2012-02-28 15:43:22 -05:00
Tastyfish
5d1d1f41a5 adding rotating the char creation preview 2012-02-28 15:42:59 -05:00
SkyMarshal
02002054de Teleporter has a cancel button.
Improved the admin player panel.
Disposals now work right with things thrown at them.
Nuke upgraded to use realtime.
2012-02-28 13:39:51 -07:00
kortgstation@gmail.com
3785d39022 TG UPDATES: Hurr durr I'm fucking retarded forgot to check a file last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2733 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:36:36 +00:00
kortgstation@gmail.com
6faebfdf2c TG UPDATE: Added the Staff of Change gun, a self recharging weapon which cannot be placed in a recharger. It fires bolts of change
Added a new projectile "bolt of change."
When struck by a bolt of change, a mob will be randomly transformed into one of the following:
-Alien (Drone/Sentinel/Hunter)
-Metroid (Adult/Baby)
-Cyborg
-Monkey

The staff is admin only as of now.

Fixed some bits on the salvage shuttle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2731 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-28 20:36:02 +00:00
Hawk-v3
5a7104e16a Iconchanges for upcoming patch, changes to keep the icons in line with what exists. 2012-02-28 20:34:46 +00:00
CIB
cdb7d3cd20 Merge pull request #543 from Erthilo/master
Added 6 new-ish hairstyles and edited some in-game manuals.
2012-02-28 11:23:48 -08:00
cib
778d2dfe34 Bugfix to preconfigured skillsets. 2012-02-28 19:58:30 -08:00
Ren Erthilo
35e4471cab Added 6 female (mostly) hairstyles. 2012-02-28 17:43:46 +00:00
CIB
27fd036c87 Merge pull request #539 from SkyMarshal/master
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
c978c95d29 adding admin verb to transform person into tajara, fixed tajara body updates 2012-02-28 00:27:37 -05:00
Tastyfish
dff472ad66 removed stupid shoving things into food thing 2012-02-27 23:25:57 -05:00
Tastyfish
8531d099bb since hands and feet are organs, check_zone should leave it as is 2012-02-27 21:40:32 -05:00
Tastyfish
4452344e2e food fixes / improvements 2012-02-27 21:18:20 -05:00
SkyMarshal
ed7c6d1259 Fixed lasers being stupidly intensive on the CPU, balanced nuke proportions some. 2012-02-27 18:33:00 -07:00
cib
055ced7224 Bugfix for pre-selected skills. 2012-02-27 23:47:24 -08:00
cib
63aac3ae5f Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 23:01:53 -08:00
cib
cfdb96fa26 Fixed an issue where the skill window would re-open itself, rather than the preferences window when closing. 2012-02-27 22:53:56 -08:00
cib
97814f424f Fixes to softcrit damage. 2012-02-27 21:29:43 -08:00
SkyMarshal
e30fa83250 Merge pull request #536 from CIB/master
Softcrit damage
2012-02-27 12:32:17 -08:00
cib
889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
CompactNinja
115b507e67 Merge pull request #529 from SkyMarshal/master
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
99839d1362 Blob now occurs only 33% of the time it it announced. Readded damp rags.
Map update.
2012-02-26 23:34:01 -07:00
SkyMarshal
d77c42b7b5 Derped up a bit in the last commit. 2012-02-26 23:19:04 -07:00
SkyMarshal
c7af63b281 Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
Hawk-v3
d4fa1ae003 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342 Merge pull request #527 from SkyMarshal/master
TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba More TG updates to the player panel
Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
Hawk-v3
b2710cb9a1 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5 Merge pull request #525 from CIB/master
Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4 Changes to autopsy.
- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
c31b9c4986 Forgot a file. 2012-02-27 00:30:39 -08:00
Hawk-v3
60eb7d6ac7 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-26 23:49:36 +00:00
Hawk-v3
ef02499eec Commit for Patch 23 2012-02-26 23:47:26 +00:00
SkyMarshal
a5eac62c48 TG UPDATE: Player Panel updates! 2012-02-26 16:46:07 -07:00
SkyMarshal
50ffc5409c Fixes for some DNA/Fingerprint stuff
Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
cib
33d12d11d9 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-26 06:45:06 -08:00
cib
0f40ff7ccf Added a skill selection menu. 2012-02-25 15:19:00 -08:00
SkyMarshal
f50a3215b6 Singularity can no longer eat the AI's eye mob
Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
Albert Iordache
0df0b9bf5e Merge pull request #511 from SkyMarshal/master
Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00
SkyMarshal
74fd808873 Altered functionality of detective scanner.
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
cib
fc0de6e366 Changes to singularity radiation and suits.
- The singularity now regularly emits radiation, making it actually dangerous to go into the PA room without protection.
- Made the hoods of suits be less effective at consuming radiation than the body of the suit.
2012-02-24 14:05:47 -08:00
cib
74c50e30b8 Bugfix to radiation.
The proc for applying radiation was doing some wrong calculations, making the *maximum* radiation damage you could ever receive be 0.
2012-02-24 13:45:04 -08:00
cib
11583a9ff3 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-24 10:37:25 -08:00
cib
20e6e0116a Changes to breathing and medbots. Fixes #436 and #489 2012-02-24 10:37:08 -08:00
CIB
a5d1184495 Merge pull request #505 from SkyMarshal/master
Reduced slowdown from singularity.
2012-02-24 09:08:29 -08:00